Folia/regiontodo.txt
Spottedleaf f6d776697b Fix kicking player when they die on a vehicle with instant respawn
The respawn logic apparently can fire before the death is broadcasted
2023-03-10 20:11:08 -08:00

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Get done before testing:
- Mob#getTarget?
- regioniser->regionaliser
- infinite radius task may be executed in parallel with non-infinite tasks, as there is no
executing count check
- beehive block crashes server when spawning
- redstone wire accross regions
Pre-Test: List of things not fully tested
- Task queue
- Teleportations
- Regioniser
Get done after test:
- global autosave queue
- game time / day time tick comparison (== is now invalid due to desync of global / region tick)
- scoreboards
- vanish api
- watchdog stuff
- Spectator teleporting / camera
- regenerateChunk, isChunkGenerated
- Conversable...
- sync load info
- net.minecraft.commands.Commands
- are the race conditions in the weather tick (advanceWeatherCycle) ok?
- make scheduler load chunks better? this requires additional work to:
-> reduce scheduler overhead (i.e at 5000 regions, on 16 threads -> overhead is 10%)
-> unsure how to reduce scheduler overhead, may need to rewrite it so that the queues
are per tick thread and thus it increases parallelism
-> reduce chunk system overhead (i.e at 20 workers, ~100 unique concurrent regions, overhead -> 10-30% on both workers AND tick threads (at tick threads ->8)
-> the only way out of the chunk system overhead is to make the scheduling more parallel - it requires scheduling lock and ticket lock
Delayed and hopefully will not forget:
- api for really a lot of shit
- needs: true async events (i.e fire then complete later)
- needs: region determination, craft scheduler per region, craft scheduler
per entity
- needs: world creation/unload (good god)
- needs: more???
- Projectile#getOwner ...
Ideas:
Issues:
To check: