Refactor to reduce complexity

This commit is contained in:
tastybento 2023-06-04 17:36:08 -07:00
parent 7e4f0764e6
commit e75780e710

View File

@ -241,7 +241,16 @@ public class EcoSystemManager {
for (double z = ibb.getMinZ(); z < ibb.getMaxZ(); z++) {
for (double y = ibb.getMaxY() - 1; y >= bb.getMinY(); y--) {
Block b = gh.getWorld().getBlockAt(NumberConversions.floor(x), NumberConversions.floor(y), NumberConversions.floor(z));
if (checkBlock(result, b, ignoreLiquid)) {
break;
}
}
}
}
return result;
}
private boolean checkBlock(List<GrowthBlock> result, Block b, boolean ignoreLiquid) {
// Check floor blocks
if (!ignoreLiquid) {
// Check ceiling blocks
@ -255,22 +264,16 @@ public class EcoSystemManager {
)
) {
result.add(new GrowthBlock(b.getRelative(BlockFace.UP), true));
break;
return true;
}
} else {
if (!b.isEmpty() && !b.isLiquid() && b.getRelative(BlockFace.UP).isLiquid()) {
result.add(new GrowthBlock(b.getRelative(BlockFace.UP), true));
break;
return true;
}
}
return false;
}
}
}
return result;
}
private int getBoneMeal(Greenhouse gh) {
Hopper hopper = getHopper(gh);