Folia/patches/server/0017-Sync-vehicle-position-...

27 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 25 Jun 2023 13:57:30 -0700
Subject: [PATCH] Sync vehicle position to player position on player data load
This allows the player to be re-positioned before logging into
the world without causing thread checks to trip on Folia.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 739e8966c7326edf47e85f959374cbc8970d7b2a..8c74ba46920c41f82df7ae066caffd17b333301c 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -514,7 +514,13 @@ public abstract class PlayerList {
CompoundTag nbttagcompound1 = nbttagcompound.getCompound("RootVehicle");
// CraftBukkit start
ServerLevel finalWorldServer = worldserver1;
+ Vec3 playerPos = player.position(); // Paper - force sync root vehicle to player position
Entity entity = EntityType.loadEntityRecursive(nbttagcompound1.getCompound("Entity"), finalWorldServer, (entity1) -> {
+ // Paper start - force sync root vehicle to player position
+ if (entity1.distanceToSqr(player) > (5.0 * 5.0)) {
+ entity1.setPosRaw(playerPos.x, playerPos.y, playerPos.z, true);
+ }
+ // Paper end - force sync root vehicle to player position
return !finalWorldServer.addWithUUID(entity1, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.MOUNT) ? null : entity1; // Paper
// CraftBukkit end
});