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Mobs would use the evenness of server tick count plus id to determine whether they eoilf tick only their running goals or to tick the goal selector to find additional goals. If the server had an even number of regions, then every 50ms the server tick field would be incremented by an even number and as a result would not change the evenness of the mob goal check. This could put some mobs in a state where they only ticked their running goals, which would result in them freezing. Fixes https://github.com/PaperMC/Folia/issues/42 |
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