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Fix resizing cuboids to 1 block high. Fixes #264
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@ -1288,7 +1288,7 @@ public ClaimResult resize(int x1, int x2, int y1, int y2, int z1, int z2) {
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final Player player = user != null ? user.getOnlinePlayer() : null;
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if (this.cuboid) {
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// make sure resize doesn't cross paths
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if (minx >= maxx || miny >= maxy || minz >= maxz) {
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if (minx >= maxx || miny > maxy || minz >= maxz) {
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return new GDClaimResult(this, ClaimResultType.OVERLAPPING_CLAIM);
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}
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}
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@ -1305,7 +1305,7 @@ public ClaimResult resize(int x1, int x2, int y1, int y2, int z1, int z2) {
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final Player player = user != null ? user.getOnlinePlayer() : null;
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if (this.cuboid) {
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// make sure resize doesn't cross paths
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if (minx >= maxx || miny >= maxy || minz >= maxz) {
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if (minx >= maxx || miny > maxy || minz >= maxz) {
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return new GDClaimResult(this, ClaimResultType.OVERLAPPING_CLAIM);
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}
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}
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