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Updated Claim Types (markdown)
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_This is a work in progress page that will cover all claim types in GD - basic, subdivision, towns and admin claims._
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## Claim Types
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There are four types of claims, admin, town, basic and subdivisions, with each having a 2D and 3D mode. To switch between types use `/adminclaims`, `/townclaims` and `/basicclaims`. To switch to subdivision mode, use `/claimsubdivide`. All three main claim types support direct child claims (subdivisions) - Town, Admin and Basic.
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There are four types of user claims : admin, town, basic and subdivisions, with each having a 2D and 3D mode. To switch between types use `/adminclaims`, `/townclaims` and `/basicclaims`. To switch to subdivision mode, use `/claimsubdivide`. All three main claim types support direct child claims (subdivisions) - Town, Admin and Basic.
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Admin claims have no size limitations and different flags compared to basic claims which normal players can make. Towns can also be made by players, and supports the creation of basic claims within town claims. Basic claims are the go-to claim type for players, and can support a player's own management of claim flags. For more information, visit our [permission](https://github.com/bloodmc/GriefDefender/wiki/Permissions) page, which will help you assign proper permissions.
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@ -11,4 +11,8 @@ Admin claims are the administrative tool by excellence. They can be overlapped o
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### Town Claims
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Town claims are the third type of player claim introduced to GriefDefender. When holding the golden shovel, use `/townclaims`to switch to Town claim mode. Once created, town claims can house other basic claims, much like subdivisions to basic or admin claims.
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Town claims are the third type of player claim introduced to GriefDefender. When holding the golden shovel, use `/townclaims`to switch to Town claim mode. Once created, town claims can house other basic claims, much like subdivisions to basic or admin claims.
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### Wilderness Claim
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The wilderness claim is an administrative claim. It is automatically created on first time world load and uses any space not claimed by a user. It functions just like any other claim where you can assign flags and options to it. By default, all actions are allowed in the wilderness.
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