From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sun, 23 Apr 2023 07:38:50 -0700 Subject: [PATCH] Skip worldstate access when waking players up during data deserialization In general, worldstate read/write is unacceptable during data deserialization and is racey even in Vanilla. But in Folia, some accesses may throw and as such we need to fix this directly. diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index f2884eefe00a35e19c83e069f65490dff95144a8..19eb204e5d3cd6ef8f2a31fae32e75dbf07ffb96 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -799,7 +799,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple this.getBukkitEntity().readExtraData(nbt); // CraftBukkit if (this.isSleeping()) { - this.stopSleeping(); + this.stopSleepingRaw(); // Folia - do not modify or read worldstate during data deserialization } // CraftBukkit start diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java index 77eab187d4d6e22e5f8722029107c5613a9a7300..b63393c131f736cd51666c675ac18918e038eca6 100644 --- a/src/main/java/net/minecraft/world/entity/LivingEntity.java +++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java @@ -4605,6 +4605,11 @@ public abstract class LivingEntity extends Entity implements Attackable { } }); + // Folia start - separate out + this.stopSleepingRaw(); + } + public void stopSleepingRaw() { + // Folia end - separate out Vec3 vec3d = this.position(); this.setPose(Pose.STANDING);