Josh Roy
5fa0556869
Use longs for scheduler delays/periods ( #4 )
2023-03-25 21:48:28 -07:00
Spottedleaf
75e3cdbc61
Rebase fixups
2023-03-25 16:29:07 -07:00
Spottedleaf
6df8272abf
Deprecate bukkit scheduler
...
Every method on that should basically throw, so the API should
reflect that
2023-03-25 16:27:55 -07:00
Spottedleaf
66c77fb573
Add more thread checks to API
...
Most of the World methods, and for updating captured TEs
2023-03-25 16:26:54 -07:00
Spottedleaf
c435aaae96
Add world checks to retrieval of regionised world data
...
This is to mirror behavior of RegionizedData's world check.
2023-03-25 15:27:50 -07:00
Spottedleaf
7eea12b9e4
Kenny momentos
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Random newline?
2023-03-25 11:55:44 -07:00
Nassim Jahnke
3c62932250
Fix player disconnect call in PlayerList removAll
2023-03-25 19:44:11 +01:00
Nassim Jahnke
5e7b4f0185
Fix tests by removing them
2023-03-25 19:06:35 +01:00
Nassim Jahnke
836dc75b65
Replace Vector with Position in isOwnedByCurrentRegion methods
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Closes #3
2023-03-25 18:50:36 +01:00
Nassim Jahnke
8d15f3e23d
Add methods taking world, chunkX, chunkZ to RegionScheduler
2023-03-25 18:40:20 +01:00
Nassim Jahnke
dfc157075a
Renames for consistency
2023-03-25 00:22:47 +01:00
Spottedleaf
6a5fff3caa
Make ClickCallbackProviderImpl thread-safe
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Can no longer process tasks from the main thread like that anymore,
it just needs to be concurrent.
2023-03-23 07:55:26 -07:00
Spottedleaf
d5b837c457
Make Damagecommand safe, and remove RideCommand
2023-03-23 07:36:44 -07:00
Spottedleaf
4c183bf960
Fix compile
2023-03-23 07:22:57 -07:00
Spottedleaf
c7fbdd87d2
Update to 1.19.4
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Patches applied, but not yet checked compile.
2023-03-23 06:55:09 -07:00
Spottedleaf
e3a299c5ce
Lowercase project names
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Make JMP happy
2023-03-23 04:53:58 -07:00
Spottedleaf
50ad6c3131
New scheduler API
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Now, entity/global/location schedulers implement a generic run,
runDelayed, and runAtFixedRate methods that provide a ScheduledTask
value that can be used to interact with the scheduled task.
Add also an async task scheduler that implements the same methods,
except the delays/periods are in time and not ticks, as the scheduler
is independent of the server tick process.
Additionally, throw on some unimplemented APIs now.
2023-03-23 02:51:04 -07:00
Spottedleaf
0da953539b
Disable mid-tick task execution
...
Mid-tick task execution acquires the ticket lock at least,
which can possibly be a significant performance bottleneck
at a high tick thread + region count. This change should reduce
the impact from scaling the region threads, but is not a fix
to the underlying issue.
2023-03-20 02:48:16 -07:00
Spottedleaf
106a4affdc
Suppress entire CB passenger events if the entity is not valid
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The event is not being called, so the checks will not do
anything. We need to bypass the checks so that we do not trip
the thread check.
2023-03-19 17:41:24 -07:00
Spottedleaf
7e948a6179
Add global region scheduler
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This will allow plugins to safely execute commands or perform
other global tick thread data modification.
2023-03-19 16:43:34 -07:00
Spottedleaf
cbf8108d4e
Make max concurrent logins patch use maxJoinsPerTick config
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This patch performed perfectly to handle the test server,
so it can stay.
2023-03-19 14:58:52 -07:00
Spottedleaf
0911c7a58a
Remove patches specific for stream
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Specifically, the /msg and /me command removal and the operator
only chat. Additionally, remove the TPA commands.
2023-03-19 14:53:06 -07:00
Spottedleaf
ee737050a0
Add thread checks for CraftEntity#getHandle
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Also resolve some issues found by this change.
Currently, the player handle checks are disabled.
2023-03-19 14:48:37 -07:00
Spottedleaf
a980944815
Regionise RedStoneWireBlock#shouldSignal
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Global state used to update redstone, so it should be regionised.
2023-03-12 20:55:52 -07:00
Spottedleaf
6fe75ab068
Erase mob target in getTarget if it is not in the current region
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This will prevent access to the target's position or data.
2023-03-12 15:36:05 -07:00
Spottedleaf
3aeb021748
Make PoiCompetitorScan region-safe
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We implement it by ensuring that if the entity is not nearby
the job site, they automatically lose.
2023-03-12 15:25:06 -07:00
Spottedleaf
cf72543628
Rebase fixups
2023-03-12 15:04:00 -07:00
Spottedleaf
a9a885ad00
Resolve concurrent access to ticket state
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The concurrent access occurred in the region merge/split logic,
as it did not own the ticket lock. To resolve this, we simply
make the ticket add/remove acquire the read lock of
the region lock.
2023-03-12 15:00:38 -07:00
Spottedleaf
518b2d5dec
Fix zero radius tasks being recognized as infinite
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Fixes parallelism loss from spawn entity chunk status
2023-03-12 00:51:43 -08:00
Spottedleaf
0a11f6aa1f
Do not execute infinite radius task in parallel when pushing tasks
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By definition, it should not execute in parallel with anything.
2023-03-12 00:17:44 -08:00
Spottedleaf
3bc5341531
Make specialCaseUnload global state
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With region state, it may be modified concurrently while
only holding the region lock. Need to figure out a solution
for the ticket state as well.
2023-03-11 23:28:34 -08:00
Spottedleaf
9561a53e7a
Log exceptions in ThreadedRegioniser explicitly
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I suspect something called these methods, they threw and then
the error was hidden by some completablefuture somewhere.
2023-03-11 12:56:43 -08:00
Spottedleaf
a80cdafae9
Make uncaught exceptions in tick thread shut down the server
2023-03-11 12:36:37 -08:00
Spottedleaf
3f2b83c35a
Make SaplingBlock.treeType a thread-local
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Now it is accessed concurrently
2023-03-11 06:27:35 -08:00
Spottedleaf
9e835221b9
Update new bee position before adding to beehive
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This will ensure the thread check from discard does not fail
2023-03-11 06:14:05 -08:00
Spottedleaf
760de0a276
Move region center calculation into try-catch
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Sometimes a region is empty, but only when the threaded regioniser
crashes. So, it should not prevent shutdown.
Additionally, only remove pending teleports after setting the
current region.
2023-03-11 05:46:20 -08:00
Spottedleaf
0fa5f339f2
Do not allow players to interact with entities outside the current region
2023-03-11 05:38:11 -08:00
Spottedleaf
d2a5acba4a
Do not allow players to interact with blocks outside of their region
2023-03-11 05:16:10 -08:00
Spottedleaf
4af9f6c889
Do not allow players to destroy blocks that are not owned
2023-03-11 05:10:34 -08:00
Spottedleaf
4cffea6652
Read cancelled field while holding region lock
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This will prevent a race condition where the region is cancelled
and immediately re-scheduled, and where this all happens while
the tick thread is blocking on tryMarkTicking.
2023-03-10 20:46:58 -08:00
Spottedleaf
f6d776697b
Fix kicking player when they die on a vehicle with instant respawn
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The respawn logic apparently can fire before the death is broadcasted
2023-03-10 20:11:08 -08:00
Spottedleaf
e1ad1b1d91
No longer give everyone access to /tps
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Everyone had access to /tps for the private tests, but we cannot
trust everyone to use it responsibly for the public test
(i.e revealing coordinates of all logged in players).
2023-03-10 00:19:40 -08:00
Spottedleaf
d258d32393
Add chunk system throughput counters to /tps
2023-03-10 00:18:12 -08:00
Spottedleaf
8625606b3d
Fix crash if player disconnects during login stage
2023-03-09 21:17:18 -08:00
Spottedleaf
a9d01f9b4f
Max pending logins
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Should help hold the floodgates on launch
2023-03-09 21:04:10 -08:00
Spottedleaf
bbee4310fe
Fix fishing rods throwing exceptions
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Need to move setOwner after the position update, as the thread-check
will fall back to position
2023-03-09 20:45:32 -08:00
Spottedleaf
5cbf898ca1
Stream mode
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Disable chat and /msg and /me for non-ops so that the server is
safe to stream
2023-03-09 20:45:32 -08:00
Spottedleaf
950216171d
Do not let projectiles travel into chunks not owned by current region
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Otherwise, the thread checks for moving the entity into the new
entity chunk section would throw and cause the projectile to
be deleted.
2023-03-08 20:15:22 -08:00
Spottedleaf
ef515cc6f5
Consider non-owned chunks in entity movement as unloaded
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This should prevent entities from moving into areas not owned
by the current region.
2023-03-08 19:44:01 -08:00
Spottedleaf
afd678cab6
Fall back to position check if the entity has a null entity callback
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In the case that the entity has a null callback, it means the
entity has not been added to the world - so, we should treat
it the same as entity#isRemoved.
2023-03-08 19:38:50 -08:00