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Added player argument to /job limit command
- Fix sheep color not work properly
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@ -16,46 +16,53 @@ public class limit implements Cmd {
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@Override
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@JobCommand(700)
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public boolean perform(Jobs plugin, final CommandSender sender, final String[] args) {
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if (args.length > 0) {
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if (args.length != 0 && args.length != 1) {
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Jobs.getCommandManager().sendUsage(sender, "limit");
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return true;
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}
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if (!(sender instanceof Player)) {
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sender.sendMessage(Jobs.getLanguage().getMessage("general.error.ingame"));
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return false;
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}
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JobsPlayer JPlayer = null;
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if (args.length >= 1)
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JPlayer = Jobs.getPlayerManager().getJobsPlayer(args[0]);
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else if (sender instanceof Player)
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JPlayer = Jobs.getPlayerManager().getJobsPlayer((Player) sender);
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Player player = (Player) sender;
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boolean disabled = true;
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for (CurrencyType type : CurrencyType.values()) {
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if (Jobs.getGCManager().currencyLimitUse.get(type).isEnabled()) {
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if (Jobs.getGCManager().getLimit(type).isEnabled()) {
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disabled = false;
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break;
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}
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}
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if (disabled) {
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player.sendMessage(Jobs.getLanguage().getMessage("command.limit.output.notenabled"));
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sender.sendMessage(Jobs.getLanguage().getMessage("command.limit.output.notenabled"));
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return true;
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}
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if (JPlayer == null) {
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if (args.length >= 1)
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sender.sendMessage(Jobs.getLanguage().getMessage("general.error.noinfo"));
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else if (!(sender instanceof Player))
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Jobs.getCommandManager().sendUsage(sender, "limit");
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return true;
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}
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JobsPlayer JPlayer = Jobs.getPlayerManager().getJobsPlayer(player);
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for (CurrencyType type : CurrencyType.values()) {
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if (!Jobs.getGCManager().currencyLimitUse.get(type).isEnabled())
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if (!Jobs.getGCManager().getLimit(type).isEnabled())
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continue;
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PaymentData limit = JPlayer.getPaymentLimit();
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if (limit == null) {
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int lefttime1 = Jobs.getGCManager().currencyLimitUse.get(type).getTimeLimit() * 1000;
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player.sendMessage(Jobs.getLanguage().getMessage("command.limit.output." + type.getName().toLowerCase() + "time", "%time%", TimeManage.to24hourShort((long) lefttime1)));
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player.sendMessage(Jobs.getLanguage().getMessage("command.limit.output." + type.getName().toLowerCase() + "Limit",
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int lefttime1 = Jobs.getGCManager().getLimit(type).getTimeLimit() * 1000;
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sender.sendMessage(Jobs.getLanguage().getMessage("command.limit.output." + type.getName().toLowerCase() + "time", "%time%", TimeManage.to24hourShort((long) lefttime1)));
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sender.sendMessage(Jobs.getLanguage().getMessage("command.limit.output." + type.getName().toLowerCase() + "Limit",
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"%current%", "0.0",
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"%total%", JPlayer.getLimit(type)));
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continue;
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}
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if (limit.GetLeftTime(type) > 0) {
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player.sendMessage(Jobs.getLanguage().getMessage("command.limit.output." + type.getName().toLowerCase() + "time", "%time%", TimeManage.to24hourShort(limit.GetLeftTime(type))));
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player.sendMessage(Jobs.getLanguage().getMessage("command.limit.output." + type.getName().toLowerCase() + "Limit",
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sender.sendMessage(Jobs.getLanguage().getMessage("command.limit.output." + type.getName().toLowerCase() + "time", "%time%", TimeManage.to24hourShort(limit.GetLeftTime(type))));
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sender.sendMessage(Jobs.getLanguage().getMessage("command.limit.output." + type.getName().toLowerCase() + "Limit",
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"%current%", (int) (limit.GetAmount(type) * 100) / 100D,
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"%total%", JPlayer.getLimit(type)));
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}
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@ -76,7 +76,7 @@ public class GeneralConfigManager {
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private int ResetTimeMinute;
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// Limits
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public HashMap<CurrencyType, CurrencyLimit> currencyLimitUse = new HashMap<>();
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private HashMap<CurrencyType, CurrencyLimit> currencyLimitUse = new HashMap<>();
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public boolean PayForRenaming, PayForEachCraft, SignsEnabled,
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SignsColorizeJobName, ShowToplistInScoreboard, useGlobalTimer, useCoreProtect, BlockPlaceUse,
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@ -231,7 +231,7 @@ public class LanguageManager {
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c.get("command.convert.help.args", "");
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c.get("command.limit.help.info", "Shows payment limits for jobs");
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c.get("command.limit.help.args", "");
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c.get("command.limit.help.args", "[playername]");
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c.get("command.limit.output.moneytime", "&eTime left until money limit resets: &2%time%");
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c.get("command.limit.output.moneyLimit", "&eMoney limit: &2%current%&e/&2%total%");
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c.get("command.limit.output.exptime", "&eTime left until Exp limit resets: &2%time%");
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@ -291,7 +291,7 @@ public class JobsPlayer {
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for (JobProgression prog : progression) {
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TotalLevel += prog.getLevel();
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}
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Parser eq = Jobs.getGCManager().currencyLimitUse.get(type).getMaxEquation();
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Parser eq = Jobs.getGCManager().getLimit(type).getMaxEquation();
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eq.setVariable("totallevel", TotalLevel);
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limits.put(type, (int) eq.getValue());
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setSaved(false);
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@ -2,9 +2,7 @@ package com.gamingmesh.jobs.nmsUtil;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Set;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Guardian;
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@ -345,7 +345,7 @@ Jobs:
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Green:
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income: 2.0
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experience: 5.0
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Navy:
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Light_Blue:
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income: 2.0
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experience: 5.0
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Lime:
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@ -366,7 +366,7 @@ Jobs:
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Red:
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income: 2.0
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experience: 5.0
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Silver:
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Light_Gray:
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income: 2.0
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experience: 5.0
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White:
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@ -1749,7 +1749,7 @@ Jobs:
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income: 4.0
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points: 4.0
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experience: 5.0
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Navy:
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Light_Blue:
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income: 4.0
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points: 4.0
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experience: 5.0
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@ -1765,7 +1765,7 @@ Jobs:
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income: 4.0
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points: 4.0
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experience: 5.0
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Silver:
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Light_Gray:
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income: 4.0
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points: 4.0
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experience: 5.0
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@ -108,9 +108,9 @@ command:
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limit:
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help:
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info: 'Megmutatja a fizetési határértékeket a munkahelyekért.'
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args: ''
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args: '[playername]'
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output:
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moneytime: '&eAz idő marad, amíg a pénzkorlát visszaáll: &2%time%'
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moneytime: '&eIdő maradt, míg a pénzkorlát visszaáll: &2%time%'
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moneyLimit: '&ePénzkorlát: &2%current%&e/&2%total%'
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exptime: '&eAz exp limitig hátralévő idő marad vissza: &2%time%'
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expLimit: '&eExp limit: &2%current%&e/&2%total%'
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