Started working on a new GUI API.

* NEW: Added new Gui base class.
This commit is contained in:
Adrien Prokopowicz 2015-07-15 00:25:29 +02:00
parent 4f3e856a73
commit 654503aa56
2 changed files with 261 additions and 0 deletions

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@ -20,6 +20,7 @@ package fr.moribus.imageonmap;
import fr.moribus.imageonmap.commands.Commands;
import fr.moribus.imageonmap.gui.core.*;
import fr.moribus.imageonmap.guiproko.core.Gui;
import fr.moribus.imageonmap.image.ImageIOExecutor;
import fr.moribus.imageonmap.image.ImageRendererExecutor;
import fr.moribus.imageonmap.image.MapInitEvent;
@ -86,6 +87,7 @@ public final class ImageOnMap extends JavaPlugin
MapInitEvent.init(this);
MapItemManager.init();
GuiManager.init(this);
Gui.init(this);
}
@Override
@ -97,6 +99,7 @@ public final class ImageOnMap extends JavaPlugin
MapItemManager.exit();
MigratorExecutor.waitForMigration();
PluginLogger.exit();
Gui.exit();
}
private File checkPluginDirectory(File primaryFile, File... alternateFiles) throws IOException

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@ -0,0 +1,258 @@
/*
* Copyright (C) 2013 Moribus
* Copyright (C) 2015 ProkopyL <prokopylmc@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.moribus.imageonmap.guiproko.core;
import java.util.HashMap;
import org.bukkit.Bukkit;
import org.bukkit.entity.HumanEntity;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.plugin.Plugin;
/**
* This class provides the basic needs for chest-type GUIs.
* It allows you to create custom GUIs by simply providing an inventory
* to fill, as well as rerouting basic events to it.
*/
abstract public class Gui
{
static protected final int INVENTORY_ROW_SIZE = 9;
static protected final int MAX_INVENTORY_SIZE = INVENTORY_ROW_SIZE * 6;
/**
* The player this Gui instance is associated to.
*/
private HumanEntity player;
/**
* The size of the inventory.
*/
private int size = 0;
/**
* The title of the inventory.
*/
private String title;
/**
* The current Bukkit inventory.
*/
private Inventory inventory;
/**
* If the inventory is currently open.
*/
private boolean open = false;
private void open(HumanEntity player)
{
this.player = player;
update();
this.open = true;
player.openInventory(inventory);
}
/* ===== Public API ===== */
/**
* Asks the GUI to update its data, and recreate its view accordingly.
* The inventory is regenerated when calling this method.
*/
public void update()
{
onUpdate();
//If inventory needs to be regenerated
if(inventory != null && inventory.getTitle().equals(title) && inventory.getSize() == size)
{
inventory = Bukkit.createInventory(player, size, title);
populate(inventory);
if(isOpen())//Reopening the inventory
{
player.closeInventory();
player.openInventory(inventory);
}
}
else
{
inventory.clear();
populate(inventory);
}
}
/**
* Closes this inventory.
*/
public void close()
{
this.open = false;
player.closeInventory();
openGuis.remove(player);
}
/* ===== Protected API ===== */
/**
* Raised when the {@link Gui#update() } method is called.
* Use this method to update your internal data.
*/
protected void onUpdate(){};
/**
* Called when the inventory needs to be (re)populated.
* @param inventory The inventory to populate
*/
abstract protected void populate(Inventory inventory);
/**
* Raised when an action is performed on an item in the inventory.
* @param event The click event data.
*/
abstract protected void onClick(InventoryClickEvent event);
/**
* Raised when the GUI is being closed.
* Use this method to cleanup data.
*/
protected void onClose(){};
/* ===== Getters & Setters ===== */
/** @return If the GUI is currently open or not.*/
public boolean isOpen(){return open;}
/** @return The player this Gui instance is associated to.*/
protected HumanEntity getPlayer(){return player;}
/** @return The size of the inventory.*/
protected int getSize(){return size;}
/**
* Sets the new size of the inventory.
* The given value is raised to be a multiple of the size of an inventory's
* row, and is capped to the maximal size of an inventory.
* It will be applied on the next GUI update.
* @param size The new size of the inventory.
*/
protected void setSize(int size)
{
this.size = Math.min(((int)(Math.ceil((double) size / INVENTORY_ROW_SIZE))) * INVENTORY_ROW_SIZE, MAX_INVENTORY_SIZE);
}
/** @return The title of the inventory.*/
protected String getTitle(){return title;}
/**
* Sets the new title of the inventory.
* It will be applied on the next GUI update.
* @param title The new title of the inventory
*/
protected void setTitle(String title){this.title = title;}
/* ===== Static API ===== */
/**
* A map of all the currently open GUIs, associated to the HumanEntity
* that requested it.
*/
static private HashMap<HumanEntity, Gui> openGuis = null;
/**
* The Bukkit listener for all GUI-related events.
*/
static private GuiListener listener = null;
/**
* Initializes the GUI listeners.
* This method must be called on plugin enabling.
* @param plugin The plugin the GUI listeners will be registered on
*/
static public void init(Plugin plugin)
{
openGuis = new HashMap<>();
listener = new GuiListener();
plugin.getServer().getPluginManager().registerEvents(listener, plugin);
}
/**
* Cleans up the GUI states.
* This method must be called on plugin disabling.
*/
static public void exit()
{
openGuis.clear();
openGuis = null;
listener = null;
}
/**
* Opens a GUI for a player.
* @param <T> A GUI type.
* @param owner The player the GUI will be shown to.
* @param gui The GUI.
* @return The opened GUI.
*/
static public <T extends Gui> T open(HumanEntity owner, T gui)
{
close(owner);
((Gui)gui).open(owner);/* JAVA GENERICS Y U NO WORK */
return gui;
}
/**
* Closes any open GUI for a given player.
* @param owner The player.
*/
static public void close(HumanEntity owner)
{
Gui openGui = openGuis.get(owner);
if(openGui == null) return;
openGui.close();
}
/**
* Implements a Bukkit listener for all GUI-related events.
*/
static private class GuiListener implements Listener
{
@EventHandler
public void onInventoryClick(InventoryClickEvent event)
{
HumanEntity owner = event.getWhoClicked();
Gui openGui = openGuis.get(owner);
if(openGui == null) return;
openGui.onClose();
}
@EventHandler
public void onInventoryClose(InventoryCloseEvent event)
{
HumanEntity owner = event.getPlayer();
Gui openGui = openGuis.get(owner);
if(openGui == null) return;
openGui.onClose();
openGuis.remove(owner);
}
}
}