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Lets update enchantlist in translatable file to new format
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parent
b81d5ead65
commit
3310bef5a0
@ -9,6 +9,7 @@ import java.util.Set;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.enchantments.Enchantment;
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import com.gamingmesh.jobs.Jobs;
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import com.gamingmesh.jobs.CMILib.ConfigReader;
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@ -16,6 +17,7 @@ import com.gamingmesh.jobs.CMILib.ItemManager.CMIEntityType;
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import com.gamingmesh.jobs.CMILib.ItemManager.CMIMaterial;
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import com.gamingmesh.jobs.container.JobInfo;
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import com.gamingmesh.jobs.container.NameList;
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import com.gamingmesh.jobs.stuff.Util;
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public class NameTranslatorManager {
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@ -177,11 +179,8 @@ public class NameTranslatorManager {
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Set<String> keys = section.getKeys(false);
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ListOfEnchants.clear();
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for (String one : keys) {
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String id = one.contains(":") ? one.split(":")[0] : one;
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String meta = one.contains(":") ? one.split(":")[1] : "";
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String MCName = section.getString(one + ".MCName");
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String Name = section.getString(one + ".Name");
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ListOfEnchants.add(new NameList(id, meta, Name, MCName));
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String name = section.getString(one);
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ListOfEnchants.add(new NameList(one, one, one, name));
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}
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if (ListOfEnchants.size() > 0)
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Jobs.consoleMsg("&e[Jobs] Loaded " + ListOfEnchants.size() + " custom enchant names!");
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@ -234,7 +233,7 @@ public class NameTranslatorManager {
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// Just copying default language files, except en, that one will be generated
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List<String> languages = new ArrayList<>();
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// This should be present to copy over default files into TranslatableWords folder if file doesn't exist. Grabs all files from plugin file.
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try {
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languages.addAll(LanguageManager.getClassesFromPackage("TranslatableWords", "Words_"));
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@ -247,7 +246,7 @@ public class NameTranslatorManager {
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langFile.saveDefaultConfig();
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}
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//Up to here.
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languages.add("en");
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File customLocaleFile = new File(Jobs.getFolder(), "TranslatableWords" + File.separator + "Words_" + ls + ".yml");
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@ -361,81 +360,100 @@ public class NameTranslatorManager {
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c.get("EntityList." + one.getId() + "-" + one.toString(), name);
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}
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// Enchant list
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c.get("EnchantList.0.MCName", "PROTECTION_ENVIRONMENTAL");
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c.get("EnchantList.0.Name", "Protection");
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c.get("EnchantList.1.MCName", "PROTECTION_FIRE");
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c.get("EnchantList.1.Name", "Fire Protection");
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c.get("EnchantList.2.MCName", "PROTECTION_FALL");
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c.get("EnchantList.2.Name", "Feather Falling");
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c.get("EnchantList.3.MCName", "PROTECTION_EXPLOSIONS");
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c.get("EnchantList.3.Name", "Blast Protection");
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c.get("EnchantList.4.MCName", "ROTECTION_PROJECTILE");
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c.get("EnchantList.4.Name", "Projectile Protection");
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c.get("EnchantList.5.MCName", "OXYGEN");
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c.get("EnchantList.5.Name", "Respiration");
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c.get("EnchantList.6.MCName", "DIG_SPEED");
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c.get("EnchantList.6.Name", "Aqua Affinity");
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c.get("EnchantList.7.MCName", "THORNS");
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c.get("EnchantList.7.Name", "Thorns");
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c.get("EnchantList.8.MCName", "DEPTH_STRIDER");
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c.get("EnchantList.8.Name", "Depth Strider");
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c.get("EnchantList.9.MCName", "FROST_WALKER");
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c.get("EnchantList.9.Name", "Frost Walker");
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c.get("EnchantList.10.MCName", "CURSE_OF_BINDING");
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c.get("EnchantList.10.Name", "Curse of Binding");
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c.get("EnchantList.16.MCName", "DAMAGE_ALL");
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c.get("EnchantList.16.Name", "Sharpness");
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c.get("EnchantList.17.MCName", "DAMAGE_UNDEAD");
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c.get("EnchantList.17.Name", "Smite");
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c.get("EnchantList.18.MCName", "DAMAGE_ARTHROPODS");
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c.get("EnchantList.18.Name", "Bane of Arthropods");
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c.get("EnchantList.19.MCName", "KNOCKBACK");
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c.get("EnchantList.19.Name", "Knockback");
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c.get("EnchantList.20.MCName", "FIRE_ASPECT");
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c.get("EnchantList.20.Name", "Fire Aspect");
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c.get("EnchantList.21.MCName", "LOOT_BONUS_MOBS");
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c.get("EnchantList.21.Name", "Looting");
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c.get("EnchantList.22.MCName", "SWEEPING_EDGE");
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c.get("EnchantList.22.Name", "Sweeping Edge");
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c.get("EnchantList.32.MCName", "DIG_SPEED");
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c.get("EnchantList.32.Name", "Efficiency");
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c.get("EnchantList.33.MCName", "SILK_TOUCH");
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c.get("EnchantList.33.Name", "Silk Touch");
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c.get("EnchantList.34.MCName", "DURABILITY");
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c.get("EnchantList.34.Name", "Unbreaking");
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c.get("EnchantList.35.MCName", "LOOT_BONUS_BLOCKS");
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c.get("EnchantList.35.Name", "Fortune");
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c.get("EnchantList.48.MCName", "ARROW_DAMAGE");
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c.get("EnchantList.48.Name", "Power");
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c.get("EnchantList.49.MCName", "ARROW_KNOCKBACK");
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c.get("EnchantList.49.Name", "Punch");
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c.get("EnchantList.50.MCName", "ARROW_FIRE");
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c.get("EnchantList.50.Name", "Flame");
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c.get("EnchantList.51.MCName", "ARROW_INFINITE");
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c.get("EnchantList.51.Name", "Infinity");
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c.get("EnchantList.61.MCName", "LUCK");
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c.get("EnchantList.61.Name", "Luck of the Sea");
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c.get("EnchantList.62.MCName", "LURE");
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c.get("EnchantList.62.Name", "Lure");
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c.get("EnchantList.65.MCName", "LOYALTY");
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c.get("EnchantList.65.Name", "Loyalty");
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c.get("EnchantList.66.MCName", "IMPALING");
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c.get("EnchantList.66.Name", "Impaling");
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c.get("EnchantList.67.MCName", "RIPTIDE");
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c.get("EnchantList.67.Name", "Riptide");
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c.get("EnchantList.68.MCName", "CHANNELING");
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c.get("EnchantList.68.Name", "Channeling");
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c.get("EnchantList.70.MCName", "MENDING");
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c.get("EnchantList.70.Name", "Mending");
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c.get("EnchantList.71.MCName", "CURSE_OF_VANISHING");
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c.get("EnchantList.71.Name", "Curse Of Vanishing");
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c.get("EnchantList.72.MCName", "MULTISHOT");
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c.get("EnchantList.72.Name", "Multishot");
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c.get("EnchantList.73.MCName", "PIERCING");
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c.get("EnchantList.73.Name", "Piercing");
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c.get("EnchantList.74.MCName", "QUICK_CHARGE");
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c.get("EnchantList.74.Name", "Quick Charge");
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for (Enchantment one : Enchantment.values()) {
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if (one == null)
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continue;
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if (one.getName() == null)
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continue;
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String name = Util.firstToUpperCase(one.getName().toString()).replace("_", " ");
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if (c.getC().isConfigurationSection("EnchantList"))
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for (String onek : c.getC().getConfigurationSection("EnchantList").getKeys(false)) {
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String old = c.getC().getString("EnchantList." + onek + ".MCName");
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if (old != null && old.equalsIgnoreCase(one.getName())) {
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name = c.getC().getString("EnchantList." + onek + ".Name");
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break;
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}
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}
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c.get("EnchantList." + one.getName(), name);
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}
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// // Enchant list
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// c.get("EnchantList.0.MCName", "PROTECTION_ENVIRONMENTAL");
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// c.get("EnchantList.0.Name", "Protection");
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// c.get("EnchantList.1.MCName", "PROTECTION_FIRE");
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// c.get("EnchantList.1.Name", "Fire Protection");
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// c.get("EnchantList.2.MCName", "PROTECTION_FALL");
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// c.get("EnchantList.2.Name", "Feather Falling");
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// c.get("EnchantList.3.MCName", "PROTECTION_EXPLOSIONS");
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// c.get("EnchantList.3.Name", "Blast Protection");
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// c.get("EnchantList.4.MCName", "ROTECTION_PROJECTILE");
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// c.get("EnchantList.4.Name", "Projectile Protection");
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// c.get("EnchantList.5.MCName", "OXYGEN");
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// c.get("EnchantList.5.Name", "Respiration");
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// c.get("EnchantList.6.MCName", "DIG_SPEED");
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// c.get("EnchantList.6.Name", "Aqua Affinity");
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// c.get("EnchantList.7.MCName", "THORNS");
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// c.get("EnchantList.7.Name", "Thorns");
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// c.get("EnchantList.8.MCName", "DEPTH_STRIDER");
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// c.get("EnchantList.8.Name", "Depth Strider");
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// c.get("EnchantList.9.MCName", "FROST_WALKER");
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// c.get("EnchantList.9.Name", "Frost Walker");
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// c.get("EnchantList.10.MCName", "CURSE_OF_BINDING");
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// c.get("EnchantList.10.Name", "Curse of Binding");
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// c.get("EnchantList.16.MCName", "DAMAGE_ALL");
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// c.get("EnchantList.16.Name", "Sharpness");
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// c.get("EnchantList.17.MCName", "DAMAGE_UNDEAD");
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// c.get("EnchantList.17.Name", "Smite");
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// c.get("EnchantList.18.MCName", "DAMAGE_ARTHROPODS");
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// c.get("EnchantList.18.Name", "Bane of Arthropods");
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// c.get("EnchantList.19.MCName", "KNOCKBACK");
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// c.get("EnchantList.19.Name", "Knockback");
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// c.get("EnchantList.20.MCName", "FIRE_ASPECT");
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// c.get("EnchantList.20.Name", "Fire Aspect");
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// c.get("EnchantList.21.MCName", "LOOT_BONUS_MOBS");
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// c.get("EnchantList.21.Name", "Looting");
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// c.get("EnchantList.22.MCName", "SWEEPING_EDGE");
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// c.get("EnchantList.22.Name", "Sweeping Edge");
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// c.get("EnchantList.32.MCName", "DIG_SPEED");
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// c.get("EnchantList.32.Name", "Efficiency");
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// c.get("EnchantList.33.MCName", "SILK_TOUCH");
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// c.get("EnchantList.33.Name", "Silk Touch");
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// c.get("EnchantList.34.MCName", "DURABILITY");
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// c.get("EnchantList.34.Name", "Unbreaking");
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// c.get("EnchantList.35.MCName", "LOOT_BONUS_BLOCKS");
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// c.get("EnchantList.35.Name", "Fortune");
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// c.get("EnchantList.48.MCName", "ARROW_DAMAGE");
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// c.get("EnchantList.48.Name", "Power");
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// c.get("EnchantList.49.MCName", "ARROW_KNOCKBACK");
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// c.get("EnchantList.49.Name", "Punch");
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// c.get("EnchantList.50.MCName", "ARROW_FIRE");
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// c.get("EnchantList.50.Name", "Flame");
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// c.get("EnchantList.51.MCName", "ARROW_INFINITE");
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// c.get("EnchantList.51.Name", "Infinity");
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// c.get("EnchantList.61.MCName", "LUCK");
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// c.get("EnchantList.61.Name", "Luck of the Sea");
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// c.get("EnchantList.62.MCName", "LURE");
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// c.get("EnchantList.62.Name", "Lure");
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// c.get("EnchantList.65.MCName", "LOYALTY");
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// c.get("EnchantList.65.Name", "Loyalty");
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// c.get("EnchantList.66.MCName", "IMPALING");
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// c.get("EnchantList.66.Name", "Impaling");
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// c.get("EnchantList.67.MCName", "RIPTIDE");
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// c.get("EnchantList.67.Name", "Riptide");
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// c.get("EnchantList.68.MCName", "CHANNELING");
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// c.get("EnchantList.68.Name", "Channeling");
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// c.get("EnchantList.70.MCName", "MENDING");
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// c.get("EnchantList.70.Name", "Mending");
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// c.get("EnchantList.71.MCName", "CURSE_OF_VANISHING");
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// c.get("EnchantList.71.Name", "Curse Of Vanishing");
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// c.get("EnchantList.72.MCName", "MULTISHOT");
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// c.get("EnchantList.72.Name", "Multishot");
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// c.get("EnchantList.73.MCName", "PIERCING");
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// c.get("EnchantList.73.Name", "Piercing");
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// c.get("EnchantList.74.MCName", "QUICK_CHARGE");
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// c.get("EnchantList.74.Name", "Quick Charge");
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// Color list
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c.get("ColorList.0-white", "&fWhite");
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@ -53,6 +53,10 @@ public class Util {
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return is;
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}
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public static String firstToUpperCase(String name) {
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return name.toLowerCase().replace("_", " ").substring(0, 1).toUpperCase() + name.toLowerCase().replace("_", " ").substring(1);
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}
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@SuppressWarnings("deprecation")
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public static EntityType getEntityType(ItemStack is) {
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if (is.getItemMeta() instanceof BlockStateMeta) {
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