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Use teleportAsync for handling cancelled move events
Some plugins are bad and update the `from` position to something completely garbage. To avoid a crash from this cross-region teleportation, the teleportAsync function is now used. The reason the teleport isn't simply ignored is since there may be legitimate reasons to update the `from` position to something off-region. This also handles the case where the plugin _uses_ an asynchronous teleport while cancelling the event. This mirrors the behavior for changing the target destination but not cancelling the event. Fixes https://github.com/PaperMC/Folia/issues/115
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@ -16430,7 +16430,7 @@ index 44d99e89226adb6234b9405f25ac9dab9bd84297..072634e26d32ca0b3438a5d3a03be367
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Collections.shuffle( this.connections );
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}
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index d9c2d06ae24dcf80a497e75f4c7f63d401b77f9b..e7760d8a1013a0106effbdb7f9991e44b95359c4 100644
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index d9c2d06ae24dcf80a497e75f4c7f63d401b77f9b..f405b376c313ef297b47191e25c43ad90813f673 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -325,10 +325,10 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@ -16580,6 +16580,15 @@ index d9c2d06ae24dcf80a497e75f4c7f63d401b77f9b..e7760d8a1013a0106effbdb7f9991e44
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++this.receivedMovePacketCount;
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int i = this.receivedMovePacketCount - this.knownMovePacketCount;
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@@ -759,7 +773,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// If the event is cancelled we move the player back to their old location.
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if (event.isCancelled()) {
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- this.teleport(from);
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+ this.player.getBukkitEntity().teleportAsync(from, PlayerTeleportEvent.TeleportCause.PLUGIN); // Folia - region threading
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return;
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}
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@@ -767,7 +781,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// there to avoid any 'Moved wrongly' or 'Moved too quickly' errors.
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// We only do this if the Event was not cancelled.
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@ -16688,6 +16697,15 @@ index d9c2d06ae24dcf80a497e75f4c7f63d401b77f9b..e7760d8a1013a0106effbdb7f9991e44
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if (i > Math.max(this.allowedPlayerTicks, 5)) {
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ServerGamePacketListenerImpl.LOGGER.debug("{} is sending move packets too frequently ({} packets since last tick)", this.player.getName().getString(), i);
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@@ -1608,7 +1635,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// If the event is cancelled we move the player back to their old location.
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if (event.isCancelled()) {
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- this.teleport(from);
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+ this.player.getBukkitEntity().teleportAsync(from, PlayerTeleportEvent.TeleportCause.PLUGIN); // Folia - region threading
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return;
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}
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@@ -1616,7 +1643,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// there to avoid any 'Moved wrongly' or 'Moved too quickly' errors.
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// We only do this if the Event was not cancelled.
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@ -5,7 +5,7 @@ Subject: [PATCH] Work around https://github.com/PaperMC/paperweight/issues/194
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index e7760d8a1013a0106effbdb7f9991e44b95359c4..82ffef34b596a98faa245ba401e67add9d9ac7d0 100644
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index f405b376c313ef297b47191e25c43ad90813f673..ace5e9900eb4e08ace4fb24ffa66c6d6d03ab82a 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -504,7 +504,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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