1
0
mirror of https://github.com/Zrips/Jobs.git synced 2024-11-25 20:16:13 +01:00
Jobs/jobConfig.yml

1039 lines
26 KiB
YAML
Raw Normal View History

2015-11-26 14:10:26 +01:00
# Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
Jobs:
# must be one word
Woodcutter:
# full name of the job (displayed when browsing a job, used when joining and leaving)
# also can be used as a prefix for the user's name if the option is enabled.
# Shown as a prefix only when the user has 1 job.
#
# NOTE: Must be 1 word
fullname: Woodcutter
# Shortened version of the name of the job. Used as a prefix when the user has more
# than 1 job
shortname: W
description: Earns money felling and planting trees
# The colour of the name, for a full list of supported colours, go to the message config.
ChatColour: GREEN
# Option to let you choose what kind of prefix this job adds to your name.
# options are: full, title, job, shortfull, shorttitle, shortjob and none
chat-display: full
# [OPTIONAL] - the maximum level of this class
#max-level: 10
# [OPTIONAL] - the maximum level of this class with specific permission
# use jobs.[jobsname].vipmaxlevel
#vip-max-level: 20
# [OPTIONAL] - the maximum number of users on the server that can have this job at
# any one time (includes offline players).
#slots: 1
# Equation used for calculating how much experience is needed to go to the next level.
# Available parameters:
# numjobs - the number of jobs the player has
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
# Equation used for calculating how much income is given per action for the job level.
# Available parameters:
# baseincome - the income for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
income-progression-equation: baseincome*((1.05)^(joblevel-1))
# Equation used for calculating how much experience is given per action for the job level.
# Available parameters:
# baseexperience - the experience for the action at level 1 (as set in the configuration).
# joblevel - the level the player has attained in the job.
# NOTE: Please take care of the brackets when modifying this equation.
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
########################################################################
# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
#
# For break and place, the block name or id is used.
# You can select a sub-type by using a '-' between the id and the bit
# value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
# 17-2 = birch log.
#
# If no sub-type is give, the payout will be for all sub-types.
#
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#
# For kill tags (Kill and custom-kill), the name is the name of the
# mob.
# Available mobs:
# Bat
# Blaze
# Cave_spider
# Chicken
# Cow
# Creeper
# Ender_dragon
# Enderman
# Endermite
# Ghast
# Giant
# Guardian
# Horse
# Iron_golem
# Magma_cube
# Mushroom_cow
# Ocelot
# Pig
# Player
# Rabbit
# Sheep
# Silverfish
# Skeleton
# Slime
# Snowman
# Spider
# Squid
# Villager
# Witch
# Wither
# Wolf
# Zombie
#
# NOTE: mob names are case sensitive.
#
# For custom-kill, it is the name of the job (also case sensitive).
#
# NOTE: If a job has both the pay for killing a player and for killing a
# specific class, they will get both payments.
########################################################################
# payment for breaking a block
Break:
# block name/id (with optional sub-type)
LOG:
# base income
income: 5.0
# base experience
experience: 5.0
# payment for placing a block
Place:
SAPLING:
income: 1.0
experience: 1.0
WOOD:
income: 2.0
experience: 2.0
# killing a mob
Kill:
# mob name
Player:
# base income
income: 7.5
# base experience
experience: 7.5
# killing a MythicMob
MMKill:
# mob name
CustomNameHere:
# base income
income: 7.5
# base experience
experience: 7.5
# Killing player with certain job
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
# Tamig animals
Tame:
Wolf:
income: 2.0
experience: 5.0
# Breeding animals
Breed:
Wolf:
income: 2.0
experience: 5.0
# Milking cows, only one option is available
Milk:
Cow:
income: 2.0
experience: 5.0
Mushroomcow:
income: 5.0
experience: 10.0
# Shear sheeps by its color
Shear:
Black:
income: 2.0
experience: 5.0
Blue:
income: 2.0
experience: 5.0
Brown:
income: 2.0
experience: 5.0
Cyan:
income: 2.0
experience: 5.0
Gray:
income: 2.0
experience: 5.0
Green:
income: 2.0
experience: 5.0
Light_blue:
income: 2.0
experience: 5.0
Lime:
income: 2.0
experience: 5.0
Magenta:
income: 2.0
experience: 5.0
Orange:
income: 2.0
experience: 5.0
Pink:
income: 2.0
experience: 5.0
Purple:
income: 2.0
experience: 5.0
Red:
income: 2.0
experience: 5.0
Silver:
income: 2.0
experience: 5.0
White:
income: 2.0
experience: 5.0
Yellow:
income: 2.0
experience: 5.0
# dyeing armor
Dye:
LEATHER_BOOTS:
income: 1.0
experience: 1.0
LEATHER_CHESTPLATE:
income: 1.0
experience: 1.0
LEATHER_HELMET:
income: 1.0
experience: 1.0
LEATHER_LEGGINGS:
income: 1.0
experience: 1.0
351:
income: 1.0
experience: 1.0
# Catching fish
Fish:
'349':
income: 20.0
experience: 25.0
# Repairing items
Repair:
WOOD_SWORD:
income: 1.0
experience: 1.0
IRON_SWORD:
income: 2.0
experience: 2.0
# Crafting items
Craft:
WOOD_SWORD:
income: 1.5
experience: 3.0
LEATHER_BOOTS:
income: 1.0
experience: 6.0
# Smelting ores
Smelt:
IRON_INGOT:
income: 2.0
experience: 8.0
GOLD_INGOT:
income: 4.5
experience: 12
# Enchanting items
Enchant:
# You can set item for which player will get money
WOOD_SWORD:
income: 1.5
experience: 3.0
LEATHER_BOOTS:
income: 1.0
experience: 6.0
# Or/and you can give money for each enchantment they got
DIG_SPEED-1:
income: 3.0
experience: 10.0
DIG_SPEED-2:
income: 6.0
experience: 20.0
# Brewing potions
Brew:
NETHER_STALK:
income: 5.0
experience: 3.0
REDSTONE:
income: 5.0
experience: 3.0
# permissions granted for joining class
permissions:
# example node
aaaaaatest.node:
# true to give, false to revoke
value: true
# minimum level needed to grant permission. Use 0 for all levels
level: 0
aaaaaatest.node2:
value: true
# Permission granted when reaching level 10
level: 10
# Permissions granted when perticular conditions are meet
conditions:
# Condition mane, irelevent, you can write anything in here
first:
requires:
# j marks that player should have particular jobs level and higher
- j:Miner-50
- j:Digger-50
# p marks permission requirement
- p:essentials.notnoob
perform:
# p marks permission, player will get if given true value, if used false, permission will be taken
- p:essentials.fly-true
# Commands executed when player reached level
commands:
# command name, just to have better idea what this do
fly:
# Command its self, this will be executed from console, so all commands should work
# Possible variables are: [player] [jobname] [oldlevel] [newlevel]
command: manuaddp [player] essentials.fly
# When to execute this command first time
levelFrom: 100
# Until when to do this command
# This can be set to same level as levelFrom, so this command will be executed only once
levelUntil: 100
kit:
command: manuaddp [player] essentials.kits.woodcutter
levelFrom: 150
levelUntil: 150
# Getting more money when equiped with specific weapon/tool ar wearing armor
items:
# Just name, dont have any impact
firstOne:
# Tool/Weapon id. Works for block Break, Fish, Animal tame, Breed, Monster/Player kill.
id: 278
# Items name, should be with color codes
name: '&8Miner Pickaxe'
# Item lore, again should come with color codes
lore:
- '&eBobs pick'
- '&710% bonus XP'
# Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
enchants:
- DAMAGE_ALL=1
- FIRE_ASPECT=1
# Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
moneyBoost: 1.1
# Exp boost
expBoost: 1.1
helmet:
# Armor id. This one works with all jobs
id: 310
name: '&8Armor'
lore:
- '&eBobs armor'
- '&710% bonus XP'
moneyBoost: 1.1
expBoost: 1.1
cmd-on-join:
- 'msg [name] Thx for joining this job!'
- 'msg [name] Now start working and get money from [jobname] job!'
cmd-on-leave:
- 'msg [name] You have left this awesome [jobname] job'
- 'msg [name] See you soon!'
Miner:
fullname: Miner
shortname: M
description: Earns money mining minerals and ores.
ChatColour: DARK_GRAY
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 2.0
experience: 2.0
COAL_ORE:
income: 3.0
experience: 3.0
GLOWING_REDSTONE_ORE:
income: 3.0
experience: 3.0
IRON_ORE:
income: 4.0
experience: 4.0
GOLD_ORE:
income: 5.0
experience: 5.0
LAPIS_ORE:
income: 5.0
experience: 5.0
DIAMOND_ORE:
income: 6.0
experience: 6.0
OBSIDIAN:
income: 7.5
experience: 7.5
MOSSY_COBBLESTONE:
income: 6.0
experience: 6.0
Place:
RAILS:
income: 2.0
experience: 2.0
IRON_ORE:
income: -5.0
experience: -5.0
GOLD_ORE:
income: -6.0
experience: -6.0
Kill:
Player:
income: 7.5
experience: 7.5
Builder:
fullname: Builder
shortname: B
description: Earns money for building structures.
ChatColour: WHITE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
COBBLESTONE:
income: 1.0
experience: 1.0
WOOD:
income: 1.5
experience: 1.5
FENCE:
income: 1.5
experience: 1.5
WOOL:
income: 1.5
experience: 1.5
STONE:
income: 2.25
experience: 2.25
GLOWSTONE:
income: 3.0
experience: 3.0
SANDSTONE:
income: 2.0
experience: 2.0
GLASS:
income: 3.0
experience: 3.0
BRICK:
income: 4.0
experience: 4.0
LAPIS_BLOCK:
income: 5.0
experience: 5.0
DOUBLE_STEP:
income: 2.0
experience: 2.0
STEP:
income: 2.0
experience: 2.0
BOOKSHELF:
income: 3.0
experience: 3.0
WOOD_STAIRS:
income: 2.0
experience: 2.0
COBBLESTONE_STAIRS:
income: 2.0
experience: 2.0
MOSSY_COBBLESTONE:
income: 5.0
experience: 5.0
DIAMOND_BLOCK:
income: 5.0
experience: 5.0
GOLD_BLOCK:
income: 5.0
experience: 5.0
Kill:
Player:
income: 7.5
experience: 7.5
Digger:
fullname: Digger
shortname: D
description: Earns money for terraforming the world.
ChatColour: GOLD
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
income: 2.0
experience: 2.0
GRASS:
income: 2.0
experience: 2.0
GRAVEL:
income: 2.0
experience: 2.0
SAND:
income: 2.0
experience: 2.0
CLAY:
income: 2.0
experience: 2.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Digger:
income: 10.0
experience: 10.0
Farmer:
fullname: Farmer
shortname: Fa
description: Earns money farming crops.
ChatColour: BLUE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 4.0
experience: 4.0
SUGAR_CANE_BLOCK:
income: 4.0
experience: 4.0
Tame:
Wolf:
income: 5.0
experience: 5.0
Breed:
Wolf:
income: 5.0
experience: 5.0
Place:
CROPS-0:
income: 3.0
experience: 3.0
SUGAR_CANE_BLOCK:
income: 1.0
experience: 1.0
Kill:
Player:
income: 7.5
experience: 7.5
Hunter:
fullname: Hunter
shortname: H
description: Earns money killing animals and monsters.
ChatColour: RED
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 2.5
experience: 2.5
Cow:
income: 2.5
experience: 2.5
Pig:
income: 2.5
experience: 2.5
Sheep:
income: 2.5
experience: 2.5
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 10.0
experience: 10.0
Skeleton:
income: 10.0
experience: 10.0
WitherSkeleton:
income: 10.0
experience: 10.0
Spider:
income: 10.0
experience: 10.0
Zombie:
income: 10.0
experience: 10.0
Player:
income: 7.5
experience: 7.5
Fisherman:
fullname: Fisherman
shortname: Fi
description: Earns money from fishing.
ChatColour: AQUA
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 4.0
experience: 4.0
Kill:
Player:
income: 7.5
experience: 7.5
Weaponsmith:
fullname: Weaponsmith
shortname: W
description: Earns money from crafting and repairing weapons.
ChatColour: DARK_PURPLE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 1.0
experience: 1.0
IRON_SWORD:
income: 2.0
experience: 2.0
GOLD_SWORD:
income: 3.0
experience: 3.0
DIAMOND_SWORD:
income: 4.0
experience: 4.0
Repair:
WOOD_SWORD:
income: 1.0
experience: 1.0
IRON_SWORD:
income: 2.0
experience: 2.0
GOLD_SWORD:
income: 3.0
experience: 3.0
DIAMOND_SWORD:
income: 4.0
experience: 4.0
Smelt:
IRON_INGOT:
income: 2.0
experience: 2.0
GOLD_INGOT:
income: 2.0
experience: 2.0
Brewer:
fullname: Brewer
shortname: Br
description: Earns money brewing potions.
ChatColour: LIGHT_PURPLE
chat-display: full
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Brew:
NETHER_STALK:
income: 1.0
experience: 1.0
REDSTONE:
income: 2.0
experience: 2.0
GLOWSTONE_DUST:
income: 2.0
experience: 2.0
SPIDER_EYE:
income: 2.0
experience: 2.0
FERMENTED_SPIDER_EYE:
income: 2.0
experience: 2.0
BLAZE_POWDER:
income: 2.0
experience: 2.0
SUGAR:
income: 2.0
experience: 2.0
SPECKLED_MELON:
income: 4.0
experience: 4.0
MAGMA_CREAM:
income: 4.0
experience: 4.0
GHAST_TEAR:
income: 4.0
experience: 4.0
Enchanter:
fullname: Enchanter
shortname: E
description: Earns money enchanting weapons.
ChatColour: DARK_BLUE
chat-display: full
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Enchant:
WOOD_SWORD:
income: 1.5
experience: 3.0
LEATHER_BOOTS:
income: 1.0
experience: 6.0
LEATHER_CHESTPLATE:
income: 2.0
experience: 6.0
LEATHER_HELMET:
income: 1.0
experience: 6.0
LEATHER_LEGGINGS:
income: 2.0
experience: 6.0
IRON_SWORD:
income: 3.0
experience: 6.0
IRON_BOOTS:
income: 2.5
experience: 9.0
IRON_CHESTPLATE:
income: 4.5
experience: 9.0
IRON_HELMET:
income: 2.5
experience: 9.0
IRON_LEGGINGS:
income: 4.5
experience: 9.0
GOLD_SWORD:
income: 4.5
experience: 15.0
GOLD_BOOTS:
income: 2.5
experience: 15.0
GOLD_CHESTPLATE:
income: 5.5
experience: 15.0
GOLD_HELMET:
income: 2.5
experience: 15.0
GOLD_LEGGINGS:
income: 5.5
experience: 15.0
DIAMOND_SWORD:
income: 9.0
experience: 30.0
DIAMOND_SPADE:
income: 5.0
experience: 30.0
DIAMOND_PICKAXE:
income: 10.0
experience: 30.0
DIAMOND_AXE:
income: 10.0
experience: 30.0
DIAMOND_HELMET:
income: 6.0
experience: 30.0
DIAMOND_CHESTPLATE:
income: 12.0
experience: 50.0
DIAMOND_LEGGINGS:
income: 12.0
experience: 50.0
DIAMOND_BOOTS:
income: 6.0
experience: 30.0
ARROW_DAMAGE-1:
income: 3.0
experience: 10.0
ARROW_DAMAGE-2:
income: 6.0
experience: 20.0
ARROW_DAMAGE-3:
income: 9.0
experience: 30.0
ARROW_DAMAGE-4:
income: 12.0
experience: 40.0
ARROW_DAMAGE-5:
income: 15.0
experience: 50.0
ARROW_FIRE:
income: 10.0
experience: 30.0
ARROW_INFINITE:
income: 20.0
experience: 50.0
ARROW_KNOCKBACK-1:
income: 3.0
experience: 10.0
ARROW_KNOCKBACK-2:
income: 6.0
experience: 20.0
DAMAGE_ALL-1:
income: 10.0
experience: 10.0
DAMAGE_ALL-2:
income: 20.0
experience: 20.0
DAMAGE_ALL-3:
income: 30.0
experience: 30.0
DAMAGE_ALL-4:
income: 40.0
experience: 40.0
DAMAGE_ALL-5:
income: 50.0
experience: 50.0
DAMAGE_ARTHROPODS-1:
income: 3.0
experience: 10.0
DAMAGE_ARTHROPODS-2:
income: 6.0
experience: 20.0
DAMAGE_ARTHROPODS-3:
income: 9.0
experience: 30.0
DAMAGE_ARTHROPODS-4:
income: 12.0
experience: 40.0
DAMAGE_ARTHROPODS-5:
income: 15.0
experience: 50.0
DAMAGE_UNDEAD-1:
income: 3.0
experience: 10.0
DAMAGE_UNDEAD-2:
income: 6.0
experience: 20.0
DAMAGE_UNDEAD-3:
income: 9.0
experience: 30.0
DAMAGE_UNDEAD-4:
income: 12.0
experience: 40.0
DAMAGE_UNDEAD-5:
income: 15.0
experience: 50.0
DEPTH_STRIDER-1:
income: 3.0
experience: 10.0
DEPTH_STRIDER-2:
income: 6.0
experience: 20.0
DEPTH_STRIDER-3:
income: 9.0
experience: 30.0
DIG_SPEED-1:
income: 3.0
experience: 10.0
DIG_SPEED-2:
income: 6.0
experience: 20.0
DIG_SPEED-3:
income: 9.0
experience: 30.0
DIG_SPEED-4:
income: 12.0
experience: 40.0
DIG_SPEED-5:
income: 15.0
experience: 50.0
DURABILITY-1:
income: 3.0
experience: 10.0
DURABILITY-2:
income: 6.0
experience: 20.0
DURABILITY-3:
income: 9.0
experience: 30.0
FIRE_ASPECT-1:
income: 3.0
experience: 10.0
FIRE_ASPECT-2:
income: 6.0
experience: 20.0
KNOCKBACK-1:
income: 3.0
experience: 10.0
KNOCKBACK-2:
income: 6.0
experience: 20.0
LOOT_BONUS_BLOCKS-1:
income: 20.0
experience: 100.0
LOOT_BONUS_BLOCKS-2:
income: 40.0
experience: 200.0
LOOT_BONUS_BLOCKS-3:
income: 80.0
experience: 300.0
LOOT_BONUS_MOBS-1:
income: 5.0
experience: 20.0
LOOT_BONUS_MOBS-2:
income: 12.0
experience: 40.0
LOOT_BONUS_MOBS-3:
income: 15.0
experience: 60.0
LUCK-1:
income: 15.0
experience: 10.0
LUCK-2:
income: 25.0
experience: 20.0
LUCK-3:
income: 35.0
experience: 30.0
LURE-1:
income: 10.0
experience: 10.0
LURE-2:
income: 20.0
experience: 20.0
LURE-3:
income: 30.0
experience: 30.0
OXYGEN-1:
income: 3.0
experience: 10.0
OXYGEN-2:
income: 6.0
experience: 20.0
OXYGEN-3:
income: 9.0
experience: 30.0
PROTECTION_ENVIRONMENTAL-1:
income: 5.0
experience: 10.0
PROTECTION_ENVIRONMENTAL-2:
income: 10.0
experience: 20.0
PROTECTION_ENVIRONMENTAL-3:
income: 15.0
experience: 30.0
PROTECTION_ENVIRONMENTAL-4:
income: 20.0
experience: 40.0
PROTECTION_EXPLOSIONS-1:
income: 5.0
experience: 10.0
PROTECTION_EXPLOSIONS-2:
income: 10.0
experience: 20.0
PROTECTION_EXPLOSIONS-3:
income: 15.0
experience: 30.0
PROTECTION_EXPLOSIONS-4:
income: 20.0
experience: 40.0
PROTECTION_FALL-1:
income: 3.0
experience: 10.0
PROTECTION_FALL-2:
income: 6.0
experience: 20.0
PROTECTION_FALL-3:
income: 9.0
experience: 30.0
PROTECTION_FALL-4:
income: 12.0
experience: 40.0
PROTECTION_FIRE-1:
income: 5.0
experience: 10.0
PROTECTION_FIRE-2:
income: 10.0
experience: 20.0
PROTECTION_FIRE-3:
income: 15.0
experience: 30.0
PROTECTION_FIRE-4:
income: 20.0
experience: 40.0
PROTECTION_PROJECTILE-1:
income: 10.0
experience: 10.0
PROTECTION_PROJECTILE-2:
income: 20.0
experience: 20.0
PROTECTION_PROJECTILE-3:
income: 30.0
experience: 30.0
PROTECTION_PROJECTILE-4:
income: 40.0
experience: 40.0
SILK_TOUCH:
income: 100.0
experience: 300.0
THORNS-1:
income: 4.0
experience: 10.0
THORNS-2:
income: 8.0
experience: 20.0
THORNS-3:
income: 12.0
experience: 30.0
WATER_WORKER:
income: 30.0
experience: 100.0
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
#max-level: 10
#slots: 10
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Player:
2015-08-21 15:10:08 +02:00
income: 7.5