The owner of the projectile would need to be retrieved, which
may trip a thread check. We do not track ender pearls anyways,
so the registration logic does nothing regardless.
Fixes https://github.com/PaperMC/Folia/issues/315
We cannot guarantee that the current region owns the chunk
associated with the ChunkData. As a result, more than 1 region
may write to the field.
Additionally, we did not include any logic to adjust the field during
a region merge or split - which would leave invalid data in the field.
As a result, the nearbyPlayers data retrieved from the ChunkData
was possibly invalid which may have lead to entity tracker desync
problems.
Fixes https://github.com/PaperMC/Folia/issues/317