Very early build, network configuration switching is supported
but not tested (note: changes need to be backported to Paper)
Changes:
- Supports per player mob caps
- Adds entity tracker optimisations which are not in Paper
(and will not be ported to Paper due to plugin conflicts)
- No longer reverts paper distance map optimisations, as
those are replaced by the NearbyPlayers class
These changes should bring Folia in-line with Paper's optimisations
at least (probably more given the entity tracker optimisations),
still missing features like world loading / some commands
The code to stop all brain tasks is required to pass the current
game time to the tasks it stops. But, when a villager is being
portalled, the copied entity does not have any running tasks. So,
we can simply return early before invoking getGameTime if there
are no running tasks.
Fixes https://github.com/PaperMC/Folia/issues/23