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https://github.com/Zrips/Jobs.git
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GUI info button
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parent
f1537befde
commit
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@ -21,6 +21,7 @@ import com.gamingmesh.jobs.container.JobProgression;
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import com.gamingmesh.jobs.container.JobsPlayer;
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import com.gamingmesh.jobs.container.JobsPlayer;
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import net.Zrips.CMILib.CMILib;
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import net.Zrips.CMILib.CMILib;
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import net.Zrips.CMILib.Container.CMICommands;
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import net.Zrips.CMILib.GUI.CMIGui;
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import net.Zrips.CMILib.GUI.CMIGui;
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import net.Zrips.CMILib.GUI.CMIGuiButton;
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import net.Zrips.CMILib.GUI.CMIGuiButton;
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import net.Zrips.CMILib.GUI.GUIManager.GUIClickType;
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import net.Zrips.CMILib.GUI.GUIManager.GUIClickType;
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@ -205,6 +206,25 @@ public class GuiManager {
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i++;
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i++;
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}
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}
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ItemStack next = Jobs.getGCManager().guiInfoButton;
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ItemMeta meta = next.getItemMeta();
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meta.setDisplayName(LC.info_nextPageHover.getLocale());
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next.setItemMeta(meta);
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gui.addButton(new CMIGuiButton(Jobs.getGCManager().InfoButtonSlot - 1, next) {
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@Override
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public void click(GUIClickType type) {
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for (String one : Jobs.getGCManager().InfoButtonCommands) {
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if (one.equalsIgnoreCase("closeinv!")) {
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player.closeInventory();
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continue;
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}
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CMICommands.performCommand(Bukkit.getConsoleSender(), one.replace("[playerName]", player.getName()));
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}
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}
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});
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gui.fillEmptyButtons();
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gui.fillEmptyButtons();
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gui.open();
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gui.open();
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}
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}
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@ -222,10 +242,10 @@ public class GuiManager {
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JobProgression prog = jPlayer.getJobProgression(job);
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JobProgression prog = jPlayer.getJobProgression(job);
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ItemStack guiItem = job.getGuiItem();
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ItemStack guiItem = job.getGuiItem();
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int level = prog != null ? prog.getLevel() : 1,
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int level = prog != null ? prog.getLevel() : 1;
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numjobs = jPlayer.progression.size(),
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int numjobs = jPlayer.progression.size();
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nextButton = Jobs.getGCManager().getJobsGUINextButton(),
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int nextButton = Jobs.getGCManager().getJobsGUINextButton();
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backButton = Jobs.getGCManager().getJobsGUIBackButton();
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int backButton = Jobs.getGCManager().getJobsGUIBackButton();
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final List<ActionType> jobsRemained = new ArrayList<>();
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final List<ActionType> jobsRemained = new ArrayList<>();
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@ -39,10 +39,12 @@ import com.gamingmesh.jobs.CMILib.CMIEnchantment;
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import com.gamingmesh.jobs.container.CurrencyLimit;
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import com.gamingmesh.jobs.container.CurrencyLimit;
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import com.gamingmesh.jobs.container.CurrencyType;
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import com.gamingmesh.jobs.container.CurrencyType;
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import net.Zrips.CMILib.CMILib;
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import net.Zrips.CMILib.Container.CMIArray;
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import net.Zrips.CMILib.Container.CMIArray;
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import net.Zrips.CMILib.Container.CMIList;
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import net.Zrips.CMILib.Container.CMIList;
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import net.Zrips.CMILib.Equations.Parser;
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import net.Zrips.CMILib.Equations.Parser;
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import net.Zrips.CMILib.FileHandler.ConfigReader;
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import net.Zrips.CMILib.FileHandler.ConfigReader;
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import net.Zrips.CMILib.Items.CMIItemStack;
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import net.Zrips.CMILib.Items.CMIMaterial;
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import net.Zrips.CMILib.Items.CMIMaterial;
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import net.Zrips.CMILib.Version.Version;
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import net.Zrips.CMILib.Version.Version;
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@ -107,7 +109,9 @@ public class GeneralConfigManager {
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LoggingUse, payForCombiningItems, BlastFurnacesReassign = false, SmokerReassign = false, payForStackedEntities, payForAbove = false,
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LoggingUse, payForCombiningItems, BlastFurnacesReassign = false, SmokerReassign = false, payForStackedEntities, payForAbove = false,
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payForEachVTradeItem, allowEnchantingBoostedItems, bossBarAsync = false, preventShopItemEnchanting;
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payForEachVTradeItem, allowEnchantingBoostedItems, bossBarAsync = false, preventShopItemEnchanting;
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public ItemStack guiBackButton, guiNextButton;
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public ItemStack guiBackButton, guiNextButton, guiInfoButton;
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public int InfoButtonSlot = 9;
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public List<String> InfoButtonCommands = new ArrayList<String>();
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public Parser DynamicPaymentEquation;
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public Parser DynamicPaymentEquation;
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@ -1043,12 +1047,26 @@ public class GeneralConfigManager {
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c.addComment("JobsGUI.SkipAmount", "Defines by how many slots we need to skip after group");
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c.addComment("JobsGUI.SkipAmount", "Defines by how many slots we need to skip after group");
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JobsGUISkipAmount = c.get("JobsGUI.SkipAmount", 2);
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JobsGUISkipAmount = c.get("JobsGUI.SkipAmount", 2);
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CMIItemStack item = CMILib.getInstance().getItemManager().getItem(c.get("JobsGUI.BackButton.Material", "JACK_O_LANTERN"));
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guiBackButton = item.getCMIType() == CMIMaterial.NONE ? CMIMaterial.JACK_O_LANTERN.newItemStack() : item.getItemStack();
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item = CMILib.getInstance().getItemManager().getItem(c.get("JobsGUI.NextButton.Material", "ARROW"));
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guiNextButton = item.getCMIType() == CMIMaterial.NONE ? CMIMaterial.ARROW.newItemStack() : item.getItemStack();
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InfoButtonSlot = c.get("JobsGUI.InfoButton.Slot", 9);
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guiInfoButton = item.getCMIType() == CMIMaterial.NONE ? CMIMaterial.ARROW.newItemStack() : item.getItemStack();
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item = CMILib.getInstance().getItemManager().getItem(c.get("JobsGUI.InfoButton.Material",
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"head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0="));
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guiInfoButton = item.getCMIType() == CMIMaterial.NONE ? CMIMaterial.ARROW.newItemStack() : item.getItemStack();
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c.addComment("JobsGUI.InfoButton.Commands", "closeinv! can be used to close players inventory when you click this icon");
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InfoButtonCommands = c.get("JobsGUI.InfoButton.Commands", Arrays.asList("closeinv!"));
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c.addComment("Commands.Jobs", "What should happen when performing clean /jobs command", "Options:",
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c.addComment("Commands.Jobs", "What should happen when performing clean /jobs command", "Options:",
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"Default - behaves like before and will open jobs help page with list of commands player can access",
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"Default - behaves like before and will open jobs help page with list of commands player can access",
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"Browse - will open jobs browse GUI where player can check existing jobs and their actions",
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"Browse - will open jobs browse GUI where player can check existing jobs and their actions",
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"Last option is to define command you want to perform, use [playerName] variable to replace it with players name who performed it. Multiple commands can be provided too. Commands will be performed from console.");
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"Last option is to define command you want to perform, use [playerName] variable to replace it with players name who performed it. Multiple commands can be provided too. Commands will be performed from console.");
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helpPageBehavior.clear();
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helpPageBehavior.clear();
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if (c.getC().isList("Commands.Jobs")) {
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if (c.getC().isList("Commands.Jobs")) {
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helpPageBehavior.addAll(c.get("Commands.Jobs", Arrays.asList("Default")));
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helpPageBehavior.addAll(c.get("Commands.Jobs", Arrays.asList("Default")));
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@ -1078,12 +1096,6 @@ public class GeneralConfigManager {
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c.addComment("Commands.JobsInfo.open-browse", "Open up the jobs browse action list, when your performed /jobs info command?");
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c.addComment("Commands.JobsInfo.open-browse", "Open up the jobs browse action list, when your performed /jobs info command?");
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jobsInfoOpensBrowse = c.get("Commands.JobsInfo.open-browse", false);
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jobsInfoOpensBrowse = c.get("Commands.JobsInfo.open-browse", false);
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CMIMaterial tmat = CMIMaterial.get(c.get("JobsGUI.BackButton.Material", "JACK_O_LANTERN"));
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guiBackButton = (tmat == CMIMaterial.NONE ? CMIMaterial.JACK_O_LANTERN : tmat).newItemStack();
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tmat = CMIMaterial.get(c.get("JobsGUI.NextButton.Material", "ARROW"));
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guiNextButton = (tmat == CMIMaterial.NONE ? CMIMaterial.ARROW : tmat).newItemStack();
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c.addComment("BlockOwnership.Range", "Set to 0 or lower if you want to disable this. Setting to positive number will mean that player needs to be in this range from owner block to get paid");
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c.addComment("BlockOwnership.Range", "Set to 0 or lower if you want to disable this. Setting to positive number will mean that player needs to be in this range from owner block to get paid");
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blockOwnershipRange = c.get("BlockOwnership.Range", 0);
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blockOwnershipRange = c.get("BlockOwnership.Range", 0);
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