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Re-add RandomCommand
Now that RandomSequences is thread-safe, do not need to disable this command
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@ -9364,7 +9364,7 @@ index 56ae02aab93b9a698e9d2f07a0448aa4767169d9..4e196b4e7bc8ac6da8d3e61e68bdf461
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}
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diff --git a/src/main/java/net/minecraft/commands/Commands.java b/src/main/java/net/minecraft/commands/Commands.java
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index 3eec879bf3975636739b2491cc05b8177032d16d..4f6bd2d88219ac82c4d08c35231e5d3314f87110 100644
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index 3eec879bf3975636739b2491cc05b8177032d16d..3435bdeaf723c64103f7c924ea42a4ec78f2ba01 100644
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--- a/src/main/java/net/minecraft/commands/Commands.java
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+++ b/src/main/java/net/minecraft/commands/Commands.java
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@@ -146,13 +146,13 @@ public class Commands {
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@ -9408,9 +9408,8 @@ index 3eec879bf3975636739b2491cc05b8177032d16d..4f6bd2d88219ac82c4d08c35231e5d33
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ParticleCommand.register(this.dispatcher, commandRegistryAccess);
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PlaceCommand.register(this.dispatcher);
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PlaySoundCommand.register(this.dispatcher);
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- RandomCommand.register(this.dispatcher);
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RandomCommand.register(this.dispatcher);
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- ReloadCommand.register(this.dispatcher);
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+ //RandomCommand.register(this.dispatcher); // Folia - region threading
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+ //ReloadCommand.register(this.dispatcher); // Folia - region threading
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RecipeCommand.register(this.dispatcher);
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- ReturnCommand.register(this.dispatcher);
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