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Author | SHA1 | Date |
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tastybento | 93e3152efc | |
tastybento | 0fc5857a4a | |
tastybento | d1e771bad6 |
2
pom.xml
2
pom.xml
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@ -51,7 +51,7 @@
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<!-- Revision variable removes warning about dynamic version -->
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<revision>${build.version}-SNAPSHOT</revision>
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<!-- This allows to change between versions and snapshots. -->
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<build.version>1.7.5</build.version>
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<build.version>1.8.0</build.version>
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<build.number>-LOCAL</build.number>
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<sonar.projectKey>BentoBoxWorld_Greenhouses</sonar.projectKey>
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<sonar.organization>bentobox-world</sonar.organization>
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@ -35,6 +35,8 @@ biomes:
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# Entity name: % chance:Block on which the mob will spawn
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mobs:
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SQUID: 10:WATER
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GLOW_SQUID: 5:WATER
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TURTLE: 10:SAND
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# The minimum number of blocks each mob requires.
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# Mobs will not spawn if there is more than 1 per this number of
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# blocks in the greenhouse. e.g., in this case only 2 mobs will spawn if the
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@ -53,6 +55,9 @@ biomes:
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SAND: 1
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watercoverage: 50
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icecoverage: 10
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mobs:
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SQUID: 10:WATER
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GLOW_SQUID: 10:WATER
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ThreeWolfMoon:
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friendlyname: "Three Wolf Moon Forest"
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# Could do with more wolves, but the magic works with 3.
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@ -67,7 +72,9 @@ biomes:
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plants:
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TALL_GRASS: 10:GRASS_BLOCK
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mobs:
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WOLF: 10:SNOW
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WOLF: 15:SNOW
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FOX: 15:GRASS_BLOCK
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RABBIT: 7:GRASS_BLOCK
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moblimit: 9
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# Maxmobs - this is the maximum number of greenhouse-spawed mobs allowed in
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# the greenhouse at once. Spawning will stop when this limit is reached.
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@ -87,6 +94,7 @@ biomes:
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TALL_GRASS: 10:GRASS_BLOCK
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mobs:
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RABBIT: 10:SNOW
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FOX: 7:GRASS_BLOCK
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moblimit: 9
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# Maxmobs - this is the maximum number of greenhouse-spawed mobs allowed in
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# the greenhouse at once. Spawning will stop when this limit is reached.
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@ -115,6 +123,14 @@ biomes:
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- DIRT:30:SAND:SAND
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- GRASS_BLOCK:30:SAND:SAND
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- COARSE_DIRT:30:GRAVEL:SAND
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mobs:
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RABBIT: 10:SAND
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HUSK: 10:SAND
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moblimit: 9
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# Maxmobs - this is the maximum number of greenhouse-spawed mobs allowed in
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# the greenhouse at once. Spawning will stop when this limit is reached.
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# If this value is not given, there is no maximum.
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maxmobs: 20
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FOREST:
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friendlyname: "Flowery forest"
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biome: FLOWER_FOREST
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@ -129,6 +145,17 @@ biomes:
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ORANGE_TULIP: 2:GRASS_BLOCK
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SUNFLOWER: 4:GRASS_BLOCK
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TALL_GRASS: 20:GRASS_BLOCK
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mobs:
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SHEEP: 10:GRASS_BLOCK
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CHICKEN: 7:GRASS_BLOCK
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PIG: 10:GRASS_BLOCK
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COW: 10:GRASS_BLOCK
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WOLF: 5:GRASS_BLOCK
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moblimit: 9
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# Maxmobs - this is the maximum number of greenhouse-spawed mobs allowed in
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# the greenhouse at once. Spawning will stop when this limit is reached.
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# If this value is not given, there is no maximum.
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maxmobs: 20
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NETHER:
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friendlyname: "&cNether"
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biome: NETHER_WASTES
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@ -164,6 +191,9 @@ biomes:
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watercoverage: 0
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mobs:
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SKELETON: 10:SOUL_SAND
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GHAST: 10:SOUL_SAND
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ENDERMAN: 1:SOUL_SAND
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STRIDER: 20:LAVA
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moblimit: 9
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# Maxmobs - this is the maximum number of greenhouse-spawed mobs allowed in
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# the greenhouse at once. Spawning will stop when this limit is reached.
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@ -234,6 +264,10 @@ biomes:
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FERN: 20:GRASS_BLOCK
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TALL_GRASS: 20:GRASS_BLOCK
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COCOA: 10:JUNGLE_LOG
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mobs:
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PARROT: 30:GRASS_BLOCK
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CHICKEN: 20:GRASS_BLOCK
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PANDA: 1:GRASS_BLOCK
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MUSHROOM_FIELDS:
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friendlyname: "Mushroom Fields"
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biome: MUSHROOM_FIELDS
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@ -261,7 +295,13 @@ biomes:
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watercoverage: 95
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mobs:
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SQUID: 10:WATER
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DROWNED: 1:WATER
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COD: 40:WATER
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DOLPHIN: 20:WATER
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SQUID: 20:WATER
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GLOW_SQUID: 10:WATER
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moblimit: 9
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maxmobs: 20
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PLAINS:
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friendlyname: "Horse Plains"
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biome: PLAINS
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@ -272,7 +312,12 @@ biomes:
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plants:
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TALL_GRASS: 10:GRASS_BLOCK
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mobs:
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HORSE: 10:GRASS_BLOCK
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HORSE: 18:GRASS_BLOCK
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DONKEY: 2:GRASS_BLOCK
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COW: 20:GRASS_BLOCK
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CHICKEN: 25:GRASS_BLOCK
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PIG: 25:GRASS_BLOCK
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SHEEP: 25:GRASS_BLOCK
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moblimit: 1
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# Maxmobs - this is the maximum number of greenhouse-spawed mobs allowed in
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# the greenhouse at once. Spawning will stop when this limit is reached.
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@ -293,6 +338,15 @@ biomes:
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# So, for below, dirt has a 50% chance of changing into clay if it is next to water!
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conversion-list:
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- DIRT:50:CLAY:WATER
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mobs:
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SALMON: 10:WATER
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SQUID: 10:WATER
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GLOW_SQUID: 5:WATER
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moblimit: 1
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# Maxmobs - this is the maximum number of greenhouse-spawed mobs allowed in
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# the greenhouse at once. Spawning will stop when this limit is reached.
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# If this value is not given, there is no maximum.
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maxmobs: 10
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SAVANNA:
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biome: SAVANNA
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icon: ACACIA_LEAVES
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@ -303,6 +357,18 @@ biomes:
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GRASS_BLOCK: 4
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plants:
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TALL_GRASS: 10:GRASS_BLOCK
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mobs:
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HORSE: 2:GRASS_BLOCK
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DONKEY: 2:GRASS_BLOCK
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COW: 20:GRASS_BLOCK
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CHICKEN: 25:GRASS_BLOCK
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PIG: 25:GRASS_BLOCK
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SHEEP: 25:GRASS_BLOCK
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moblimit: 1
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# Maxmobs - this is the maximum number of greenhouse-spawed mobs allowed in
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# the greenhouse at once. Spawning will stop when this limit is reached.
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# If this value is not given, there is no maximum.
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maxmobs: 10
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SWAMP:
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friendlyname: "&2Slimy Swamp"
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biome: SWAMP
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@ -321,6 +387,7 @@ biomes:
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LILY_PAD: 5:WATER
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mobs:
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SLIME: 5:WATER
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FROG: 20:WATER
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moblimit: 3
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# Maxmobs - this is the maximum number of greenhouse-spawed mobs allowed in
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# the greenhouse at once. Spawning will stop when this limit is reached.
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@ -344,6 +411,7 @@ biomes:
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mobs:
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skeleton: 5:STONE
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glow_squid: 5:WATER
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BAT: 10:STONE
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moblimit: 5
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# Maxmobs - this is the maximum number of greenhouse-spawed mobs allowed in
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# the greenhouse at once. Spawning will stop when this limit is reached.
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@ -53,9 +53,12 @@ greenhouses:
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FAIL_BAD_WALL_BLOCKS: "&c Wall contains disallowed blocks!"
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FAIL_BELOW: "&c You must be inside the greenhouse to try to make it"
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FAIL_BLOCKS_ABOVE: "&c There can be no blocks above the greenhouse! Red glass blocks should show the problem blocks."
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FAIL_HOLE_IN_ROOF: "&c There is a hole in the roof or it is not flat! Red glass blocks should show the problem."
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FAIL_HOLE_IN_ROOF: |
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&c There is a hole in the roof or it is not flat!
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&c Red glass blocks should show the problem.
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&c Make sure you are inside your greenhouse to make it.
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FAIL_HOLE_IN_WALL: "&c There is a hole in the wall!"
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FAIL_NO_ROOF: "&c There seems to be no roof!"
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FAIL_NO_ROOF: "&c There seems to be no roof! Make sure you are inside the greenhouse to make it."
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FAIL_TOO_MANY_DOORS: "&c You cannot have more than 4 doors in the greenhouse!"
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FAIL_TOO_MANY_HOPPERS: "&c Only one hopper is allowed in the walls or roof."
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FAIL_UNEVEN_WALLS: "&c The walls are uneven. Red glass blocks should show the problem blocks."
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