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We cannot guarantee that the current region owns the chunk associated with the ChunkData. As a result, more than 1 region may write to the field. Additionally, we did not include any logic to adjust the field during a region merge or split - which would leave invalid data in the field. As a result, the nearbyPlayers data retrieved from the ChunkData was possibly invalid which may have lead to entity tracker desync problems. Fixes https://github.com/PaperMC/Folia/issues/317 |
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0001-Max-pending-logins.patch | ||
0002-Add-chunk-system-throughput-counters-to-tps.patch | ||
0003-Prevent-block-updates-in-non-loaded-or-non-owned-chu.patch | ||
0004-Block-reading-in-world-tile-entities-on-worldgen-thr.patch | ||
0005-Sync-vehicle-position-to-player-position-on-player-d.patch | ||
0006-Region-profiler.patch | ||
0007-Add-watchdog-thread.patch |