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Add BedEnter/BedLeave Events & continue refactoring
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@ -18,7 +18,7 @@ public class PlayerListener implements Listener {
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}
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final World world = event.getPlayer().getWorld();
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if (morePlayerNeeded(world)) {
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Message.SendChatMessage("messages.chat.sleeping");
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Message.SendChatMessage(world, "messages.chat.sleeping");
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Message.SendActionbarMessage(world, "messages.actionbar.sleeping");
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}
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}
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@ -27,7 +27,7 @@ public class PlayerListener implements Listener {
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public void onBedLeave(final PlayerBedLeaveEvent event) {
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final World world = event.getPlayer().getWorld();
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if (Checker.isNight(world) && !Checker.skippingWorlds.contains(world) && morePlayerNeeded(world)) {
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Message.SendChatMessage("messages.chat.left");
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Message.SendChatMessage(world, "messages.chat.left");
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}
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}
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@ -12,13 +12,13 @@ import java.util.List;
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import java.util.Random;
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public class Message {
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public static void SendChatMessage(final String messageLocation) {
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sendChatMessage(Config.getString(messageLocation));
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public static void SendChatMessage(final World world, final String messageLocation) {
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sendChatMessage(prepareMessageWithParams(Config.getString(messageLocation), world));
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}
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public static void SendActionbarMessage(final World world, final String messageLocation) {
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if (Config.getBoolean("messages.actionbar.actionbar")) {
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final String message = Message.prepareMessageWithParams(Config.getString(messageLocation), world);
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final String message = prepareMessageWithParams(Config.getString(messageLocation), world);
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world.getPlayers().forEach(p -> sendActionbarMessage(p, message));
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}
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}
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