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Move GUI-related items to GUI package
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73df60d41a
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@ -16,9 +16,9 @@ import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.SkullMeta;
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import org.bukkit.inventory.meta.SkullMeta;
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import mykyta.Harbor.Config;
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import mykyta.Harbor.Config;
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import mykyta.Harbor.GUIType;
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import mykyta.Harbor.Holder;
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import mykyta.Harbor.Util;
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import mykyta.Harbor.Util;
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import mykyta.Harbor.GUI.GUIHolder;
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import mykyta.Harbor.GUI.GUIType;
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public class Sleeping implements CommandExecutor {
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public class Sleeping implements CommandExecutor {
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@ -33,7 +33,7 @@ public class Sleeping implements CommandExecutor {
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Config config = new Config();
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Config config = new Config();
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ArrayList<Player> sleeping = Util.sleeping.get(w);
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ArrayList<Player> sleeping = Util.sleeping.get(w);
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int slots = Math.min(54, ((sleeping.size() - 1) / 9 + 1) * 9);
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int slots = Math.min(54, ((sleeping.size() - 1) / 9 + 1) * 9);
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gui = Bukkit.createInventory(new Holder(GUIType.SLEEPING), slots, config.getString("gui.sleeping"));
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gui = Bukkit.createInventory(new GUIHolder(GUIType.SLEEPING), slots, config.getString("gui.sleeping"));
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if (sleeping.size() > 0) sleeping.forEach(pl -> {
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if (sleeping.size() > 0) sleeping.forEach(pl -> {
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ItemStack item = new ItemStack(Material.PLAYER_HEAD, 1);
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ItemStack item = new ItemStack(Material.PLAYER_HEAD, 1);
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@ -6,15 +6,15 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import mykyta.Harbor.GUIType;
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import mykyta.Harbor.GUI.GUIType;
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import mykyta.Harbor.Holder;
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import mykyta.Harbor.GUI.GUIHolder;
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public class GUIEvent implements Listener {
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public class GUIEvent implements Listener {
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@EventHandler
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@EventHandler
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public void onClick(InventoryClickEvent event) {
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public void onClick(InventoryClickEvent event) {
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if (event.getInventory().getHolder() != null && event.getInventory().getHolder() instanceof Holder) {
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if (event.getInventory().getHolder() != null && event.getInventory().getHolder() instanceof Holder) {
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Player p = ((Player) event.getWhoClicked());
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Player p = ((Player) event.getWhoClicked());
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GUIType t = ((Holder) event.getInventory().getHolder()).getType();
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GUIType t = ((GUIHolder) event.getInventory().getHolder()).getType();
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if (t.equals(GUIType.SLEEPING)) event.setCancelled(true);
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if (t.equals(GUIType.SLEEPING)) event.setCancelled(true);
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}
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}
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}
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}
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@ -23,7 +23,7 @@ public class GUIEvent implements Listener {
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public void onDrag(InventoryDragEvent event) {
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public void onDrag(InventoryDragEvent event) {
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if (event.getInventory().getHolder() != null && event.getInventory().getHolder() instanceof Holder) {
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if (event.getInventory().getHolder() != null && event.getInventory().getHolder() instanceof Holder) {
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Player p = ((Player) event.getWhoClicked());
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Player p = ((Player) event.getWhoClicked());
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GUIType t = ((Holder) event.getInventory().getHolder()).getType();
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GUIType t = ((GUIHolder) event.getInventory().getHolder()).getType();
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if (t.equals(GUIType.SLEEPING)) event.setCancelled(true);
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if (t.equals(GUIType.SLEEPING)) event.setCancelled(true);
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}
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}
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}
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}
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@ -1,13 +1,13 @@
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package mykyta.Harbor;
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package mykyta.Harbor.GUI;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.InventoryHolder;
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public class Holder implements InventoryHolder {
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public class GUIHolder implements InventoryHolder {
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Inventory inv;
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private Inventory inv;
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GUIType type;
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private GUIType type;
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public Holder(GUIType type) {
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public GUIHolder(GUIType type) {
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this.type = type;
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this.type = type;
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}
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}
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@ -1,4 +1,4 @@
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package mykyta.Harbor;
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package mykyta.Harbor.GUI;
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public enum GUIType {
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public enum GUIType {
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SLEEPING
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SLEEPING
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