The place/portal async function now track entities that have been
removed from the world but have not teleported. When the server
shuts down, these entities will have their passenger tree restored
and re-added to the entity slices at the location they were teleporting to,
or in the case of portals that did not run placeAsync yet,
the location they entered the portal on. This should ensure that
for regular teleports that the entity is placed at its correct
target location, and for portalling to ensure that either
the entity is placed at the portal entrace location (where
they entered) or the portal destination. In any case,
the entity is preserved in a location and will survive
the shutdown.
Additionally, move player saving until after the worlds save. This
is to ensure that the save logic is performed only after
all teleportations have completed.
Fix some other misc issues as well:
- Fix double nether portal creation by checking if a portal exists again
before creating it, fixing a race condition where two entites would portal
and neither would see that the other created a portal.
- Make all remove ticket add an unknown ticket.
In general this behavior is better since it means that unloads will only
ever occur at the next tick, rather than during the tick logic. Thus,
there will be no cases where a chunk is unloaded unexpectedly.
- Do not use fastFloor for calculating chunk position from block position
It is not going to return a good value outside of [-1024, 1024]
- Always perform mid tick update for ticking regionised player chunk loader
If no entities were loaded, no chunks were loaded, and nothing else -
the logic would not have otherwise ran. This fixed some rare cases of
chunks never loading for players after logging in.