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Jobs/com/gamingmesh/jobs/commands/list/bp.java

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2016-09-29 16:24:29 +02:00
package com.gamingmesh.jobs.commands.list;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.gamingmesh.jobs.Jobs;
import com.gamingmesh.jobs.commands.Cmd;
import com.gamingmesh.jobs.commands.JobCommand;
import com.gamingmesh.jobs.container.BlockProtection;
import com.gamingmesh.jobs.container.DBAction;
public class bp implements Cmd {
@SuppressWarnings("deprecation")
@Override
@JobCommand(1900)
public boolean perform(Jobs plugin, final CommandSender sender, final String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage(Jobs.getLanguage().getMessage("general.error.ingame"));
return false;
}
final Player player = (Player) sender;
Location loc = player.getLocation();
final List<Block> changedBlocks = new ArrayList<Block>();
for (int x = -10; x < 10; x++) {
for (int y = -10; y < 10; y++) {
for (int z = -10; z < 10; z++) {
Location l = loc.clone().add(x, y, z);
BlockProtection bp = Jobs.getBpManager().getBp(l);
if (bp != null) {
Long time = bp.getTime();
if (bp.getAction() == DBAction.DELETE)
continue;
if (time != -1 && time < System.currentTimeMillis()) {
Jobs.getBpManager().remove(l);
continue;
}
changedBlocks.add(l.getBlock());
if (time == -1)
player.sendBlockChange(l, Material.STAINED_GLASS, (byte) 15);
else
player.sendBlockChange(l, Material.STAINED_GLASS, (byte) 0);
}
}
}
}
if (changedBlocks.isEmpty())
sender.sendMessage(Jobs.getLanguage().getMessage("command.bp.output.notFound"));
else
sender.sendMessage(Jobs.getLanguage().getMessage("command.bp.output.found", "%amount%", changedBlocks.size()));
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
@Override
public void run() {
for (Block one : changedBlocks) {
player.sendBlockChange(one.getLocation(), one.getType(), one.getData());
}
}
}, 120L);
return true;
}
}