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mirror of https://github.com/Zrips/Jobs.git synced 2024-11-29 14:05:25 +01:00

GUI info button

This commit is contained in:
Zrips 2022-11-15 14:47:15 +02:00
parent f1537befde
commit 31fc886b2c
2 changed files with 396 additions and 364 deletions

View File

@ -21,6 +21,7 @@ import com.gamingmesh.jobs.container.JobProgression;
import com.gamingmesh.jobs.container.JobsPlayer; import com.gamingmesh.jobs.container.JobsPlayer;
import net.Zrips.CMILib.CMILib; import net.Zrips.CMILib.CMILib;
import net.Zrips.CMILib.Container.CMICommands;
import net.Zrips.CMILib.GUI.CMIGui; import net.Zrips.CMILib.GUI.CMIGui;
import net.Zrips.CMILib.GUI.CMIGuiButton; import net.Zrips.CMILib.GUI.CMIGuiButton;
import net.Zrips.CMILib.GUI.GUIManager.GUIClickType; import net.Zrips.CMILib.GUI.GUIManager.GUIClickType;
@ -205,6 +206,25 @@ public class GuiManager {
i++; i++;
} }
ItemStack next = Jobs.getGCManager().guiInfoButton;
ItemMeta meta = next.getItemMeta();
meta.setDisplayName(LC.info_nextPageHover.getLocale());
next.setItemMeta(meta);
gui.addButton(new CMIGuiButton(Jobs.getGCManager().InfoButtonSlot - 1, next) {
@Override
public void click(GUIClickType type) {
for (String one : Jobs.getGCManager().InfoButtonCommands) {
if (one.equalsIgnoreCase("closeinv!")) {
player.closeInventory();
continue;
}
CMICommands.performCommand(Bukkit.getConsoleSender(), one.replace("[playerName]", player.getName()));
}
}
});
gui.fillEmptyButtons(); gui.fillEmptyButtons();
gui.open(); gui.open();
} }
@ -222,10 +242,10 @@ public class GuiManager {
JobProgression prog = jPlayer.getJobProgression(job); JobProgression prog = jPlayer.getJobProgression(job);
ItemStack guiItem = job.getGuiItem(); ItemStack guiItem = job.getGuiItem();
int level = prog != null ? prog.getLevel() : 1, int level = prog != null ? prog.getLevel() : 1;
numjobs = jPlayer.progression.size(), int numjobs = jPlayer.progression.size();
nextButton = Jobs.getGCManager().getJobsGUINextButton(), int nextButton = Jobs.getGCManager().getJobsGUINextButton();
backButton = Jobs.getGCManager().getJobsGUIBackButton(); int backButton = Jobs.getGCManager().getJobsGUIBackButton();
final List<ActionType> jobsRemained = new ArrayList<>(); final List<ActionType> jobsRemained = new ArrayList<>();

View File

@ -39,10 +39,12 @@ import com.gamingmesh.jobs.CMILib.CMIEnchantment;
import com.gamingmesh.jobs.container.CurrencyLimit; import com.gamingmesh.jobs.container.CurrencyLimit;
import com.gamingmesh.jobs.container.CurrencyType; import com.gamingmesh.jobs.container.CurrencyType;
import net.Zrips.CMILib.CMILib;
import net.Zrips.CMILib.Container.CMIArray; import net.Zrips.CMILib.Container.CMIArray;
import net.Zrips.CMILib.Container.CMIList; import net.Zrips.CMILib.Container.CMIList;
import net.Zrips.CMILib.Equations.Parser; import net.Zrips.CMILib.Equations.Parser;
import net.Zrips.CMILib.FileHandler.ConfigReader; import net.Zrips.CMILib.FileHandler.ConfigReader;
import net.Zrips.CMILib.Items.CMIItemStack;
import net.Zrips.CMILib.Items.CMIMaterial; import net.Zrips.CMILib.Items.CMIMaterial;
import net.Zrips.CMILib.Version.Version; import net.Zrips.CMILib.Version.Version;
@ -107,7 +109,9 @@ public class GeneralConfigManager {
LoggingUse, payForCombiningItems, BlastFurnacesReassign = false, SmokerReassign = false, payForStackedEntities, payForAbove = false, LoggingUse, payForCombiningItems, BlastFurnacesReassign = false, SmokerReassign = false, payForStackedEntities, payForAbove = false,
payForEachVTradeItem, allowEnchantingBoostedItems, bossBarAsync = false, preventShopItemEnchanting; payForEachVTradeItem, allowEnchantingBoostedItems, bossBarAsync = false, preventShopItemEnchanting;
public ItemStack guiBackButton, guiNextButton; public ItemStack guiBackButton, guiNextButton, guiInfoButton;
public int InfoButtonSlot = 9;
public List<String> InfoButtonCommands = new ArrayList<String>();
public Parser DynamicPaymentEquation; public Parser DynamicPaymentEquation;
@ -1043,12 +1047,26 @@ public class GeneralConfigManager {
c.addComment("JobsGUI.SkipAmount", "Defines by how many slots we need to skip after group"); c.addComment("JobsGUI.SkipAmount", "Defines by how many slots we need to skip after group");
JobsGUISkipAmount = c.get("JobsGUI.SkipAmount", 2); JobsGUISkipAmount = c.get("JobsGUI.SkipAmount", 2);
CMIItemStack item = CMILib.getInstance().getItemManager().getItem(c.get("JobsGUI.BackButton.Material", "JACK_O_LANTERN"));
guiBackButton = item.getCMIType() == CMIMaterial.NONE ? CMIMaterial.JACK_O_LANTERN.newItemStack() : item.getItemStack();
item = CMILib.getInstance().getItemManager().getItem(c.get("JobsGUI.NextButton.Material", "ARROW"));
guiNextButton = item.getCMIType() == CMIMaterial.NONE ? CMIMaterial.ARROW.newItemStack() : item.getItemStack();
InfoButtonSlot = c.get("JobsGUI.InfoButton.Slot", 9);
guiInfoButton = item.getCMIType() == CMIMaterial.NONE ? CMIMaterial.ARROW.newItemStack() : item.getItemStack();
item = CMILib.getInstance().getItemManager().getItem(c.get("JobsGUI.InfoButton.Material",
"head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0="));
guiInfoButton = item.getCMIType() == CMIMaterial.NONE ? CMIMaterial.ARROW.newItemStack() : item.getItemStack();
c.addComment("JobsGUI.InfoButton.Commands", "closeinv! can be used to close players inventory when you click this icon");
InfoButtonCommands = c.get("JobsGUI.InfoButton.Commands", Arrays.asList("closeinv!"));
c.addComment("Commands.Jobs", "What should happen when performing clean /jobs command", "Options:", c.addComment("Commands.Jobs", "What should happen when performing clean /jobs command", "Options:",
"Default - behaves like before and will open jobs help page with list of commands player can access", "Default - behaves like before and will open jobs help page with list of commands player can access",
"Browse - will open jobs browse GUI where player can check existing jobs and their actions", "Browse - will open jobs browse GUI where player can check existing jobs and their actions",
"Last option is to define command you want to perform, use [playerName] variable to replace it with players name who performed it. Multiple commands can be provided too. Commands will be performed from console."); "Last option is to define command you want to perform, use [playerName] variable to replace it with players name who performed it. Multiple commands can be provided too. Commands will be performed from console.");
helpPageBehavior.clear(); helpPageBehavior.clear();
if (c.getC().isList("Commands.Jobs")) { if (c.getC().isList("Commands.Jobs")) {
helpPageBehavior.addAll(c.get("Commands.Jobs", Arrays.asList("Default"))); helpPageBehavior.addAll(c.get("Commands.Jobs", Arrays.asList("Default")));
@ -1078,12 +1096,6 @@ public class GeneralConfigManager {
c.addComment("Commands.JobsInfo.open-browse", "Open up the jobs browse action list, when your performed /jobs info command?"); c.addComment("Commands.JobsInfo.open-browse", "Open up the jobs browse action list, when your performed /jobs info command?");
jobsInfoOpensBrowse = c.get("Commands.JobsInfo.open-browse", false); jobsInfoOpensBrowse = c.get("Commands.JobsInfo.open-browse", false);
CMIMaterial tmat = CMIMaterial.get(c.get("JobsGUI.BackButton.Material", "JACK_O_LANTERN"));
guiBackButton = (tmat == CMIMaterial.NONE ? CMIMaterial.JACK_O_LANTERN : tmat).newItemStack();
tmat = CMIMaterial.get(c.get("JobsGUI.NextButton.Material", "ARROW"));
guiNextButton = (tmat == CMIMaterial.NONE ? CMIMaterial.ARROW : tmat).newItemStack();
c.addComment("BlockOwnership.Range", "Set to 0 or lower if you want to disable this. Setting to positive number will mean that player needs to be in this range from owner block to get paid"); c.addComment("BlockOwnership.Range", "Set to 0 or lower if you want to disable this. Setting to positive number will mean that player needs to be in this range from owner block to get paid");
blockOwnershipRange = c.get("BlockOwnership.Range", 0); blockOwnershipRange = c.get("BlockOwnership.Range", 0);