Commit Graph

298 Commits

Author SHA1 Message Date
Spottedleaf
f42c61aba6 Folia Metrics page
https://bstats.org/plugin/server-implementation/Folia/18084
2023-03-29 12:53:55 -07:00
Jason Penilla
b3d994fb9b
add version print tasks 2023-03-29 11:56:33 -07:00
Jason Penilla
fca2eba2f8
fix build 2023-03-29 10:18:38 -07:00
Jason Penilla
df6b444946
configure publishing 2023-03-29 09:19:05 -07:00
Spottedleaf
e35a734744 Add basic FAQ in README 2023-03-29 08:55:25 -07:00
Spottedleaf
7de5c541b3 Nerf default tick thread allocation
Allocates too many threads by default
2023-03-29 08:12:27 -07:00
Josh Roy
88167d59d2
Add Server#isGlobalTickThread (#5) 2023-03-28 18:59:19 -07:00
Spottedleaf
ae66537bdc Add project overview doc
Explains most important concepts, like data management,
tick count handling, and teleportations
2023-03-28 18:08:37 -07:00
Spottedleaf
108dc2358b Use chunk coords for thread check for CraftWorld#getHighestBlockYAt
Not block coords
2023-03-28 16:13:18 -07:00
Spottedleaf
1c5e9be7fd Force prevent moving into unloaded chunks
Not safe to allow this anymore
2023-03-28 15:59:41 -07:00
Spottedleaf
d113346b6d Fix isTickThread(world, blockX, blockZ)
Need to convert the Z to chunk, not block...

Also throw for CraftPlayer#teleport and friends
2023-03-27 20:29:16 -07:00
Spottedleaf
1175350400 Fix failure to initialise CraftWorld
Directly access spawn category limits rather than go through
the method
2023-03-27 16:06:19 -07:00
Josh Roy
5fa0556869
Use longs for scheduler delays/periods (#4) 2023-03-25 21:48:28 -07:00
Spottedleaf
75e3cdbc61 Rebase fixups 2023-03-25 16:29:07 -07:00
Spottedleaf
6df8272abf Deprecate bukkit scheduler
Every method on that should basically throw, so the API should
reflect that
2023-03-25 16:27:55 -07:00
Spottedleaf
66c77fb573 Add more thread checks to API
Most of the World methods, and for updating captured TEs
2023-03-25 16:26:54 -07:00
Spottedleaf
c435aaae96 Add world checks to retrieval of regionised world data
This is to mirror behavior of RegionizedData's world check.
2023-03-25 15:27:50 -07:00
Spottedleaf
7eea12b9e4 Kenny momentos
Random newline?
2023-03-25 11:55:44 -07:00
Nassim Jahnke
3c62932250
Fix player disconnect call in PlayerList removAll 2023-03-25 19:44:11 +01:00
Nassim Jahnke
5e7b4f0185
Fix tests by removing them 2023-03-25 19:06:35 +01:00
Nassim Jahnke
836dc75b65
Replace Vector with Position in isOwnedByCurrentRegion methods
Closes #3
2023-03-25 18:50:36 +01:00
Nassim Jahnke
8d15f3e23d
Add methods taking world, chunkX, chunkZ to RegionScheduler 2023-03-25 18:40:20 +01:00
Nassim Jahnke
dfc157075a
Renames for consistency 2023-03-25 00:22:47 +01:00
Nassim Jahnke
64f7932ed0
Fix building on case sensitive fs 2023-03-24 16:06:48 +01:00
Spottedleaf
6a5fff3caa Make ClickCallbackProviderImpl thread-safe
Can no longer process tasks from the main thread like that anymore,
it just needs to be concurrent.
2023-03-23 07:55:26 -07:00
Spottedleaf
d5b837c457 Make Damagecommand safe, and remove RideCommand 2023-03-23 07:36:44 -07:00
Spottedleaf
4c183bf960 Fix compile 2023-03-23 07:22:57 -07:00
Spottedleaf
c7fbdd87d2 Update to 1.19.4
Patches applied, but not yet checked compile.
2023-03-23 06:55:09 -07:00
Spottedleaf
e3a299c5ce Lowercase project names
Make JMP happy
2023-03-23 04:53:58 -07:00
Spottedleaf
50ad6c3131 New scheduler API
Now, entity/global/location schedulers implement a generic run,
runDelayed, and runAtFixedRate methods that provide a ScheduledTask
value that can be used to interact with the scheduled task.

Add also an async task scheduler that implements the same methods,
except the delays/periods are in time and not ticks, as the scheduler
is independent of the server tick process.

Additionally, throw on some unimplemented APIs now.
2023-03-23 02:51:04 -07:00
Spottedleaf
0da953539b Disable mid-tick task execution
Mid-tick task execution acquires the ticket lock at least,
which can possibly be a significant performance bottleneck
at a high tick thread + region count. This change should reduce
the impact from scaling the region threads, but is not a fix
to the underlying issue.
2023-03-20 02:48:16 -07:00
Spottedleaf
106a4affdc Suppress entire CB passenger events if the entity is not valid
The event is not being called, so the checks will not do
anything. We need to bypass the checks so that we do not trip
the thread check.
2023-03-19 17:41:24 -07:00
Spottedleaf
7e948a6179 Add global region scheduler
This will allow plugins to safely execute commands or perform
other global tick thread data modification.
2023-03-19 16:43:34 -07:00
Spottedleaf
cbf8108d4e Make max concurrent logins patch use maxJoinsPerTick config
This patch performed perfectly to handle the test server,
so it can stay.
2023-03-19 14:58:52 -07:00
Spottedleaf
0911c7a58a Remove patches specific for stream
Specifically, the /msg and /me command removal and the operator
only chat. Additionally, remove the TPA commands.
2023-03-19 14:53:06 -07:00
Spottedleaf
ee737050a0 Add thread checks for CraftEntity#getHandle
Also resolve some issues found by this change.

Currently, the player handle checks are disabled.
2023-03-19 14:48:37 -07:00
Spottedleaf
a980944815 Regionise RedStoneWireBlock#shouldSignal
Global state used to update redstone, so it should be regionised.
2023-03-12 20:55:52 -07:00
Spottedleaf
6fe75ab068 Erase mob target in getTarget if it is not in the current region
This will prevent access to the target's position or data.
2023-03-12 15:36:05 -07:00
Spottedleaf
3aeb021748 Make PoiCompetitorScan region-safe
We implement it by ensuring that if the entity is not nearby
the job site, they automatically lose.
2023-03-12 15:25:06 -07:00
Spottedleaf
cf72543628 Rebase fixups 2023-03-12 15:04:00 -07:00
Spottedleaf
a9a885ad00 Resolve concurrent access to ticket state
The concurrent access occurred in the region merge/split logic,
as it did not own the ticket lock. To resolve this, we simply
make the ticket add/remove acquire the read lock of
the region lock.
2023-03-12 15:00:38 -07:00
Spottedleaf
518b2d5dec Fix zero radius tasks being recognized as infinite
Fixes parallelism loss from spawn entity chunk status
2023-03-12 00:51:43 -08:00
Spottedleaf
0a11f6aa1f Do not execute infinite radius task in parallel when pushing tasks
By definition, it should not execute in parallel with anything.
2023-03-12 00:17:44 -08:00
Spottedleaf
3bc5341531 Make specialCaseUnload global state
With region state, it may be modified concurrently while
only holding the region lock. Need to figure out a solution
for the ticket state as well.
2023-03-11 23:28:34 -08:00
Spottedleaf
9561a53e7a Log exceptions in ThreadedRegioniser explicitly
I suspect something called these methods, they threw and then
the error was hidden by some completablefuture somewhere.
2023-03-11 12:56:43 -08:00
Spottedleaf
a80cdafae9 Make uncaught exceptions in tick thread shut down the server 2023-03-11 12:36:37 -08:00
Spottedleaf
3f2b83c35a Make SaplingBlock.treeType a thread-local
Now it is accessed concurrently
2023-03-11 06:27:35 -08:00
Spottedleaf
9e835221b9 Update new bee position before adding to beehive
This will ensure the thread check from discard does not fail
2023-03-11 06:14:05 -08:00
Spottedleaf
760de0a276 Move region center calculation into try-catch
Sometimes a region is empty, but only when the threaded regioniser
crashes. So, it should not prevent shutdown.

Additionally, only remove pending teleports after setting the
current region.
2023-03-11 05:46:20 -08:00
Spottedleaf
0fa5f339f2 Do not allow players to interact with entities outside the current region 2023-03-11 05:38:11 -08:00