Folia/regiontodo.txt
Spottedleaf 68b20e0acc Add API for checking ownership of region by position/entity
This may be useful for plugins which want to perform operations
over large areas outside of the buffer zone provided by the
regionaliser, as it is not guaranteed that anything outside
of the buffer zone is owned. Then, the plugins may use
the schedulers depending on the result of the ownership
check.
2023-03-07 14:44:37 -08:00

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Get done before testing:
- Mob#getTarget?
- regioniser->regionaliser
Pre-Test: List of things not fully tested
- Task queue
- Teleportations
- Regioniser
Get done after test:
- global autosave queue
- game time / day time tick comparison (== is now invalid due to desync of global / region tick)
- scoreboards
- vanish api
- watchdog stuff
- Spectator teleporting / camera
- regenerateChunk, isChunkGenerated
- Conversable...
- sync load info
- net.minecraft.commands.Commands
- are the race conditions in the weather tick (advanceWeatherCycle) ok?
- make scheduler load chunks better? this requires additional work to:
-> reduce scheduler overhead (i.e at 5000 regions, on 16 threads -> overhead is 10%)
-> unsure how to reduce scheduler overhead, may need to rewrite it so that the queues
are per tick thread and thus it increases parallelism
-> reduce chunk system overhead (i.e at 20 workers, ~100 unique concurrent regions, overhead -> 10-30% on both workers AND tick threads (at tick threads ->8)
-> the only way out of the chunk system overhead is to make the scheduling more parallel - it requires scheduling lock and ticket lock
Delayed and hopefully will not forget:
- api for really a lot of shit
- needs: true async events (i.e fire then complete later)
- needs: region determination, craft scheduler per region, craft scheduler
per entity
- needs: world creation/unload (good god)
- needs: more???
- Projectile#getOwner ...
Ideas:
Issues:
To check: