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https://github.com/BentoBoxWorld/Greenhouses.git
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Improved roof detection. Added missing error.
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@ -48,38 +48,35 @@ public class Roof extends MinMaxXZ {
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// This section tries to find a roof block
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// This section tries to find a roof block
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// Try just going up - this covers every case except if the player is standing under a hole
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// Try just going up - this covers every case except if the player is standing under a hole
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roofFound = false;
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roofFound = false;
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// This does a ever-growing check around the player to find a roof block. It is possible for the player
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// This does a ever-growing check around the player to find a wall block. It is possible for the player
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// to be outside the greenhouse in this situation, so a check is done later to make sure the player is inside
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// to be outside the greenhouse in this situation, so a check is done later to make sure the player is inside
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int roofY = loc.getBlockY();
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int roofY = loc.getBlockY();
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for (int y = roofY; y < world.getMaxHeight(); y++) {
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if (ROOF_BLOCKS.contains(world.getBlockAt(loc.getBlockX(),y,loc.getBlockZ()).getType())) {
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roofFound = true;
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loc = new Location(world,loc.getBlockX(),y,loc.getBlockZ());
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break;
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}
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}
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// If the roof was not found start going around in circles until something is found
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// If the roof was not found start going around in circles until something is found
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// Expand in ever increasing squares around location until a wall block is found
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// Expand in ever increasing squares around location until a wall block is found
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for (int radius = 0; radius < 3; radius++) {
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for (int radius = 0; radius < 3 && !roofFound; radius++) {
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for (int x = loc.getBlockX() - radius; x <= loc.getBlockX() + radius; x++) {
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for (int x = loc.getBlockX() - radius; x <= loc.getBlockX() + radius && !roofFound; x++) {
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for (int z = loc.getBlockZ() - radius; z <= loc.getBlockZ() + radius; z++) {
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for (int z = loc.getBlockZ() - radius; z <= loc.getBlockZ() + radius && !roofFound; z++) {
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if (!((x > loc.getBlockX() - radius && x < loc.getBlockX() + radius)
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if (!((x > loc.getBlockX() - radius && x < loc.getBlockX() + radius) && (z > loc.getBlockZ() - radius && z < loc.getBlockZ() + radius))) {
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&& (z > loc.getBlockZ() - radius && z < loc.getBlockZ() + radius))) {
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Block b = world.getBlockAt(x, roofY, z);
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Block b = world.getBlockAt(x, roofY, z);
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if (!Walls.WALL_BLOCKS.contains(b.getType())) {
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if (!Walls.WALL_BLOCKS.contains(b.getType())) {
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// Look up
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// Look up
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for (int y = roofY; y < world.getMaxHeight(); y++) {
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for (int y = roofY; y < world.getMaxHeight() && !roofFound; y++) {
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if (ROOF_BLOCKS.contains(world.getBlockAt(x,y,z).getType())) {
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if (ROOF_BLOCKS.contains(world.getBlockAt(x,y,z).getType())) {
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roofFound = true;
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roofFound = true;
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loc = new Location(world,x,y,z);
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loc = new Location(world,x,y,z);
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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if (roofFound) {
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break;
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}
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}
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}
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if (roofFound) {
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break;
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}
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}
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if (roofFound) {
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break;
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}
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}
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}
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}
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if (!roofFound) return false;
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if (!roofFound) return false;
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@ -65,6 +65,7 @@ greenhouses:
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FAIL_NO_LAVA: "&cLava is required to make this recipe"
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FAIL_NO_LAVA: "&cLava is required to make this recipe"
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FAIL_NO_WATER: "&cWater is required to make this recipe"
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FAIL_NO_WATER: "&cWater is required to make this recipe"
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FAIL_INSUFFICIENT_BLOCKS: "&cMore blocks are required to make this recipe!"
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FAIL_INSUFFICIENT_BLOCKS: "&cMore blocks are required to make this recipe!"
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FAIL_OVERLAPPING: "&cGreenhouses cannot share walls, sorry."
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success: "&2You successfully made a [biome] biome greenhouse! Biome will sync at next teleport or login."
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success: "&2You successfully made a [biome] biome greenhouse! Biome will sync at next teleport or login."
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missing-blocks: "&cMissing [material] x [number]"
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missing-blocks: "&cMissing [material] x [number]"
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unknown-recipe: "&cUnknown recipe"
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unknown-recipe: "&cUnknown recipe"
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@ -39,7 +39,7 @@ public class RoofTest {
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public void setUp() throws Exception {
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public void setUp() throws Exception {
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when(world.getMaxHeight()).thenReturn(255);
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when(world.getMaxHeight()).thenReturn(255);
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// Block
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// Block
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when(block.getType()).thenReturn(Material.AIR, Material.AIR, Material.AIR, Material.AIR, Material.AIR,
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when(block.getType()).thenReturn(Material.AIR, Material.AIR, Material.AIR, Material.AIR,
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Material.GLASS, Material.GLASS, Material.GLASS, Material.GLASS,
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Material.GLASS, Material.GLASS, Material.GLASS, Material.GLASS,
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Material.GLASS, Material.GLASS, Material.GLASS, Material.GLASS,
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Material.GLASS, Material.GLASS, Material.GLASS, Material.GLASS,
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Material.GLASS, Material.GLASS, Material.GLASS, Material.GLASS,
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Material.GLASS, Material.GLASS, Material.GLASS, Material.GLASS,
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