Commit Graph

81 Commits

Author SHA1 Message Date
Riley Park
00864ac5b1 Update Upstream (PaperMC/Paper@cbcdfd03e7) 2023-03-29 19:41:15 -07:00
Spottedleaf
749480c7ec Fix getCenterChunk not returning the center chunk
Before, it returned the center chunk section. Also, now instead
of approximating the center chunk from the allocated sections,
actually retrieve all chunks inside the region directly.
2023-03-29 16:58:33 -07:00
Spottedleaf
9998ecd60d Make ActivationRange#activateEntities use non-checked getEntities
We can do this because we thread-check the entities retrieved,
we want to do this because a large activation range may violate
thread-checks
2023-03-29 14:22:15 -07:00
Spottedleaf
f42c61aba6 Folia Metrics page
https://bstats.org/plugin/server-implementation/Folia/18084
2023-03-29 12:53:55 -07:00
Spottedleaf
7de5c541b3 Nerf default tick thread allocation
Allocates too many threads by default
2023-03-29 08:12:27 -07:00
Josh Roy
88167d59d2
Add Server#isGlobalTickThread (#5) 2023-03-28 18:59:19 -07:00
Spottedleaf
108dc2358b Use chunk coords for thread check for CraftWorld#getHighestBlockYAt
Not block coords
2023-03-28 16:13:18 -07:00
Spottedleaf
1c5e9be7fd Force prevent moving into unloaded chunks
Not safe to allow this anymore
2023-03-28 15:59:41 -07:00
Spottedleaf
d113346b6d Fix isTickThread(world, blockX, blockZ)
Need to convert the Z to chunk, not block...

Also throw for CraftPlayer#teleport and friends
2023-03-27 20:29:16 -07:00
Spottedleaf
1175350400 Fix failure to initialise CraftWorld
Directly access spawn category limits rather than go through
the method
2023-03-27 16:06:19 -07:00
Josh Roy
5fa0556869
Use longs for scheduler delays/periods (#4) 2023-03-25 21:48:28 -07:00
Spottedleaf
75e3cdbc61 Rebase fixups 2023-03-25 16:29:07 -07:00
Spottedleaf
c435aaae96 Add world checks to retrieval of regionised world data
This is to mirror behavior of RegionizedData's world check.
2023-03-25 15:27:50 -07:00
Nassim Jahnke
3c62932250
Fix player disconnect call in PlayerList removAll 2023-03-25 19:44:11 +01:00
Nassim Jahnke
836dc75b65
Replace Vector with Position in isOwnedByCurrentRegion methods
Closes #3
2023-03-25 18:50:36 +01:00
Nassim Jahnke
8d15f3e23d
Add methods taking world, chunkX, chunkZ to RegionScheduler 2023-03-25 18:40:20 +01:00
Nassim Jahnke
dfc157075a
Renames for consistency 2023-03-25 00:22:47 +01:00
Spottedleaf
6a5fff3caa Make ClickCallbackProviderImpl thread-safe
Can no longer process tasks from the main thread like that anymore,
it just needs to be concurrent.
2023-03-23 07:55:26 -07:00
Spottedleaf
d5b837c457 Make Damagecommand safe, and remove RideCommand 2023-03-23 07:36:44 -07:00
Spottedleaf
4c183bf960 Fix compile 2023-03-23 07:22:57 -07:00
Spottedleaf
c7fbdd87d2 Update to 1.19.4
Patches applied, but not yet checked compile.
2023-03-23 06:55:09 -07:00
Spottedleaf
50ad6c3131 New scheduler API
Now, entity/global/location schedulers implement a generic run,
runDelayed, and runAtFixedRate methods that provide a ScheduledTask
value that can be used to interact with the scheduled task.

Add also an async task scheduler that implements the same methods,
except the delays/periods are in time and not ticks, as the scheduler
is independent of the server tick process.

Additionally, throw on some unimplemented APIs now.
2023-03-23 02:51:04 -07:00
Spottedleaf
7e948a6179 Add global region scheduler
This will allow plugins to safely execute commands or perform
other global tick thread data modification.
2023-03-19 16:43:34 -07:00
Spottedleaf
0911c7a58a Remove patches specific for stream
Specifically, the /msg and /me command removal and the operator
only chat. Additionally, remove the TPA commands.
2023-03-19 14:53:06 -07:00
Spottedleaf
ee737050a0 Add thread checks for CraftEntity#getHandle
Also resolve some issues found by this change.

Currently, the player handle checks are disabled.
2023-03-19 14:48:37 -07:00
Spottedleaf
a980944815 Regionise RedStoneWireBlock#shouldSignal
Global state used to update redstone, so it should be regionised.
2023-03-12 20:55:52 -07:00
Spottedleaf
6fe75ab068 Erase mob target in getTarget if it is not in the current region
This will prevent access to the target's position or data.
2023-03-12 15:36:05 -07:00
Spottedleaf
3aeb021748 Make PoiCompetitorScan region-safe
We implement it by ensuring that if the entity is not nearby
the job site, they automatically lose.
2023-03-12 15:25:06 -07:00
Spottedleaf
cf72543628 Rebase fixups 2023-03-12 15:04:00 -07:00
Spottedleaf
9561a53e7a Log exceptions in ThreadedRegioniser explicitly
I suspect something called these methods, they threw and then
the error was hidden by some completablefuture somewhere.
2023-03-11 12:56:43 -08:00
Spottedleaf
a80cdafae9 Make uncaught exceptions in tick thread shut down the server 2023-03-11 12:36:37 -08:00
Spottedleaf
3f2b83c35a Make SaplingBlock.treeType a thread-local
Now it is accessed concurrently
2023-03-11 06:27:35 -08:00
Spottedleaf
9e835221b9 Update new bee position before adding to beehive
This will ensure the thread check from discard does not fail
2023-03-11 06:14:05 -08:00
Spottedleaf
760de0a276 Move region center calculation into try-catch
Sometimes a region is empty, but only when the threaded regioniser
crashes. So, it should not prevent shutdown.

Additionally, only remove pending teleports after setting the
current region.
2023-03-11 05:46:20 -08:00
Spottedleaf
0fa5f339f2 Do not allow players to interact with entities outside the current region 2023-03-11 05:38:11 -08:00
Spottedleaf
d2a5acba4a Do not allow players to interact with blocks outside of their region 2023-03-11 05:16:10 -08:00
Spottedleaf
4af9f6c889 Do not allow players to destroy blocks that are not owned 2023-03-11 05:10:34 -08:00
Spottedleaf
4cffea6652 Read cancelled field while holding region lock
This will prevent a race condition where the region is cancelled
and immediately re-scheduled, and where this all happens while
the tick thread is blocking on tryMarkTicking.
2023-03-10 20:46:58 -08:00
Spottedleaf
f6d776697b Fix kicking player when they die on a vehicle with instant respawn
The respawn logic apparently can fire before the death is broadcasted
2023-03-10 20:11:08 -08:00
Spottedleaf
e1ad1b1d91 No longer give everyone access to /tps
Everyone had access to /tps for the private tests, but we cannot
trust everyone to use it responsibly for the public test
(i.e revealing coordinates of all logged in players).
2023-03-10 00:19:40 -08:00
Spottedleaf
8625606b3d Fix crash if player disconnects during login stage 2023-03-09 21:17:18 -08:00
Spottedleaf
bbee4310fe Fix fishing rods throwing exceptions
Need to move setOwner after the position update, as the thread-check
will fall back to position
2023-03-09 20:45:32 -08:00
Spottedleaf
950216171d Do not let projectiles travel into chunks not owned by current region
Otherwise, the thread checks for moving the entity into the new
entity chunk section would throw and cause the projectile to
be deleted.
2023-03-08 20:15:22 -08:00
Spottedleaf
ef515cc6f5 Consider non-owned chunks in entity movement as unloaded
This should prevent entities from moving into areas not owned
by the current region.
2023-03-08 19:44:01 -08:00
Spottedleaf
afd678cab6 Fall back to position check if the entity has a null entity callback
In the case that the entity has a null callback, it means the
entity has not been added to the world - so, we should treat
it the same as entity#isRemoved.
2023-03-08 19:38:50 -08:00
Spottedleaf
deae156e59 Make Level#getBlockEntity return null immediately if not tickthread
Otherwise, the world data will be null and we will NPE. The
function is supposed to return null for off-thread access,
anyways.
2023-03-08 17:40:28 -08:00
Spottedleaf
74f665b6f5 Fix compilation 2023-03-07 20:06:08 -08:00
Spottedleaf
b00a16a66d Fix command label placeholder in usage for /tps
Only <command> gets replaced with the provided label
2023-03-07 17:34:45 -08:00
Spottedleaf
68b20e0acc Add API for checking ownership of region by position/entity
This may be useful for plugins which want to perform operations
over large areas outside of the buffer zone provided by the
regionaliser, as it is not guaranteed that anything outside
of the buffer zone is owned. Then, the plugins may use
the schedulers depending on the result of the ownership
check.
2023-03-07 14:44:37 -08:00
Spottedleaf
386bcd1094 Make ServerLevel#areChunksLoadedForMove also check region ownership
We do not want players to move into chunks that are not owned
by the current region
2023-03-07 13:31:59 -08:00