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Lets include new mobs in default config
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6823891c89
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2d974b2066
@ -55,7 +55,6 @@ public class quests implements Cmd {
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if (sender instanceof Player) {
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for (JobProgression jobProg : jPlayer.getJobProgression()) {
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List<QuestProgression> list = jPlayer.getQuestProgressions(jobProg.getJob());
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Debug.D("Quest size: " + list.size());
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for (QuestProgression q : list) {
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String progressLine = Jobs.getCommandManager().jobProgressMessage(q.getQuest().getAmount(), q.getAmountDone());
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@ -245,7 +245,6 @@ public class JobsPlayer {
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v1 = Jobs.getPermissionManager().getMaxPermission(this, "jobs.boost.all." + type.getName().toLowerCase());
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if (Boost == null || v1 != null && v1 > Boost)
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Boost = v1;
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Debug.D(Boost + " " + JobName + " " + type);
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return Boost == null ? 0D : Boost;
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}
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@ -574,7 +574,6 @@ public class JobsPaymentListener implements Listener {
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if (sourceItems[i] == null)
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continue;
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Debug.D("ss");
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if (CMIMaterial.isDye(sourceItems[i].getType()))
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DyeStack.add(sourceItems[i]);
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@ -208,7 +208,9 @@ Jobs:
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# Wolf
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# Zombie
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# ZombieVillager
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# ZombieHusk
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# Husk
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# Phantom
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# Drowned
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#
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# NOTE: mob names are case sensitive.
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#
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@ -2147,6 +2149,18 @@ Jobs:
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income: 5.0
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points: 5
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experience: 5.0
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PHANTOM:
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income: 5.0
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points: 5
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experience: 5.0
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DROWNED:
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income: 5.0
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points: 5
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experience: 5.0
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HUSK:
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income: 5.0
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points: 5
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experience: 5.0
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WITHER:
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income: 50.0
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points: 50
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