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https://github.com/nkomarn/harbor.git
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Exclude creative/spectator mode players!
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@ -16,16 +16,18 @@
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values:
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# How often (in seconds) to check if a player is in a bed (increase for slower servers)
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check: 1
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# Percent of players that need to sleep to skip night (must be 0.0 to 1.0)
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percent: 0.5
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# Percent of players that need to sleep to skip night (must be between 0 to 100)
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percent: 50
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features:
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# Toggle night skipping feature. Configure amount of players needed to skip above (percent)
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skipNight: true
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skip: true
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# Clear weather when skipping night
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clearWeather: true
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# Toggle exclusion of operators/players with permission "harbor.bypass" from sleep count
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bypass: false
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# Toggle exclusion of players in creative and spectator mode
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ignoreCreative: true
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# Prevent all players from entering a bed
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block: false
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# Display debug information in console
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@ -67,4 +67,18 @@ public class Config {
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return 0;
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}
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}
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/**
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* Fetches a double from the configuration
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* @param location Configuration location of the double
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*/
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public double getDouble(String location) {
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try {
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return Double.parseDouble(harbor.getConfig().getString(location));
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}
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catch (Exception e) {
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error(e);
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return 0.0;
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}
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}
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}
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@ -1,8 +1,12 @@
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package mykyta.Harbor.Events;
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import java.util.ArrayList;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.GameMode;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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@ -28,19 +32,46 @@ public class BedEnter implements Listener {
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if (event.getBedEnterResult() == BedEnterResult.OK) {
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World world = event.getPlayer().getWorld();
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// Increment the sleeping count
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if (!config.getBoolean("features.bypass") || !event.getPlayer().hasPermission("harbor.bypass")) {
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util.increment(world);
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// Create list of players included in sleep count
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ArrayList<Player> players = new ArrayList<Player>();
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world.getPlayers().stream().filter(p -> util.isSurvival(event.getPlayer())).forEach(p -> {
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if (true) {
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players.add(p);
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}
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else if (config.getString("messages.chat.bypass").length() != 0) event.getPlayer().sendMessage(ChatColor.translateAlternateColorCodes('&', config.getString("messages.chat.bypass")));
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});
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// Send a chat message
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System.out.println(players);
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System.out.println("Included players: " + players.size());
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// Increment the sleeping count TODO bypass stuff
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if (players.contains(event.getPlayer())) {
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util.increment(world);
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// Send a chat message when a player is sleeping
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if (config.getBoolean("messages.chat.chat") && (config.getString("messages.chat.sleeping").length() != 0)) {
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Bukkit.getServer().broadcastMessage(ChatColor.translateAlternateColorCodes('&', config.getString("messages.chat.sleeping")
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.replace("[sleeping]", String.valueOf(util.fetch(world))))
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.replace("[online]", String.valueOf(world.getPlayers().size()))
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.replace("[player]", event.getPlayer().getName())
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.replace("[needed]", String.valueOf(Math.max(0, Math.round(world.getPlayers().size() * Float.parseFloat(config.getString("values.percent")) - util.fetch(world))))));
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.replace("[needed]", String.valueOf(Math.max(0, (int) Math.ceil(world.getPlayers().size() * (config.getDouble("values.percent") / 100) - util.fetch(world))))));
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}
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}
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else if (config.getString("messages.chat.bypass").length() != 0) event.getPlayer().sendMessage(ChatColor.translateAlternateColorCodes('&', config.getString("messages.chat.bypass")));
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// Skip night if threshold is reached
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if (config.getBoolean("features.skip") && (util.fetch(world) >= (int) Math.ceil(world.getPlayers().size() * (config.getDouble("values.percent") / 100) - util.fetch(world)))) {
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Bukkit.getServer().getWorld(event.getPlayer().getWorld().getName()).setTime(1000L);
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// Clear weather when it turns day
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if (config.getBoolean("features.clearWeather")) {
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event.getPlayer().getWorld().setStorm(false);
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event.getPlayer().getWorld().setThundering(false);
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}
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// Send a chat message when night is skipped
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if (config.getBoolean("messages.chat.chat") && (config.getString("messages.chat.skipped").length() != 0)) {
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Bukkit.getServer().broadcastMessage(ChatColor.translateAlternateColorCodes('&', config.getString("messages.chat.skipped")));
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}
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}
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}
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}
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@ -1,8 +1,11 @@
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package mykyta.Harbor.Events;
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import java.util.ArrayList;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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@ -18,14 +21,22 @@ public class BedLeave implements Listener {
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Config config = new Config();
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World world = event.getPlayer().getWorld();
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// Decrement the sleeping count
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if (!config.getBoolean("features.bypass") || !event.getPlayer().hasPermission("harbor.bypass")) {
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// Create list of players included in sleep count
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ArrayList<Player> players = new ArrayList<Player>();
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world.getPlayers().stream().filter(p -> util.isSurvival(event.getPlayer())).forEach(p -> {
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if (true) {
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players.add(p);
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}
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});
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// Decrement the sleeping count TODO bypass stuff
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if (players.contains(event.getPlayer())) {
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util.decrement(world);
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}
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else if (config.getString("messages.chat.bypass").length() != 0) event.getPlayer().sendMessage(ChatColor.translateAlternateColorCodes('&', config.getString("messages.chat.bypass")));
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// Send a chat message
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if (config.getBoolean("messages.chat.chat") && (config.getString("messages.chat.sleeping").length() != 0)) {
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// Send a chat message when player gets out of bed (if it's not day)
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if (config.getBoolean("messages.chat.chat") && (config.getString("messages.chat.sleeping").length() != 0) && Bukkit.getServer().getWorld(world.getName()).getTime() < 1000L) {
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Bukkit.getServer().broadcastMessage(ChatColor.translateAlternateColorCodes('&', config.getString("messages.chat.left")
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.replace("[sleeping]", String.valueOf(util.fetch(world))))
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.replace("[online]", String.valueOf(world.getPlayers().size()))
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@ -4,6 +4,7 @@ import java.util.HashMap;
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import java.util.logging.Logger;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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@ -94,4 +95,13 @@ public class Util {
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.replace("[online]", String.valueOf(world.getPlayers().size()))
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.replace("[needed]", String.valueOf(Math.max(0, Math.round(world.getPlayers().size() * Float.parseFloat(config.getString("values.percent")) - (sleeping.get(world)).intValue())))));
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}
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/**
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* Returns true if player is in survival mode
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* @param player Target player
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*/
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public boolean isSurvival(Player player) {
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if (player.getGameMode() == GameMode.SURVIVAL) return true;
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else return false;
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}
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}
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