From cc8b068bf069f9100e87299d4aaa1e158706622f Mon Sep 17 00:00:00 2001 From: filoghost Date: Mon, 9 Aug 2021 08:00:21 +0200 Subject: [PATCH] Clarify comment --- .../holographicdisplays/nms/v1_17_R1/VersionNMSManager.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/nms/v1_17_r1/src/main/java/me/filoghost/holographicdisplays/nms/v1_17_R1/VersionNMSManager.java b/nms/v1_17_r1/src/main/java/me/filoghost/holographicdisplays/nms/v1_17_R1/VersionNMSManager.java index 3261ae18..5cac96e9 100644 --- a/nms/v1_17_r1/src/main/java/me/filoghost/holographicdisplays/nms/v1_17_R1/VersionNMSManager.java +++ b/nms/v1_17_r1/src/main/java/me/filoghost/holographicdisplays/nms/v1_17_R1/VersionNMSManager.java @@ -81,8 +81,8 @@ public class VersionNMSManager implements NMSManager { } /* - * Modifying the pipeline in the main thread can cause deadlocks, delays and other concurrency issues. - * Thanks to ProtocolLib for this insight. + * Modifying the pipeline in the main thread can cause deadlocks, delays and other concurrency issues, + * which can be avoided by using the event loop. Thanks to ProtocolLib for this insight. */ private void modifyPipeline(Player player, Consumer pipelineModifierTask) { PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().b;