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Updated Power Ups (markdown)
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Power-Ups.md
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Power-Ups.md
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Feature available from 1.8.5+
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For the moment you can check [this example plugin](https://github.com/filoghost/HolographicDisplays/blob/master/Example_PowerUps/src/com/gmail/filoghost/test/PowerUps.java) to learn how to create power ups.
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For the moment you can check [this example plugin](https://github.com/filoghost/HolographicDisplays/blob/master/Example_PowerUps/src/com/gmail/filoghost/test/PowerUps.java) to learn how to create power ups.
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A power up is very simple, is made of a floating item (the icon) and a hologram. You can assign a PickupHandler to the floating item, that is triggered when a player is near. If you want, you can use [this](...) helper class in your plugin.
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**Example**: a power up that gives fire resistance when is collected.
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``` java
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String text = ChatColor.GOLD + "" + ChatColor.BOLD + "Fire Resistance"
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Location where = ... // Suppose you have a random location in your minigame
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FloatingItem floatingItem = HolographicDisplaysAPI.createFloatingItem(this, where.add(0.0, 0.2, 0.0), new ItemStack(Material.SUGAR));
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final Hologram hologram = HolographicDisplaysAPI.createHologram(this, where.add(0.0, 0.6, 0.0), text);
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floatingItem.setPickupHandler(new PickupHandler() {
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@Override
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public void onPickup(FloatingItem floatingItem, Player player) {
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// Play a sound.
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player.playSound(player.getLocation(), Sound.LEVEL_UP, 1F, 2F);
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// Play an effect.
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player.playEffect(floatingItem.getLocation(), Effect.MOBSPAWNER_FLAMES, null);
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// 1 minute of fire resistance.
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player.addPotionEffect(new PotionEffect(PotionEffectType.FIRE_RESISTANCE, 60 * 20, 1));
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// Delete the hologram and the floating item.
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floatingItem.delete();
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hologram.delete();
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}
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});
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```
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