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Jobs/com/gamingmesh/jobs/container/JobItems.java

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/**
* Jobs Plugin for Bukkit
* Copyright (C) 2011 Zak Ford <zak.j.ford@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gamingmesh.jobs.container;
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import java.util.HashMap;
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import java.util.List;
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import org.bukkit.enchantments.Enchantment;
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public class JobItems {
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private String node;
private int id;
private int data;
private int amount;
private String name;
private List<String> lore;
private HashMap<Enchantment, Integer> enchants;
private Double moneyBoost = 0D;
private Double pointBoost = 0D;
private Double expBoost = 0D;
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public JobItems(String node, int id, int data, int amount, String name, List<String> lore, HashMap<Enchantment, Integer> enchants, double moneyBoost,
double pointBoost, double expBoost) {
this.node = node;
this.id = id;
this.data = data;
this.amount = amount;
this.name = name;
this.lore = lore;
this.enchants = enchants;
this.moneyBoost = moneyBoost;
this.pointBoost = pointBoost;
this.expBoost = expBoost;
}
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public String getNode() {
return this.node;
}
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public int getId() {
return this.id;
}
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public int getData() {
return this.data;
}
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public int getAmount() {
return this.amount;
}
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public String getName() {
return this.name;
}
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public List<String> getLore() {
return this.lore;
}
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public HashMap<Enchantment, Integer> getenchants() {
return this.enchants;
}
public Double getMoneyBoost() {
return this.moneyBoost;
}
public Double getPointBoost() {
return this.pointBoost;
}
public Double getExpBoost() {
return this.expBoost;
}
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}