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Minor typos and grammar fixes
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@ -15,7 +15,7 @@ Greenhouses are made out of glass and must contain the blocks found in the Biome
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* Craft your own self-contained biome greenhouse on an island (or elsewhere if you like)
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* Greenhouses can grow plants that cannot normally be grown, like sunflowers
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* Friendly mobs can spawn if your greenhouse is well designed - need slimes? Build a swamp greenhouse!
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* Friendly mobs can spawn if your greenhouse is well-designed - need slimes? Build a swamp greenhouse!
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* Blocks change in biomes over time - dirt becomes sand in a desert, dirt becomes clay in a river, for example.
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* Greenhouses can run in multiple worlds.
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* Easy to use GUI shows greenhouse recipes (e.g. **/is greenhouses**)
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@ -27,7 +27,7 @@ This example is for when you are in the BSkyBlock world. For AcidIsland, just us
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1. Make glass blocks and build a rectangular set of walls with a flat roof.
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2. Put a hopper in the wall or roof.
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3. Put a door in the wall so you can get in and out.
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3. Put a door in the wall, so you can get in and out.
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4. Type **/island greenhouses** and read the rules for the greenhouse you want.
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5. Exit the GUI and place blocks, water, lava, and ice so that you make your desired biome.
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6. Type **/island greenhouses** again and click on the biome to make it.
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@ -42,7 +42,7 @@ This example is for when you are in the BSkyBlock world. For AcidIsland, just us
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## FAQ
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* Can I use stained glass? Yes, you can. It's pretty.
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* Can I use stained-glass? Yes, you can. It's pretty.
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* Can I fill my greenhouse full of water? Yes. That's an ocean.
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* Will a squid spawn there? Maybe... okay, yes it will if it's a big enough ocean.
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* How do I place a door high up in the wall if the wall is all glass? Place it on a hopper.
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@ -285,7 +285,7 @@ public class BiomeRecipe implements Comparable<BiomeRecipe> {
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*/
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public void convertBlock(Block b) {
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Material bType = b.getType();
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// Check if there is a block conversion for this block, as while the rest of the method wont do anything if .get() returns nothing anyway it still seems to be quite expensive
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// Check if there is a block conversion for this block, as while the rest of the method won't do anything if .get() returns nothing anyway it still seems to be quite expensive
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if(conversionBlocks.keySet().contains(bType)) {
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for(GreenhouseBlockConversions conversion_option : conversionBlocks.get(bType)) {
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rollTheDice(b, conversion_option);
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@ -118,7 +118,7 @@ public class Roof extends MinMaxXZ {
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}
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boolean findRoof(Vector loc) {
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// This does a ever-growing check around the player to find a wall block. It is possible for the player
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// This does an ever-growing check around the player to find a wall block. It is possible for the player
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// to be outside the greenhouse in this situation, so a check is done later to make sure the player is inside
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int startY = loc.getBlockY();
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for (int y = startY; y < world.getMaxHeight(); y++) {
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@ -130,7 +130,7 @@ public class Roof extends MinMaxXZ {
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}
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}
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// If the roof was not found start going around in circles until something is found
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// Expand in ever increasing squares around location until a wall block is found
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// Expand in ever-increasing squares around location until a wall block is found
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if (!roofFound) {
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loc = spiralSearch(loc, startY);
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if (!roofFound) {
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@ -199,7 +199,7 @@ public class Roof extends MinMaxXZ {
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}
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/**
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* Get highest roof block
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* Get the highest roof block
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* @param x - x coord of current search
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* @param startY - starting y coord
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* @param z - z coord of current search
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@ -53,7 +53,7 @@ public class GreenhouseGuard implements Listener {
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if (from.isPresent() && addon.getSettings().isAllowFlowOut()) {
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return;
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}
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// Otherwise cancel - the flow is not allowed
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// Otherwise, cancel - the flow is not allowed
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e.setCancelled(true);
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}
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@ -44,7 +44,7 @@ public class GreenhouseFinder {
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}
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/**
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* @param addon
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* @param addon Addon
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*/
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public GreenhouseFinder(Greenhouses addon) {
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this.addon = addon;
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@ -148,7 +148,7 @@ public class GreenhouseFinder {
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// Roof blocks must be glass, glowstone, doors or a hopper.
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result.add(GreenhouseResult.FAIL_BAD_ROOF_BLOCKS);
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} else if (isOtherBlocks()) {
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// "Wall blocks must be glass, glowstone, doors or a hopper.
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// Wall blocks must be glass, glowstone, doors or a hopper.
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result.add(GreenhouseResult.FAIL_BAD_WALL_BLOCKS);
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}
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if (this.getWallDoors() > 8) {
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@ -59,9 +59,9 @@ greenhouses:
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FAIL_TOO_MANY_DOORS: "&c You cannot have more than 4 doors in the greenhouse!"
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FAIL_TOO_MANY_HOPPERS: "&c Only one hopper is allowed in the walls or roof."
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FAIL_UNEVEN_WALLS: "&c The walls are uneven. Red glass blocks should show the problem blocks."
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FAIL_INSUFFICIENT_ICE: "&c Insufficent ice to make this recipe"
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FAIL_INSUFFICIENT_LAVA: "&c Insufficent lava to make this recipe"
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FAIL_INSUFFICIENT_WATER: "&c Insufficent water to make this recipe"
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FAIL_INSUFFICIENT_ICE: "&c Insufficient ice to make this recipe"
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FAIL_INSUFFICIENT_LAVA: "&c Insufficient lava to make this recipe"
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FAIL_INSUFFICIENT_WATER: "&c Insufficient water to make this recipe"
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FAIL_NO_ICE: "&c Ice is required to make this recipe"
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FAIL_NO_LAVA: "&c Lava is required to make this recipe"
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FAIL_NO_WATER: "&c Water is required to make this recipe"
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