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We don't need the x, y, z methods, it can be get from location
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1b9217393f
commit
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@ -23,7 +23,6 @@ import com.gamingmesh.jobs.CMILib.VersionChecker.Version;
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import com.gamingmesh.jobs.config.CommentedYamlConfiguration;
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import com.gamingmesh.jobs.container.Job;
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import com.gamingmesh.jobs.container.TopList;
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import com.gamingmesh.jobs.stuff.Debug;
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public class SignUtil {
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@ -99,9 +98,9 @@ public class SignUtil {
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jobsSign newTemp = new jobsSign();
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if (NameSection.isString("World")) {
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newTemp.setWorldName(NameSection.getString("World"));
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newTemp.setX((int) NameSection.getDouble("X"));
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newTemp.setY((int) NameSection.getDouble("Y"));
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newTemp.setZ((int) NameSection.getDouble("Z"));
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newTemp.getLocation().setX((int) NameSection.getDouble("X"));
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newTemp.getLocation().setY((int) NameSection.getDouble("Y"));
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newTemp.getLocation().setZ((int) NameSection.getDouble("Z"));
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} else {
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newTemp.setLoc(NameSection.getString("Loc"));
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}
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@ -228,6 +227,8 @@ public class SignUtil {
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temp.put(SignJobName, PlayerList);
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}
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break;
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default:
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break;
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}
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if (PlayerList.isEmpty())
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@ -44,30 +44,6 @@ public class jobsSign {
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return worldName;
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}
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public void setX(int x) {
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this.x = x;
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}
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public double getX() {
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return x;
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}
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public void setY(int y) {
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this.y = y;
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}
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public double getY() {
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return y;
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}
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public void setZ(int z) {
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this.z = z;
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}
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public double getZ() {
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return z;
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}
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public Location getLocation() {
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if (loc != null)
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return loc;
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@ -24,30 +24,6 @@ public class blockLoc {
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worldName = loc.getWorld().getName();
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}
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public int getX() {
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return x;
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}
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public void setX(int x) {
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this.x = x;
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}
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public int getY() {
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return y;
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}
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public void setY(int y) {
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this.y = y;
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}
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public int getZ() {
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return z;
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}
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public void setZ(int z) {
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this.z = z;
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}
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public String getWorldName() {
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return worldName;
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}
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