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https://github.com/filoghost/HolographicDisplays.git
synced 2024-12-20 07:47:38 +01:00
Fix armor stands being equippable.
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parent
e40bc511eb
commit
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@ -1,6 +1,6 @@
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name: HolographicDisplays
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name: HolographicDisplays
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main: com.gmail.filoghost.holograms.HolographicDisplays
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main: com.gmail.filoghost.holograms.HolographicDisplays
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version: 1.8.9
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version: 1.8.10
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softdepend: [Multiverse-Core, MultiWorld, My Worlds, My_Worlds, ProtocolLib]
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softdepend: [Multiverse-Core, MultiWorld, My Worlds, My_Worlds, ProtocolLib]
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@ -3,7 +3,10 @@ package com.gmail.filoghost.holograms.nms.v1_8_R1;
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import net.minecraft.server.v1_8_R1.DamageSource;
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import net.minecraft.server.v1_8_R1.DamageSource;
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import net.minecraft.server.v1_8_R1.Entity;
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import net.minecraft.server.v1_8_R1.Entity;
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import net.minecraft.server.v1_8_R1.EntityArmorStand;
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import net.minecraft.server.v1_8_R1.EntityArmorStand;
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import net.minecraft.server.v1_8_R1.EntityHuman;
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import net.minecraft.server.v1_8_R1.ItemStack;
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import net.minecraft.server.v1_8_R1.NBTTagCompound;
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import net.minecraft.server.v1_8_R1.NBTTagCompound;
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import net.minecraft.server.v1_8_R1.Vec3D;
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import net.minecraft.server.v1_8_R1.World;
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import net.minecraft.server.v1_8_R1.World;
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import org.bukkit.craftbukkit.v1_8_R1.entity.CraftEntity;
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import org.bukkit.craftbukkit.v1_8_R1.entity.CraftEntity;
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@ -26,10 +29,9 @@ public class EntityHologramArmorStand extends EntityArmorStand implements Hologr
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setGravity(true);
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setGravity(true);
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setBasePlate(true);
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setBasePlate(true);
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try {
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try {
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ReflectionUtils.setPrivateField(EntityArmorStand.class, this, "bg", 1);
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ReflectionUtils.setPrivateField(EntityArmorStand.class, this, "bg", Integer.MAX_VALUE);
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} catch (Exception e) {
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} catch (Exception e) {
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//TODO
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// There's still the overridden method.
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e.printStackTrace();
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}
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}
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a(0.0F, 0.0F);
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a(0.0F, 0.0F);
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}
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}
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@ -78,6 +80,24 @@ public class EntityHologramArmorStand extends EntityArmorStand implements Hologr
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// Locks the custom name.
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// Locks the custom name.
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}
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}
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@Override
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public boolean a(EntityHuman human, Vec3D vec3d) {
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// Prevent stand being equipped
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return true;
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}
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@Override
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public boolean d(int i, ItemStack item) {
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// Prevent stand being equipped
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return false;
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}
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@Override
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public void setEquipment(int i, ItemStack item) {
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// Prevent stand being equipped
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}
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@Override
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@Override
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public void s_() {
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public void s_() {
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if (!lockTick) {
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if (!lockTick) {
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