/* * This file is part of GriefDefender, licensed under the MIT License (MIT). * * Copyright (c) bloodmc * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.griefdefender.configuration.category; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import org.apache.commons.io.FilenameUtils; import ninja.leaping.configurate.objectmapping.Setting; import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable; @ConfigSerializable public class ModCategory { @Setting(value = "block-id-convert-list", comment = "Used to override generic block id's to their actual id during TE and item usage if available. Add the target block id to list if you want to force a conversion when detected." + "\nNote: This is useful for mods such as IC2 which uses the generic id 'ic2:te' for its multi-block.") public List blockIdConvertList = new ArrayList<>(); @Setting(value = "tile-id-nbt-map", comment = "Used to override generic tileentity id's to their actual id during TE usage. Add the target TE id as key and NBT key where ID is stored as value." + "\nNote: This is useful for mods such as Gregtech which uses the generic id 'gregtech:machine' for its TE and NBT key 'MetaId' to store the actual ID.") public Map tileIdNbtMap = new HashMap<>(); @Setting(value = "item-interact-force-list", comment = "Used to force interact-item flag checks when a player left/right-clicks with an item in hand." + "\nBy default, GD will only check interact-item flags when the item is used." + "\nTo force an item, add the item 'modid:name' to list." + "\nNote: Names support wildcards '?' and '*' by using Apache's wildcard matcher." + "\nThe wildcard '?' represents a single character." + "\nThe wildcard '*' represents zero or more characters." + "\nFor more information on usage, see https://commons.apache.org/proper/commons-io/javadocs/api-2.5/org/apache/commons/io/FilenameUtils.html#wildcardMatch(java.lang.String,%20java.lang.String)") public List itemInteractForceList = new ArrayList<>(); public ModCategory() { this.blockIdConvertList.add("gregtech:machine"); this.blockIdConvertList.add("ic2:te"); this.tileIdNbtMap.put("gregtech:machine", "MetaId"); } public boolean convertBlockId(String id) { if (this.blockIdConvertList.contains(id)) { return true; } return false; } public String getNbtKey(String tileId) { return this.tileIdNbtMap.get(tileId); } public boolean forceItemInteract(String id) { for (String str : this.itemInteractForceList) { if (FilenameUtils.wildcardMatch(id, str)) { return true; } } return false; } }