Folia/patches/server/0016-Sync-vehicle-position-to-player-position-on-player-d.patch
2024-08-16 15:43:38 -07:00

27 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 25 Jun 2023 13:57:30 -0700
Subject: [PATCH] Sync vehicle position to player position on player data load
This allows the player to be re-positioned before logging into
the world without causing thread checks to trip on Folia.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index cc0c75340cc366f07a5bf169b4de50ba2d9ce366..5b68d16ef099285482e66a714d2e2f4c54e011ab 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -516,7 +516,13 @@ public abstract class PlayerList {
if (optional.isPresent() && ((CompoundTag) optional.get()).contains("RootVehicle", 10)) {
CompoundTag nbttagcompound = ((CompoundTag) optional.get()).getCompound("RootVehicle");
ServerLevel finalWorldServer = worldserver1; // CraftBukkit - decompile error
+ Vec3 playerPos = player.position(); // Paper - force sync root vehicle to player position
Entity entity = EntityType.loadEntityRecursive(nbttagcompound.getCompound("Entity"), worldserver1, (entity1) -> {
+ // Paper start - force sync root vehicle to player position
+ if (entity1.distanceToSqr(player) > (5.0 * 5.0)) {
+ entity1.setPosRaw(playerPos.x, playerPos.y, playerPos.z, true);
+ }
+ // Paper end - force sync root vehicle to player position
return !finalWorldServer.addWithUUID(entity1, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.MOUNT) ? null : entity1; // CraftBukkit - decompile error // Paper - Entity#getEntitySpawnReason
});