Folia/patches/server/0008-Max-pending-logins.patch
Spottedleaf 76b06a1260 Do not call getGameTime when portalling Villagers
The code to stop all brain tasks is required to pass the current
game time to the tasks it stops. But, when a villager is being
portalled, the copied entity does not have any running tasks. So,
we can simply return early before invoking getGameTime if there
are no running tasks.

Fixes https://github.com/PaperMC/Folia/issues/23
2023-03-31 20:48:20 -07:00

43 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 9 Mar 2023 20:50:15 -0800
Subject: [PATCH] Max pending logins
Should help the floodgates on launch
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index 2e96377d628b3a07fb565020074d665f594f32e8..75b1877f8c3e4da3183437f327ef3376fd0a3c21 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -85,7 +85,7 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
UUID uniqueId = UUIDUtil.getOrCreatePlayerUUID(this.gameProfile);
if (this.server.getPlayerList().pushPendingJoin(name, uniqueId, this.connection)) {
this.handleAcceptedLogin();
- }
+ } else { --this.tick; } // Folia - max concurrent logins
// Folia end - region threading - rewrite login process
} // Folia - region threading - remove delayed accept
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 0bdd6f4bea2b3fa7fef2c0a739af37f9c21ff5cd..44c6ff04b7310f3b59a7fa4c600e3221cbec7bb8 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -177,6 +177,17 @@ public abstract class PlayerList {
conflictingId = this.connectionById.get(byId);
if (conflictingName == null && conflictingId == null) {
+ // Folia start - max concurrent login
+ int loggedInCount = 0;
+ for (Connection value : this.connectionById.values()) {
+ if (value.isPlayerConnected()) {
+ ++loggedInCount;
+ }
+ }
+ if ((this.connectionById.size() - loggedInCount) >= io.papermc.paper.configuration.GlobalConfiguration.get().misc.maxJoinsPerTick) {
+ return false;
+ }
+ // Folia end - max concurrent login
this.connectionByName.put(userName, conn);
this.connectionById.put(byId, conn);
}