2019-01-19 16:52:04 +01:00
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# This file lists the recipes for the greenhouse biomes
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biomes:
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# Biome recipe name - can be anything you like, but must be unique
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beaches:
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# The name of the icon. Can use & for color codes, e.g. &c
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friendlyname: "Beach"
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# The biome of the recipe. Allows multiple recipes for the same biome.
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2019-01-22 00:44:01 +01:00
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biome: BEACH
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2019-01-19 16:52:04 +01:00
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# The icon is shown in the panel. It must be a Bukkit Material
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icon: SAND
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# Priority is used if the greenhouse can be more than one biome. The highest
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# priority wins
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priority: 0
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# Contents - The minimum requirement for this biome.
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2019-01-22 00:44:01 +01:00
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# Format is Material: Number of blocks
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contents:
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SAND: 1
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2019-01-19 16:52:04 +01:00
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# The number of blocks in the greenhouse that must be water, ice or lava
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# Floor area * this % = number of blocks required
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watercoverage: 50
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# If the value is zero, then NO ice/water/lava is allowed
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# If the values are missing, or negative, then ice/water/lava is allowed, but not
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# required for the biome.
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# icecoverage: 0
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# lavacoverage: 0
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# Plants that can grow via the hopper/bonemeal system
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# Format is:
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# Material:Type(optional): % chance:Block type on which it can grow
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# Note that with really small greenhouses, melons and pumpkins can change
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# grass to dirt, which may break the eco system!
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plants:
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DEAD_BUSH: 5:SAND
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# Mobs that may spawn.
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# Format:
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# Entity name: % chance:Block on which the mob will spawn
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mobs:
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2019-01-22 00:44:01 +01:00
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SQUID: 10:WATER
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2019-01-19 16:52:04 +01:00
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# The minimum number of blocks each mob requires.
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# Mobs will not spawn if there is more than 1 per this number of
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# blocks in the greenhouse. e.g., in this case only 2 mobs will spawn if the
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# greenhouse area is 18 blocks
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moblimit: 9
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Snowy_beach:
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friendlyname: "Snowy beach"
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2019-01-22 00:44:01 +01:00
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biome: SNOWY_BEACH
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2019-01-19 16:52:04 +01:00
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icon: SNOW_BLOCK
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priority: 21
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2019-01-22 00:44:01 +01:00
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contents:
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SAND: 1
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2019-01-19 16:52:04 +01:00
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watercoverage: 50
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icecoverage: 10
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ThreeWolfMoon:
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friendlyname: "Three Wolf Moon Forest"
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# Could do with more wolves, but the magic works with 3.
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2019-01-22 00:44:01 +01:00
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biome: TAIGA
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icon: SPRUCE_SAPLING
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2019-01-19 16:52:04 +01:00
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priority: 20
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2019-01-22 00:44:01 +01:00
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contents:
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SPRUCE_LOG: 3
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SPRUCE_LEAVES: 3
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2019-01-24 18:18:05 +01:00
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GRASS_BLOCK: 3
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2019-01-19 16:52:04 +01:00
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icecoverage: 10
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plants:
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2019-01-24 18:18:05 +01:00
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TALL_GRASS: 10:GRASS_BLOCK
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2019-01-19 16:52:04 +01:00
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mobs:
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WOLF: 10:SNOW
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moblimit: 9
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Cold_Rabbit:
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friendlyname: "Cold Taiga Forest"
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2019-01-22 00:44:01 +01:00
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biome: TAIGA_HILLS
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icon: SPRUCE_SAPLING
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2019-01-19 16:52:04 +01:00
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priority: 20
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2019-01-22 00:44:01 +01:00
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contents:
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SPRUCE_LOG: 3
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SPRUCE_LEAVES: 3
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2019-01-24 18:18:05 +01:00
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GRASS_BLOCK: 3
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2019-01-19 16:52:04 +01:00
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icecoverage: 10
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plants:
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2019-01-24 18:18:05 +01:00
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TALL_GRASS: 10:GRASS_BLOCK
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2019-01-19 16:52:04 +01:00
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mobs:
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RABBIT: 10:SNOW
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moblimit: 9
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DESERT:
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friendlyname: "Desert"
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2019-01-22 00:44:01 +01:00
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biome: DESERT
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2019-01-19 16:52:04 +01:00
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icon: DEAD_BUSH
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priority: 3
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2019-01-22 00:44:01 +01:00
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contents:
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SAND: 1
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2019-01-19 16:52:04 +01:00
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# No water allowed
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watercoverage: 0
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# No ice allowed
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icecoverage: 0
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plants:
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DEAD_BUSH: 10:SAND
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CACTUS: 10:SAND
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2019-01-22 00:44:01 +01:00
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# Conversions
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2019-01-19 16:52:04 +01:00
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# Format is:
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2019-01-22 00:44:01 +01:00
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# Original Block: % chance:New Block:Adjacent Block
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# So, for below, dirt has a 30% chance of changing into SAND if it is next to SAND!
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conversions:
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DIRT: 30:SAND:SAND
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2019-01-19 16:52:04 +01:00
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FOREST:
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friendlyname: "Flowery forest"
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2019-09-02 18:41:34 +02:00
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biome: FLOWER_FOREST
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icon: RED_TULIP
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2019-01-19 16:52:04 +01:00
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priority: 4
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2019-01-22 00:44:01 +01:00
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contents:
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OAK_LOG: 3
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OAK_LEAVES: 4
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2019-01-24 18:18:05 +01:00
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GRASS_BLOCK: 4
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2019-01-19 16:52:04 +01:00
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plants:
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2019-01-24 18:18:05 +01:00
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PINK_TULIP: 2:GRASS_BLOCK
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ORANGE_TULIP: 2:GRASS_BLOCK
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SUNFLOWER: 4:GRASS_BLOCK
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TALL_GRASS: 20:GRASS_BLOCK
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2019-01-22 00:44:01 +01:00
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NETHER:
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2019-01-19 16:52:04 +01:00
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friendlyname: "&cNether"
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2019-01-22 00:44:01 +01:00
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biome: NETHER
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2019-01-19 16:52:04 +01:00
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icon: LAVA_BUCKET
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priority: 5
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2019-01-22 00:44:01 +01:00
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contents:
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NETHERRACK: 1
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2019-01-19 16:52:04 +01:00
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# Lava required, no ice or water allowed
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lavacoverage: 21
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icecoverage: 0
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watercoverage: 0
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mobs:
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PIG_ZOMBIE: 10:NETHERRACK
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moblimit: 9
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permission: greenhouses.biome.nether
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JUNGLE:
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biome: JUNGLE
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icon: VINE
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priority: 6
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2019-01-22 00:44:01 +01:00
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contents:
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2019-01-24 18:18:05 +01:00
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GRASS_BLOCK: 4
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2019-01-22 00:44:01 +01:00
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JUNGLE_LOG: 3
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JUNGLE_LEAVES: 4
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2019-01-19 16:52:04 +01:00
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plants:
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2019-01-24 18:18:05 +01:00
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DANDELION: 20:GRASS_BLOCK
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MELON: 10:GRASS_BLOCK
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ROSE_BUSH: 20:GRASS_BLOCK
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FERN: 20:GRASS_BLOCK
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TALL_GRASS: 20:GRASS_BLOCK
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2019-01-22 00:44:01 +01:00
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MUSHROOM_FIELDS:
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friendlyname: "Mushroom Fields"
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biome: MUSHROOM_FIELDS
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2019-01-19 16:52:04 +01:00
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icon: RED_MUSHROOM
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priority: 11
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2019-01-22 00:44:01 +01:00
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contents:
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MYCELIUM: 2
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2019-01-19 16:52:04 +01:00
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# Water required at 30%
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watercoverage: 30
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plants:
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2019-01-22 00:44:01 +01:00
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BROWN_MUSHROOM: 10:MYCELIUM
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RED_MUSHROOM: 10:MYCELIUM
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2019-01-19 16:52:04 +01:00
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mobs:
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2019-01-22 00:44:01 +01:00
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MUSHROOM_COW: 10:MYCELIUM
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2019-01-19 16:52:04 +01:00
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moblimit: 9
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OCEAN:
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biome: OCEAN
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icon: WATER_BUCKET
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priority: 8
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# Lots of water required!
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watercoverage: 95
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mobs:
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2019-01-22 00:44:01 +01:00
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SQUID: 10:WATER
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2019-01-19 16:52:04 +01:00
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moblimit: 9
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PLAINS:
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friendlyname: "Horse Plains"
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biome: PLAINS
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2019-01-24 18:18:05 +01:00
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icon: GRASS_BLOCK
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2019-01-19 16:52:04 +01:00
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priority: 1
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2019-01-22 00:44:01 +01:00
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contents:
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2019-01-24 18:18:05 +01:00
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GRASS_BLOCK: 3
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2019-01-19 16:52:04 +01:00
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plants:
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2019-01-24 18:18:05 +01:00
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TALL_GRASS: 10:GRASS_BLOCK
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2019-01-19 16:52:04 +01:00
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mobs:
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2019-01-24 18:18:05 +01:00
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HORSE: 10:GRASS_BLOCK
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2019-07-08 16:53:03 +02:00
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moblimit: 1
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2019-01-19 16:52:04 +01:00
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RIVER:
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friendlyname: "Clay river"
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biome: RIVER
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icon: CLAY
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priority: 10
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2019-01-22 00:44:01 +01:00
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contents:
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SAND: 1
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2019-01-19 16:52:04 +01:00
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# 50% water required
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watercoverage: 50
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# Conversions - in this case, an adjacent block is required to convert
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# Format is:
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2019-01-22 00:44:01 +01:00
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# Original Block: % chance:New Block:Adjacent Block
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2019-01-19 16:52:04 +01:00
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# So, for below, dirt has a 50% chance of changing into clay if it is next to water!
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2019-01-22 00:44:01 +01:00
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conversions:
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DIRT: 50:CLAY:WATER
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2019-01-19 16:52:04 +01:00
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SAVANNA:
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biome: SAVANNA
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2019-01-22 00:44:01 +01:00
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icon: ACACIA_LEAVES
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2019-01-19 16:52:04 +01:00
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priority: 11
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2019-01-22 00:44:01 +01:00
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contents:
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ACACIA_LOG: 3
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ACACIA_LEAVES: 4
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2019-01-24 18:18:05 +01:00
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GRASS_BLOCK: 4
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2019-01-19 16:52:04 +01:00
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plants:
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2019-01-24 18:18:05 +01:00
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TALL_GRASS: 10:GRASS_BLOCK
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2019-01-22 00:44:01 +01:00
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SWAMP:
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2019-01-19 16:52:04 +01:00
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friendlyname: "&2Slimy Swamp"
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2019-01-22 00:44:01 +01:00
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biome: SWAMP
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icon: LILY_PAD
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2019-01-19 16:52:04 +01:00
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priority: 13
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2019-01-22 00:44:01 +01:00
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contents:
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2019-01-24 18:18:05 +01:00
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GRASS_BLOCK: 4
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2019-01-22 00:44:01 +01:00
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OAK_LOG: 3
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OAK_LEAVES: 4
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2019-01-19 16:52:04 +01:00
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# 50% water coverage required
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watercoverage: 50
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plants:
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2019-01-24 18:18:05 +01:00
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RED_MUSHROOM: 20:GRASS_BLOCK
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BROWN_MUSHROOM: 20:GRASS_BLOCK
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2019-01-22 00:44:01 +01:00
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LILY_PAD: 5:WATER
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2019-01-19 16:52:04 +01:00
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mobs:
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2019-01-22 00:44:01 +01:00
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SLIME: 5:WATER
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2019-01-19 16:52:04 +01:00
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moblimit: 3
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