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388cdacd1b
Most significant changes are to portal/teleport logic, there may be some bugs there. Not really concerned about the passenger teleport, as Folia had already added support for that. Not sure how the spark changes are going to work.
27 lines
1.8 KiB
Diff
27 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 25 Jun 2023 13:57:30 -0700
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Subject: [PATCH] Sync vehicle position to player position on player data load
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This allows the player to be re-positioned before logging into
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the world without causing thread checks to trip on Folia.
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index e0ff51d537dccd0018b8cb7f5a4bb25222f1219c..7203bd2660514c444a09b3be42464180a8f1154b 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -516,7 +516,13 @@ public abstract class PlayerList {
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if (optional.isPresent() && ((CompoundTag) optional.get()).contains("RootVehicle", 10)) {
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CompoundTag nbttagcompound = ((CompoundTag) optional.get()).getCompound("RootVehicle");
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ServerLevel finalWorldServer = worldserver1; // CraftBukkit - decompile error
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+ Vec3 playerPos = player.position(); // Paper - force sync root vehicle to player position
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Entity entity = EntityType.loadEntityRecursive(nbttagcompound.getCompound("Entity"), worldserver1, (entity1) -> {
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+ // Paper start - force sync root vehicle to player position
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+ if (entity1.distanceToSqr(player) > (5.0 * 5.0)) {
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+ entity1.setPosRaw(playerPos.x, playerPos.y, playerPos.z, true);
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+ }
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+ // Paper end - force sync root vehicle to player position
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return !finalWorldServer.addWithUUID(entity1, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.MOUNT) ? null : entity1; // CraftBukkit - decompile error // Paper - Entity#getEntitySpawnReason
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});
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