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Fix claim expand/contract up and down directions.
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@ -112,11 +112,11 @@ public void execute(Player player, int amount, @Optional String direction) {
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point1 = new Vector3i(lesser.getX(), lesser.getY(), lesser.getZ());
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point2 = new Vector3i(greater.getX(), greater.getY(), greater.getZ() - amount);
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} else if (face == BlockFace.UP) {
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point1 = new Vector3i(lesser.getX(), lesser.getY() - amount, lesser.getZ());
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point2 = new Vector3i(greater.getX(), greater.getY(), greater.getZ() + amount);
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point1 = new Vector3i(lesser.getX(), lesser.getY() + amount, lesser.getZ());
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point2 = new Vector3i(greater.getX(), greater.getY(), greater.getZ());
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} else if (face == BlockFace.DOWN) {
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point1 = new Vector3i(lesser.getX(), lesser.getY(), lesser.getZ());
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point2 = new Vector3i(greater.getX(), greater.getY() - amount, greater.getZ() + amount);
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point2 = new Vector3i(greater.getX(), greater.getY() - amount, greater.getZ());
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}
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} else {
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point1 = new Vector3i(
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@ -113,10 +113,10 @@ public void execute(Player player, int amount, @Optional String direction) {
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point2 = new Vector3i(greater.getX(), greater.getY(), greater.getZ() + amount);
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} else if (face == BlockFace.UP) {
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point1 = new Vector3i(lesser.getX(), lesser.getY(), lesser.getZ());
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point2 = new Vector3i(greater.getX(), greater.getY() + amount, greater.getZ() + amount);
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point2 = new Vector3i(greater.getX(), greater.getY() + amount, greater.getZ());
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} else if (face == BlockFace.DOWN) {
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point1 = new Vector3i(lesser.getX(), lesser.getY() - amount, lesser.getZ());
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point2 = new Vector3i(greater.getX(), greater.getY(), greater.getZ() + amount);
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point2 = new Vector3i(greater.getX(), greater.getY(), greater.getZ());
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}
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} else {
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point1 = new Vector3i(
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@ -114,6 +114,12 @@ public void execute(Player player, int amount, @Optional String direction) {
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} else if (face == Direction.SOUTH) {
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point1 = new Vector3i(lesser.getX(), lesser.getY(), lesser.getZ());
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point2 = new Vector3i(greater.getX(), greater.getY(), greater.getZ() - amount);
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} else if (face == Direction.UP) {
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point1 = new Vector3i(lesser.getX(), lesser.getY() + amount, lesser.getZ());
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point2 = new Vector3i(greater.getX(), greater.getY(), greater.getZ());
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} else if (face == Direction.DOWN) {
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point1 = new Vector3i(lesser.getX(), lesser.getY(), lesser.getZ());
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point2 = new Vector3i(greater.getX(), greater.getY() - amount, greater.getZ());
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}
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} else {
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point1 = new Vector3i(
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@ -114,6 +114,12 @@ public void execute(Player player, int amount, @Optional String direction) {
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} else if (face == Direction.SOUTH) {
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point1 = new Vector3i(lesser.getX(), lesser.getY(), lesser.getZ());
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point2 = new Vector3i(greater.getX(), greater.getY(), greater.getZ() + amount);
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} else if (face == Direction.UP) {
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point1 = new Vector3i(lesser.getX(), lesser.getY(), lesser.getZ());
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point2 = new Vector3i(greater.getX(), greater.getY() + amount, greater.getZ());
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} else if (face == Direction.DOWN) {
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point1 = new Vector3i(lesser.getX(), lesser.getY() - amount, lesser.getZ());
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point2 = new Vector3i(greater.getX(), greater.getY(), greater.getZ());
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}
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} else {
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point1 = new Vector3i(
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