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synced 2024-11-10 20:40:16 +01:00
Improved the GUI API.
* BUG: Fixed players unable to shift-click an item from the player inventory to the GUI. * NEW: Added a direct access to the InventoryAction in the methods. * OPT: Code style, avoiding too many nested blocs. * OPT: Raw types in the class attributes (meh @IamBlueSlime).
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@ -40,7 +40,12 @@ public abstract class AbstractGui {
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public void onClose(Player player) {}
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public void onClick(Player player, ItemStack stack, String action, ClickType clickType, InventoryClickEvent event)
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public void onClick(Player player, ItemStack stack, String action, ClickType clickType, InventoryAction invAction, InventoryClickEvent event)
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{
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this.onClick(player, stack, action, clickType, invAction);
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}
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public void onClick(Player player, ItemStack stack, String action, ClickType clickType, InventoryAction invAction)
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{
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this.onClick(player, stack, action, clickType);
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}
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@ -53,7 +58,12 @@ public abstract class AbstractGui {
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public void onClick(Player player, ItemStack stack, String action) {}
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public void onItemDeposit(Player player, ItemStack stack, ClickType clickType, InventoryClickEvent event)
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public void onItemDeposit(Player player, ItemStack stack, ClickType clickType, InventoryAction invAction, InventoryClickEvent event)
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{
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onItemDeposit(player, stack, clickType, invAction);
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}
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public void onItemDeposit(Player player, ItemStack stack, ClickType clickType, InventoryAction invAction)
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{
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onItemDeposit(player, stack, clickType);
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}
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@ -46,30 +46,41 @@ public class GuiListener implements Listener {
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Player player = (Player) event.getWhoClicked();
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AbstractGui gui = GuiManager.getPlayerGui(player);
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if (gui != null)
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if(gui == null)
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return;
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if (event.getInventory() instanceof PlayerInventory)
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return;
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/* *** Click from player inventory (with shift) *** */
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if(event.getRawSlot() != event.getSlot())
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{
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if (event.getInventory() instanceof PlayerInventory)
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return;
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if(event.getRawSlot() == event.getSlot()) // Chest inventory, not player one
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if(event.isShiftClick())
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{
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if(event.getCursor() != null && event.getCursor().getType() != Material.AIR)
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{
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gui.onItemDeposit(player, event.getCursor(), event.getClick(), event);
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}
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else
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{
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String action = gui.getAction(event.getSlot());
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if (action != null)
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gui.onClick(player, event.getCurrentItem(), action, event.getClick(), event);
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}
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event.setCancelled(true);
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gui.onItemDeposit(player, event.getCurrentItem(), event.getClick(), event.getAction(), event);
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}
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return;
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}
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/* *** Click on the “chest” *** */
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if(event.getCursor() != null && event.getCursor().getType() != Material.AIR)
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{
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gui.onItemDeposit(player, event.getCursor(), event.getClick(), event.getAction(), event);
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}
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else
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{
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String action = gui.getAction(event.getSlot());
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if (action != null)
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gui.onClick(player, event.getCurrentItem(), action, event.getClick(), event.getAction(), event);
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}
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event.setCancelled(true);
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}
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}
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@ -31,7 +31,8 @@ import java.util.concurrent.*;
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* Changes by Amaury Carrade to use statics (beh, code style, these things).
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*/
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public class GuiManager {
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protected static ConcurrentHashMap<UUID, AbstractGui> currentGUIs;
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protected static Map<UUID, AbstractGui> currentGUIs;
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public static void init(ImageOnMap plugin)
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{
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@ -72,7 +73,7 @@ public class GuiManager {
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return null;
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}
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public static ConcurrentHashMap<UUID, AbstractGui> getPlayersGui()
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public static Map<UUID, AbstractGui> getPlayersGui()
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{
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return currentGUIs;
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}
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@ -189,7 +189,7 @@ public class MapListGui extends AbstractGui {
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}
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@Override
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public void onItemDeposit(Player player, ItemStack stack, ClickType clickType, InventoryClickEvent ev) {
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public void onItemDeposit(Player player, ItemStack stack, ClickType clickType, InventoryAction invAction, InventoryClickEvent ev) {
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ev.setCancelled(true);
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if (stack.getType() == Material.MAP && MapManager.managesMap(stack))
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