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Reset stored movementThisTick on teleport
This fixes a possible problem where later the server will try to apply movement to blocks which may be off-region. This also correctly adhere's to Vanillas behavior, which is to clear movementThisTick when teleporting.
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@ -200,7 +200,7 @@
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if (!this.level().paperConfig().scoreboards.allowNonPlayerEntitiesOnScoreboards && !(this instanceof Player)) { return null; } // Paper - Perf: Disable Scoreboards for non players by default
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return this.level().getScoreboard().getPlayersTeam(this.getScoreboardName());
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}
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@@ -3722,8 +_,789 @@
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@@ -3722,8 +_,791 @@
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this.portalProcess = entity.portalProcess;
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}
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@ -467,6 +467,8 @@
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+ // We add additional logic to reset these before teleporting to prevent issues with them possibly tripping thread checks.
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+ protected void resetStoredPositions() {
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+ this.mainSupportingBlockPos = Optional.empty();
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+ // this is copied from teleportSetPosition
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+ this.movementThisTick.clear();
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+ }
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+
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+ protected void teleportSyncSameRegion(Vec3 pos, Float yaw, Float pitch, Vec3 velocity) {
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