* Add issue templates
* Update issue templates
* Update bug_report.md
Removed bug label as I feel that should be something bloodshot adds if it's determined to be a valid bug.
Cleaned up the formatting and hide comments from coming through on issue submission using inline HTML comment tags.
* Update feature_request.md
Cleaned up formatting and hide comments using inline HTML commenting
Co-authored-by: kencinder <3614897+kencinder@users.noreply.github.com>
* Add '/trapped' command to assist players when stuck.
- Use setting 'player-trapped-cooldown' in 'global.conf' to configure the cooldown of this command. Default '300' seconds.
- Use option 'player-teleport-delay' to add a delay when used.
* Add '/unlockdrops' command to unlock protected item drops after death.
- Use option 'player-item-drop-lock' to control item drop protection on death.
- Use option 'pvp-item-drop-lock' to control item drop protection on pvp death.
Note: In order to use this feature, one of the item drop options must be enabled in 'options.conf'
* Add setting 'explosion-surface-block-level' to control surface block level during explosions. Fixes#280
* Verify chunk is loaded before sending block change to player. Fixes#309
* Remove 'player-deny-flight' option cache. Fixes#308
* Improve player afk location handling.
* Improve option config lookups.
* Update GriefDefenderAPI.
* Fix NPE when creating subdivision using WorldEdit. Fixes#297
* Fix NPE when executing '/claimrent info' in non-rented claims. Fixes
#300
* Fix TrustClaimEvent Add/Remove events not triggering. Fixes#234
* Fix TransferClaimEvent not being cancellable. Fixes#233
* Fix WE CUI visuals not showing when calling visual apply.
* Fix visualization types not changing on setType call.
* Add '%owneruuid%' support to DynmapProvider. Fixes#271
* Update GriefDefenderAPI for TransferClaimEvent fix.
* Players attacking within a protected claim with no longer be protected
if in PvP combat.
* The 'pvp-combat-timeout' will now reset properly when engaging in PvP.
* Update PermissionsEx lib.
This should solve protection issues when a player interacts with a block
that has no corresponding TileEntity.
* Improve SlimefunProvider lookups.
* Fix slimefun item_name context.
* Fix blockstate id lookup not using proper id when block data was different than actual block.
* Fix block-break showing air as target when source block broke on its own.
* Fix race condition when migrating GP Bukkit playerdata.
* Fix race condition during flag definition saves.
* Fix wrong owner showing in claim when non-owner changes claim type.
* Fix explosions causing no sound when cancelling event.
* Fix rent min message showing max.
* Fix rent min payment not being applied as credit.
* Fix rent restore not working on rent end.
* Fix sell sign not working when rent system was disabled.
* Fix '/abandonall' not giving all money back when using economy mode.
* Fix '/claimsell' requiring for sale to be turned on.
* Fix '/givepet' taming pets without owner.
* Fix explosion sounds not triggering on cancel.
* Fix pvp 'allow-fly' only affecting creative mode.
* Fix confirmation message not showing after abandoning a subdivision.
* Fix wrong location being checked when placing water/lava with bucket.
* Fix dynmap owner style colors not being used.
* Fix NPE when using /reload.
* Fix ghost claim overlap error when creating claim.
* Fix user showing up as cause when using rtp.
* Fix high memory usage caused by GDClaimManager fastutil usage.
* (Bukkit) Fix NPE during InventoryMoveItemEvent.
* (Sponge) Fix explosion-surface being triggered with no settings.
* Refactor CompletableFuture handling when applying LP permissions and meta to avoid race conditions.
* Remove owner override context for flag definition 'fire-spread' as it doesn't affect global overrides.
* Change flag definition 'turtle-egg-hatch' target from 'air' to 'turtle-egg-hatch'
* Change flag definition 'snow-melt' target from 'air' to 'snow'
* Change onPlayerInteractBlockSecondary event priority from lowest to low in order to support plugins that need to cancel early.
* Add support for CustomItems. Any customitem used in game will show up in debug as customitems:<item_id>. You can also use customitems for modification and investigation tool in config.
* Add support for Slimefun4. Any slimefun item/block used in game will show up in debug as slimefun:<id>. You can also use slimefun items for modification and investigation tool in config.
* Add '/acball' command for adjusting all online players' bonus blocks.
* Add '/claiminvestigate' command to investigate claims.
* Add '/claimtool' to toggle claim tool usage.
* Add source/target any contexts to flag definitions.
* Add 'piston-protection-in-claims' setting to control piston protection within claims.
* Add pvp setting 'combat-logout' to determine if a player should be killed on logout during combat. Default 'false'.
* Add `projectile-impact-entity` to `endcrystal-use` flag definition.
* Add aquatic target for `monster-animal-damage` flag definition.
* Add `restrict-world-max-height` to determine if claiming should be restricted to world max height. Default 'true'.
* Add ability to control dynmap color settings by claim type.
* Add permission griefdefender.user.claim.command.info.teleport.inside which controls whether a player can ONLY teleport within the claim they are in. This is useful if players become trapped.
Note: This does not allow players to teleport to any other claim except the one they are in. It can only be used if the player cannot build in claim.
* Add permission griefdefender.user.claim.command.info.others.creation-date to control whether a player sees creation date in /claiminfo
* Add permission griefdefender.user.claim.command.info.others.last-active to control whether a player sees last active date in /claiminfo
* Add permission griefdefender.user.claim.command.info.others.claim-uuid to control whether a player sees claim uuid in /claiminfo
* All flag definitions will now persist.
* Refresh player option cache on permission change.
* Show TP info in '/claiminfo' when player does not have TP permission.
* (Sponge) Use 'tnt' as identifier instead of 'primedtnt' to match bukkit.
* (Sponge) Use 'item_frame' as identifier instead of 'itemframe' to
match bukkit.
* Fix multi-server permissions overwriting eachother when same contexts were used.
* Fix economy resize claim message showing too many decimals for balance.
* (Bukkit) Fix chunk tracking data not respecting world container argument.
* (Bukkit) Fix deny messages not appearing for bucket interactions.
* (Bukkit 1.16) Fix interact-block-secondary being triggered on non-interactable blocks.
* (Sponge) Fix enter/exit messages being triggered by non-players.
* (Sponge) Fix 'interact-entity-primary' not cancelling event if set to false.
* (Sponge) Fix wrong id used for 'item-drop' flag.
* (Sponge) Fix enderpearl being lost when teleport is cancelled.
* (Sponge) Fix bucket protection.
* Add greeting/farewell/name click support in /claiminfo.
* Add 'player-endportal-use' and 'player-netherportal-use' flag definitions.
* Remove 'player-portal-use' flag definition.
* Cache player options during movement to avoid constant LP lookups.
* Improve teleport handling.
* Ignore air blocks during explosions.
* Set block-modify to true by default for vanilla compatibility.
* The 'portal-use' flag is no longer used and has been disabled by default.
* (Sponge) 'entity-chunk-spawn' flag is disabled by default to avoid wrong usage.
* (Sponge) Ignore items and projectiles during MoveEntityEvent.
* Fix dispenser handling. The item-spawn flag will now be used.
* Fix '/abandonworld' NPE with offline users.
* Fix entity damage listener ignoring monster permission checks.
* Fix player-damage, damage-animals, and pvp flag definitions not including projectile-impact-entity.
* Fix wrong target id used for armorstand, enderpearl, and endercrystal flag definitions.
* Fix vanilla functionality breaking with entity-damage and projectile-impact-entity defaulting to false.
These flags will now default to true with definitions handling protection scenarios.
This should fix various compatibility issues such as zombies not being able to attack villagers.
* Add /gdblocktransfer to transfer ALL player accrued/bonus claimblocks into currency for economy mode use.
* Add /gdconfirm to confirm chat confirmations.
* Add 'player-villager-damage' admin flag definition.
* Add 'entity-armorstand-damage' admin flag definition.
* Add 'entity-itemframe-damage' admin flag definition.
* Change 'fire-spread' flag definition context from gd_claim_default=global to gd_claim_override=global.
* Improve /playerinfo UI.
* Disable /sellblocks while in economy mode.
* (Bukkit) Rewrite piston protection.
* Fix /deletealladmin NPE
* Fix claim greeting showing in parent when leaving subclaim
* Fix claims being removed in current world when using world argument with abandonall and deleteall commands.
* Fix abandonclaim with ignoreclaims giving claimblocks/money to source player and not claim owner.
* Fix interact-item-secondary being triggered on left-click.
* Fix /gdreload NoSuchMethodError on 1.14/1.15 servers.
* Fix WECUI causing visual fillers to not show.
* Update kotlin-stdlib, okio, and okhttp3 libs.
* Add new visual config setting 'hide-fillers-when-using-wecui'.
* Use unmodifiable map instead of immutable copy getChunksToClaimMap.
* (Bukkit) Fix investigate claim loading chunks.
* (Sponge) Fix NoClassDefFoundError when using gddebug command.
* (Sponge) Add new admin command '/abandonworld [<world>]' which will abandon all user claims in world specified.
* (Sponge) Add support for world argument in commands '/abandonall', '/deleteall', and '/deletealladmin'.
* Fix entity damage not passing source in all cases.
* Fix vehicle destroy source.
* Fix collision interactions being ignored.
* Fix #vehicle context not being added on vehicle item use.
* Fix 'any' context showing up as 'all'.
* Fix context entity type format using '#' in front of name instead of modid.
* Fix parent exit claim messages showing on subclaims.
* Fix block-place using wrong target in some cases.
* Fix NPE during chunk load on new world creation.
* Fix claim resize/subdivide resetting on error.
* Fix offline players not being found with some commands.
* Fix NPE in migrator during claim migration of subclaims.
* Fix accrued blocks not being set for players if value exceeded max during migration.
* Fix playerdata migrate file not being created if parent folder did not exist.
* Fix hover contexts for partial results in flag GUI.
* Fix #pet tag not being formatted properly with contexts.
* Fix entity-damage used_item context not being added.
* Add new group context #hanging which represents hanging entities such as item frames.
* Add lava source to fire-spread flag definition.
* Add user context support for advanced flag GUI.
* Add endercrystal-use and armorstand-use definitions.
* Add entity-damage-source-blacklist.
* Add active claim visual time to config.
* Add tag support for used_item.
* Add visual tracking for create block visuals.
* (Bukkit) Add extra permission check when using item on a block.
* Add gd_claim_override=claim context to water-flow flag definition.
* Add new admin command '/abandonworld [<world>]' which will abandon all user claims in world specified.
* Add support for world argument in commands '/abandonall', '/deleteall', and '/deletealladmin'.
* Add MC 1.16.1 support.
* Update kyori libraries to latest.
* Don't process stair blocks on right-click.
* Refactor ADMIN group handling in PRESET GUI.
- All ADMIN flags will now be forced to claim only.
- If you want to change flags globally then simply provide a default context in the definition which will be applied at startup.
* Cleanup USER PRESET hover for normal users.
* Improve persistent check done if a user is trusted.
- Only non-claim owners that are trusted will have an additional permission check to see if an admin denied/allowed something via a flag not given by trust system.
* (Hybrid) Add mod registry support for hybrid servers.
* (Hybrid) Add mod category to 'global.conf' to identify fakeplayers and mod id's.
* (Hybrid) Add initial fakeplayer support.
* (Hybrid) Added pixelmon animal support.
* (Hybrid) Added #pixelmon:animal tag for natural spawns.
* Check user/group permission excluding default group before trust is checked.
Note: This allows admins to allow/deny permissions while using trust.
Note: Only '/cfp' and '/cfg' is supported.
* Only check persistent permissions with overrides.
* Change user context to support all claim types except wilderness.
* Change global context to support all claim types including wilderness.
* Rename /cfd command to /cfdebug to avoid accidental use.
* Disable /cfdebug on logout.
* Fix startup NPE with 1.8.8 and 1.12.2.
* Fix another bug related to ghost claims.
* Fix withers using owner for block break.
* Fix ice being ignored.
* Fix context exception when using wilderness in default/override flag
definition.
* Add support for multiple default/override contexts in flag definitions.
* Move chat input handling to lowest event priority.
* (Sponge) Fix debug not turning off properly.
* (Sponge) Fix walk/fly speed checks by rounding result.
* Fix tags not being added to contexts.
* Fix interact-entity-secondary using wrong source if item was in hand.
* Fix create limit check on shovel create start.
* Fix spawn-limit crashing server when checking wilderness limits.
* Fix sell signs being broken by non-trusted.
* Fix EntityChangeBlockEvent using owner of monster damage.
* Fix ClassCastException with WildTP.
* (Sponge) Fix schematic NPE on reload.
* Add workaround for VehicleDamageEvent passing null when source is block.
* Add bypass option support for trusted users.
* Optimize getChunks call.
* Cache user perk option lookups.
* Cache user bypass option lookups.