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Lets make it always in async
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parent
9d4e62da1e
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@ -5,8 +5,6 @@ import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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import com.gamingmesh.jobs.Jobs;
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public final class JobsPaymentEvent extends Event implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private OfflinePlayer offlinePlayer;
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@ -15,7 +13,7 @@ public final class JobsPaymentEvent extends Event implements Cancellable {
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private boolean cancelled = false;
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public JobsPaymentEvent(OfflinePlayer offlinePlayer, double money, double points) {
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super(Jobs.getGCManager().isEconomyAsync());
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super(true);
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this.offlinePlayer = offlinePlayer;
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this.money = money;
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this.points = points;
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