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Refactor to reduce complexity
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7e4f0764e6
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@ -241,7 +241,16 @@ public class EcoSystemManager {
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for (double z = ibb.getMinZ(); z < ibb.getMaxZ(); z++) {
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for (double y = ibb.getMaxY() - 1; y >= bb.getMinY(); y--) {
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Block b = gh.getWorld().getBlockAt(NumberConversions.floor(x), NumberConversions.floor(y), NumberConversions.floor(z));
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if (checkBlock(result, b, ignoreLiquid)) {
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break;
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}
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}
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}
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}
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return result;
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}
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private boolean checkBlock(List<GrowthBlock> result, Block b, boolean ignoreLiquid) {
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// Check floor blocks
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if (!ignoreLiquid) {
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// Check ceiling blocks
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@ -255,22 +264,16 @@ public class EcoSystemManager {
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)
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) {
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result.add(new GrowthBlock(b.getRelative(BlockFace.UP), true));
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break;
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return true;
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}
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} else {
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if (!b.isEmpty() && !b.isLiquid() && b.getRelative(BlockFace.UP).isLiquid()) {
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result.add(new GrowthBlock(b.getRelative(BlockFace.UP), true));
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break;
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return true;
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}
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}
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return false;
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}
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}
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}
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return result;
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}
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private int getBoneMeal(Greenhouse gh) {
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Hopper hopper = getHopper(gh);
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