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3aeb021748
We implement it by ensuring that if the entity is not nearby the job site, they automatically lose. |
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.. | ||
0001-Build-changes.patch | ||
0002-New-player-chunk-loader-system.patch | ||
0003-Make-ChunkStatus.EMPTY-not-rely-on-the-main-thread-f.patch | ||
0004-Threaded-Regions.patch | ||
0005-Increase-parallelism-for-neighbour-writing-chunk-sta.patch | ||
0006-Cache-whether-region-files-do-not-exist.patch | ||
0007-Stream-mode.patch | ||
0008-Max-pending-logins.patch | ||
0009-Add-chunk-system-throughput-counters-to-tps.patch |