mirror of
https://github.com/Zrips/Jobs.git
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Calculate the max jobs variable for equations
This commit is contained in:
parent
ec0670007c
commit
416ad5f8e7
@ -215,15 +215,15 @@ public class GuiManager {
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continue;
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continue;
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}
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}
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double income = jInfo.getIncome(level, numjobs);
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double income = jInfo.getIncome(level, numjobs, JPlayer.maxJobsEquation);
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income = boost.getFinalAmount(CurrencyType.MONEY, income);
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income = boost.getFinalAmount(CurrencyType.MONEY, income);
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String incomeColor = income >= 0 ? "" : ChatColor.DARK_RED.toString();
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String incomeColor = income >= 0 ? "" : ChatColor.DARK_RED.toString();
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double xp = jInfo.getExperience(level, numjobs);
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double xp = jInfo.getExperience(level, numjobs, JPlayer.maxJobsEquation);
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xp = boost.getFinalAmount(CurrencyType.EXP, xp);
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xp = boost.getFinalAmount(CurrencyType.EXP, xp);
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String xpColor = xp >= 0 ? "" : ChatColor.GRAY.toString();
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String xpColor = xp >= 0 ? "" : ChatColor.GRAY.toString();
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double points = jInfo.getPoints(level, numjobs);
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double points = jInfo.getPoints(level, numjobs, JPlayer.maxJobsEquation);
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points = boost.getFinalAmount(CurrencyType.POINTS, points);
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points = boost.getFinalAmount(CurrencyType.POINTS, points);
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String pointsColor = points >= 0 ? "" : ChatColor.RED.toString();
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String pointsColor = points >= 0 ? "" : ChatColor.RED.toString();
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@ -372,15 +372,15 @@ public class GuiManager {
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continue;
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continue;
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}
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}
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double income = jInfo.getIncome(level, numjobs);
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double income = jInfo.getIncome(level, numjobs, JPlayer.maxJobsEquation);
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income = boost.getFinalAmount(CurrencyType.MONEY, income);
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income = boost.getFinalAmount(CurrencyType.MONEY, income);
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String incomeColor = income >= 0 ? "" : ChatColor.DARK_RED.toString();
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String incomeColor = income >= 0 ? "" : ChatColor.DARK_RED.toString();
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double xp = jInfo.getExperience(level, numjobs);
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double xp = jInfo.getExperience(level, numjobs, JPlayer.maxJobsEquation);
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xp = boost.getFinalAmount(CurrencyType.EXP, xp);
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xp = boost.getFinalAmount(CurrencyType.EXP, xp);
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String xpColor = xp >= 0 ? "" : ChatColor.GRAY.toString();
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String xpColor = xp >= 0 ? "" : ChatColor.GRAY.toString();
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double points = jInfo.getPoints(level, numjobs);
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double points = jInfo.getPoints(level, numjobs, JPlayer.maxJobsEquation);
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points = boost.getFinalAmount(CurrencyType.POINTS, points);
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points = boost.getFinalAmount(CurrencyType.POINTS, points);
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String pointsColor = points >= 0 ? "" : ChatColor.RED.toString();
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String pointsColor = points >= 0 ? "" : ChatColor.RED.toString();
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@ -892,8 +892,8 @@ public class Jobs extends JavaPlugin {
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if (jobinfo == null)
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if (jobinfo == null)
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return;
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return;
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Double income = jobinfo.getIncome(1, numjobs);
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Double income = jobinfo.getIncome(1, numjobs, jPlayer.maxJobsEquation);
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Double pointAmount = jobinfo.getPoints(1, numjobs);
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Double pointAmount = jobinfo.getPoints(1, numjobs, jPlayer.maxJobsEquation);
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if (income == 0D && pointAmount == 0D)
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if (income == 0D && pointAmount == 0D)
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return;
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return;
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@ -997,9 +997,9 @@ public class Jobs extends JavaPlugin {
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continue;
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continue;
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}
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}
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Double income = jobinfo.getIncome(level, numjobs);
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Double income = jobinfo.getIncome(level, numjobs, jPlayer.maxJobsEquation);
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Double pointAmount = jobinfo.getPoints(level, numjobs);
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Double pointAmount = jobinfo.getPoints(level, numjobs, jPlayer.maxJobsEquation);
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Double expAmount = jobinfo.getExperience(level, numjobs);
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Double expAmount = jobinfo.getExperience(level, numjobs, jPlayer.maxJobsEquation);
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if (income == 0D && pointAmount == 0D && expAmount == 0D)
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if (income == 0D && pointAmount == 0D && expAmount == 0D)
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continue;
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continue;
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@ -573,9 +573,7 @@ public class Placeholder {
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return convert(true);
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return convert(true);
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case maxjobs:
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case maxjobs:
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int max = Jobs.getPermissionManager().getMaxPermission(user, "jobs.max", false).intValue();
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return Integer.toString(Jobs.getPlayerManager().getMaxJobs(user));
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max = max == 0 ? Jobs.getGCManager().getMaxJobs() : max;
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return Integer.toString(max);
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default:
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default:
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break;
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break;
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@ -622,9 +620,7 @@ public class Placeholder {
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// Global placeholders
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// Global placeholders
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switch (placeHolder) {
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switch (placeHolder) {
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case maxjobs:
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case maxjobs:
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int max = Jobs.getPermissionManager().getMaxPermission(user, "jobs.max", false).intValue();
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return Integer.toString(Jobs.getPlayerManager().getMaxJobs(user));
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max = max == 0 ? Jobs.getGCManager().getMaxJobs() : max;
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return Integer.toString(max);
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case total_workers:
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case total_workers:
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return Integer.toString(Jobs.getJobsDAO().getTotalPlayers());
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return Integer.toString(Jobs.getJobsDAO().getTotalPlayers());
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default:
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default:
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@ -393,6 +393,7 @@ public class PlayerManager {
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Jobs.getSignUtil().updateAllSign(job);
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Jobs.getSignUtil().updateAllSign(job);
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job.updateTotalPlayers();
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job.updateTotalPlayers();
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jPlayer.maxJobsEquation = getMaxJobs(jPlayer);
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}
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}
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/**
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/**
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@ -779,14 +780,27 @@ public class PlayerManager {
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}
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}
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/**
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/**
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* Get max jobs
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* Checks whenever the given jobs player is under the max allowed jobs.
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* @param player
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* @param player {@link JobsPlayer}
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* @return True if he have permission
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* @param currentCount the current jobs size
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* @return true if the player is under the given jobs size
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*/
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*/
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public boolean getJobsLimit(JobsPlayer jPlayer, short currentCount) {
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public boolean getJobsLimit(JobsPlayer jPlayer, short currentCount) {
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return getMaxJobs(jPlayer) > currentCount;
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}
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/**
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* Gets the maximum jobs from player.
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* @param jPlayer {@link JobsPlayer}
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* @return the maximum allowed jobs
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*/
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public int getMaxJobs(JobsPlayer jPlayer) {
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if (jPlayer == null) {
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return 0;
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}
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int max = Jobs.getPermissionManager().getMaxPermission(jPlayer, "jobs.max", false).intValue();
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int max = Jobs.getPermissionManager().getMaxPermission(jPlayer, "jobs.max", false).intValue();
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max = max == 0 ? Jobs.getGCManager().getMaxJobs() : max;
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return max == 0 ? Jobs.getGCManager().getMaxJobs() : max;
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return max > currentCount;
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}
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}
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public BoostMultiplier getBoost(JobsPlayer player, Job job) {
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public BoostMultiplier getBoost(JobsPlayer player, Job job) {
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@ -348,16 +348,16 @@ public class JobsCommands implements CommandExecutor {
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String materialName = info.getRealisticName();
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String materialName = info.getRealisticName();
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double income = info.getIncome(level, numjobs);
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double income = info.getIncome(level, numjobs, player.maxJobsEquation);
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income = boost.getFinalAmount(CurrencyType.MONEY, income);
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income = boost.getFinalAmount(CurrencyType.MONEY, income);
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String incomeColor = income >= 0 ? "" : ChatColor.DARK_RED.toString();
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String incomeColor = income >= 0 ? "" : ChatColor.DARK_RED.toString();
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double xp = info.getExperience(level, numjobs);
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double xp = info.getExperience(level, numjobs, player.maxJobsEquation);
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xp = boost.getFinalAmount(CurrencyType.EXP, xp);
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xp = boost.getFinalAmount(CurrencyType.EXP, xp);
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String xpColor = xp >= 0 ? "" : ChatColor.GRAY.toString();
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String xpColor = xp >= 0 ? "" : ChatColor.GRAY.toString();
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double points = info.getPoints(level, numjobs);
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double points = info.getPoints(level, numjobs, player.maxJobsEquation);
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points = boost.getFinalAmount(CurrencyType.POINTS, points);
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points = boost.getFinalAmount(CurrencyType.POINTS, points);
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String pointsColor = xp >= 0 ? "" : ChatColor.RED.toString();
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String pointsColor = xp >= 0 ? "" : ChatColor.RED.toString();
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@ -120,6 +120,7 @@ public class ConfigManager {
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cfg.addComment(pt + ".leveling-progression-equation", "Equation used for calculating how much experience is needed to go to the next level.",
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cfg.addComment(pt + ".leveling-progression-equation", "Equation used for calculating how much experience is needed to go to the next level.",
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"Available parameters:",
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"Available parameters:",
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" numjobs - the number of jobs the player has",
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" numjobs - the number of jobs the player has",
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" maxjobs - the number of jobs the player have max",
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" joblevel - the level the player has attained in the job.",
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" joblevel - the level the player has attained in the job.",
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" NOTE: Please take care of the brackets when modifying this equation.");
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" NOTE: Please take care of the brackets when modifying this equation.");
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cfg.get(pt + ".leveling-progression-equation", "10*(joblevel)+(joblevel*joblevel*4)");
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cfg.get(pt + ".leveling-progression-equation", "10*(joblevel)+(joblevel*joblevel*4)");
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@ -127,6 +128,7 @@ public class ConfigManager {
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cfg.addComment(pt + ".income-progression-equation", "Equation used for calculating how much income is given per action for the job level.",
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cfg.addComment(pt + ".income-progression-equation", "Equation used for calculating how much income is given per action for the job level.",
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"Available parameters:",
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"Available parameters:",
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" numjobs - the number of jobs the player has",
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" numjobs - the number of jobs the player has",
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" maxjobs - the number of jobs the player have max",
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" baseincome - the income for the action at level 1 (as set in the configuration).",
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" baseincome - the income for the action at level 1 (as set in the configuration).",
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" joblevel - the level the player has attained in the job.",
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" joblevel - the level the player has attained in the job.",
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"NOTE: Please take care of the brackets when modifying this equation.");
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"NOTE: Please take care of the brackets when modifying this equation.");
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@ -135,6 +137,7 @@ public class ConfigManager {
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cfg.addComment(pt + ".points-progression-equation", "Equation used for calculating how much points is given per action for the job level.",
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cfg.addComment(pt + ".points-progression-equation", "Equation used for calculating how much points is given per action for the job level.",
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"Available parameters:",
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"Available parameters:",
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" numjobs - the number of jobs the player has",
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" numjobs - the number of jobs the player has",
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" maxjobs - the number of jobs the player have max",
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" basepoints - the points for the action at level 1 (as set in the configuration).",
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" basepoints - the points for the action at level 1 (as set in the configuration).",
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" joblevel - the level the player has attained in the job.",
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" joblevel - the level the player has attained in the job.",
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"NOTE: Please take care of the brackets when modifying this equation.");
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"NOTE: Please take care of the brackets when modifying this equation.");
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@ -143,6 +146,7 @@ public class ConfigManager {
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cfg.addComment(pt + ".experience-progression-equation", "Equation used for calculating how much experience is given per action for the job level.",
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cfg.addComment(pt + ".experience-progression-equation", "Equation used for calculating how much experience is given per action for the job level.",
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"Available parameters:",
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"Available parameters:",
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" numjobs - the number of jobs the player has",
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" numjobs - the number of jobs the player has",
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" maxjobs - the number of jobs the player have max",
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" baseexperience - the experience for the action at level 1 (as set in the configuration).",
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" baseexperience - the experience for the action at level 1 (as set in the configuration).",
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" joblevel - the level the player has attained in the job.",
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" joblevel - the level the player has attained in the job.",
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"NOTE: Please take care of the brackets when modifying this equation.");
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"NOTE: Please take care of the brackets when modifying this equation.");
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@ -785,7 +789,6 @@ public class ConfigManager {
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maxExpEquation.setVariable("numjobs", 1);
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maxExpEquation.setVariable("numjobs", 1);
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maxExpEquation.setVariable("maxjobs", 2);
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maxExpEquation.setVariable("maxjobs", 2);
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maxExpEquation.setVariable("joblevel", 1);
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maxExpEquation.setVariable("joblevel", 1);
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maxExpEquation.getValue();
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} catch (Throwable e) {
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} catch (Throwable e) {
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log.warning("Job " + jobKey + " has an invalid leveling-progression-equation property. Skipping job!");
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log.warning("Job " + jobKey + " has an invalid leveling-progression-equation property. Skipping job!");
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continue;
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continue;
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@ -801,7 +804,6 @@ public class ConfigManager {
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incomeEquation.setVariable("maxjobs", 2);
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incomeEquation.setVariable("maxjobs", 2);
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incomeEquation.setVariable("joblevel", 1);
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incomeEquation.setVariable("joblevel", 1);
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incomeEquation.setVariable("baseincome", 1);
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incomeEquation.setVariable("baseincome", 1);
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incomeEquation.getValue();
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} catch (Throwable e) {
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} catch (Throwable e) {
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log.warning("Job " + jobKey + " has an invalid income-progression-equation property. Skipping job!");
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log.warning("Job " + jobKey + " has an invalid income-progression-equation property. Skipping job!");
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continue;
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continue;
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@ -817,7 +819,6 @@ public class ConfigManager {
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expEquation.setVariable("maxjobs", 2);
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expEquation.setVariable("maxjobs", 2);
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expEquation.setVariable("joblevel", 1);
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expEquation.setVariable("joblevel", 1);
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expEquation.setVariable("baseexperience", 1);
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expEquation.setVariable("baseexperience", 1);
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expEquation.getValue();
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} catch (Throwable e) {
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} catch (Throwable e) {
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log.warning("Job " + jobKey + " has an invalid experience-progression-equation property. Skipping job!");
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log.warning("Job " + jobKey + " has an invalid experience-progression-equation property. Skipping job!");
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continue;
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continue;
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@ -833,7 +834,6 @@ public class ConfigManager {
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pointsEquation.setVariable("maxjobs", 2);
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pointsEquation.setVariable("maxjobs", 2);
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pointsEquation.setVariable("joblevel", 1);
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pointsEquation.setVariable("joblevel", 1);
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pointsEquation.setVariable("basepoints", 1);
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pointsEquation.setVariable("basepoints", 1);
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pointsEquation.getValue();
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} catch (Throwable e) {
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} catch (Throwable e) {
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log.warning("Job " + jobKey + " has an invalid points-progression-equation property. Skipping job!");
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log.warning("Job " + jobKey + " has an invalid points-progression-equation property. Skipping job!");
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continue;
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continue;
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@ -110,35 +110,38 @@ public class JobInfo {
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return basePoints;
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return basePoints;
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}
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}
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public double getIncome(double level, double numjobs) {
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public double getIncome(double level, int numjobs, int maxJobs) {
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if (softIncomeLevelLimit != null && level > softIncomeLevelLimit)
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if (softIncomeLevelLimit != null && level > softIncomeLevelLimit)
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level = softIncomeLevelLimit;
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level = softIncomeLevelLimit;
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if (baseIncome == 0 || !Jobs.getGCManager().PaymentMethodsMoney)
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if (baseIncome == 0 || !Jobs.getGCManager().PaymentMethodsMoney)
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return 0;
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return 0;
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moneyEquation.setVariable("joblevel", level);
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moneyEquation.setVariable("joblevel", level);
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moneyEquation.setVariable("numjobs", numjobs);
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moneyEquation.setVariable("numjobs", numjobs);
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moneyEquation.setVariable("maxjobs", maxJobs);
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moneyEquation.setVariable("baseincome", baseIncome);
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moneyEquation.setVariable("baseincome", baseIncome);
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return moneyEquation.getValue();
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return moneyEquation.getValue();
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}
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}
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public double getExperience(double level, double numjobs) {
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public double getExperience(double level, int numjobs, int maxJobs) {
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if (softExpLevelLimit != null && level > softExpLevelLimit)
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if (softExpLevelLimit != null && level > softExpLevelLimit)
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level = softExpLevelLimit;
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level = softExpLevelLimit;
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if (baseXp == 0 || !Jobs.getGCManager().PaymentMethodsExp)
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if (baseXp == 0 || !Jobs.getGCManager().PaymentMethodsExp)
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return 0;
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return 0;
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xpEquation.setVariable("joblevel", level);
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xpEquation.setVariable("joblevel", level);
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xpEquation.setVariable("numjobs", numjobs);
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xpEquation.setVariable("numjobs", numjobs);
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xpEquation.setVariable("maxjobs", maxJobs);
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xpEquation.setVariable("baseexperience", baseXp);
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xpEquation.setVariable("baseexperience", baseXp);
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return xpEquation.getValue();
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return xpEquation.getValue();
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}
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}
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public double getPoints(double level, double numjobs) {
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public double getPoints(double level, int numjobs, int maxJobs) {
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if (softPointsLevelLimit != null && level > softPointsLevelLimit)
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if (softPointsLevelLimit != null && level > softPointsLevelLimit)
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level = softPointsLevelLimit;
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level = softPointsLevelLimit;
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if (basePoints == 0 || !Jobs.getGCManager().PaymentMethodsPoints)
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if (basePoints == 0 || !Jobs.getGCManager().PaymentMethodsPoints)
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return 0;
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return 0;
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pointsEquation.setVariable("joblevel", level);
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pointsEquation.setVariable("joblevel", level);
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pointsEquation.setVariable("numjobs", numjobs);
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pointsEquation.setVariable("numjobs", numjobs);
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pointsEquation.setVariable("maxjobs", maxJobs);
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pointsEquation.setVariable("basepoints", basePoints);
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pointsEquation.setVariable("basepoints", basePoints);
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return pointsEquation.getValue();
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return pointsEquation.getValue();
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}
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}
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@ -43,13 +43,17 @@ import com.gamingmesh.jobs.resources.jfep.Parser;
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import com.gamingmesh.jobs.stuff.TimeManage;
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import com.gamingmesh.jobs.stuff.TimeManage;
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public class JobsPlayer {
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public class JobsPlayer {
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// the player the object belongs to
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private String userName = "Unknown";
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// progression of the player in each job
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public UUID playerUUID;
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public final ArrayList<JobProgression> progression = new ArrayList<>();
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private ArchivedJobs archivedJobs = new ArchivedJobs();
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private String userName = "Unknown";
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public UUID playerUUID;
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// progression of the player in each job
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public final ArrayList<JobProgression> progression = new ArrayList<>();
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public int maxJobsEquation = 0;
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private ArchivedJobs archivedJobs = new ArchivedJobs();
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private PaymentData paymentLimits;
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private PaymentData paymentLimits;
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private final HashMap<String, ArrayList<BoostCounter>> boostCounter = new HashMap<>();
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private final HashMap<String, ArrayList<BoostCounter>> boostCounter = new HashMap<>();
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@ -70,7 +74,6 @@ public class JobsPlayer {
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// save lock
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// save lock
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||||||
// public final Object saveLock = new Object();
|
// public final Object saveLock = new Object();
|
||||||
|
|
||||||
// log
|
|
||||||
private HashMap<String, Log> logList = new HashMap<>();
|
private HashMap<String, Log> logList = new HashMap<>();
|
||||||
|
|
||||||
private Long seen = System.currentTimeMillis();
|
private Long seen = System.currentTimeMillis();
|
||||||
@ -839,8 +842,8 @@ public class JobsPlayer {
|
|||||||
JobInfo jobinfo = Jobs.getNoneJob().getJobInfo(info, 1);
|
JobInfo jobinfo = Jobs.getNoneJob().getJobInfo(info, 1);
|
||||||
if (jobinfo == null)
|
if (jobinfo == null)
|
||||||
return false;
|
return false;
|
||||||
Double income = jobinfo.getIncome(1, numjobs);
|
Double income = jobinfo.getIncome(1, numjobs, maxJobsEquation);
|
||||||
Double points = jobinfo.getPoints(1, numjobs);
|
Double points = jobinfo.getPoints(1, numjobs, maxJobsEquation);
|
||||||
if (income == 0D && points == 0D)
|
if (income == 0D && points == 0D)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -850,9 +853,9 @@ public class JobsPlayer {
|
|||||||
JobInfo jobinfo = prog.getJob().getJobInfo(info, level);
|
JobInfo jobinfo = prog.getJob().getJobInfo(info, level);
|
||||||
if (jobinfo == null)
|
if (jobinfo == null)
|
||||||
continue;
|
continue;
|
||||||
Double income = jobinfo.getIncome(level, numjobs);
|
Double income = jobinfo.getIncome(level, numjobs, maxJobsEquation);
|
||||||
Double pointAmount = jobinfo.getPoints(level, numjobs);
|
Double pointAmount = jobinfo.getPoints(level, numjobs, maxJobsEquation);
|
||||||
Double expAmount = jobinfo.getExperience(level, numjobs);
|
Double expAmount = jobinfo.getExperience(level, numjobs, maxJobsEquation);
|
||||||
if (income != 0D || pointAmount != 0D || expAmount != 0D)
|
if (income != 0D || pointAmount != 0D || expAmount != 0D)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -53,12 +53,14 @@ Jobs:
|
|||||||
# Equation used for calculating how much experience is needed to go to the next level.
|
# Equation used for calculating how much experience is needed to go to the next level.
|
||||||
# Available parameters:
|
# Available parameters:
|
||||||
# numjobs - the number of jobs the player has
|
# numjobs - the number of jobs the player has
|
||||||
|
# maxjobs - the number of jobs the player have max
|
||||||
# joblevel - the level the player has attained in the job.
|
# joblevel - the level the player has attained in the job.
|
||||||
# NOTE: Please take care of the brackets when modifying this equation.
|
# NOTE: Please take care of the brackets when modifying this equation.
|
||||||
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
|
||||||
# Equation used for calculating how much income is given per action for the job level.
|
# Equation used for calculating how much income is given per action for the job level.
|
||||||
# Available parameters:
|
# Available parameters:
|
||||||
# numjobs - the number of jobs the player has
|
# numjobs - the number of jobs the player has
|
||||||
|
# maxjobs - the number of jobs the player have max
|
||||||
# baseincome - the income for the action at level 1 (as set in the configuration).
|
# baseincome - the income for the action at level 1 (as set in the configuration).
|
||||||
# joblevel - the level the player has attained in the job.
|
# joblevel - the level the player has attained in the job.
|
||||||
# NOTE: Please take care of the brackets when modifying this equation.
|
# NOTE: Please take care of the brackets when modifying this equation.
|
||||||
@ -66,6 +68,7 @@ Jobs:
|
|||||||
# Equation used for calculating how much points is given per action for the job level.
|
# Equation used for calculating how much points is given per action for the job level.
|
||||||
# Available parameters:
|
# Available parameters:
|
||||||
# numjobs - the number of jobs the player has
|
# numjobs - the number of jobs the player has
|
||||||
|
# maxjobs - the number of jobs the player have max
|
||||||
# basepoints - the points for the action at level 1 (as set in the configuration).
|
# basepoints - the points for the action at level 1 (as set in the configuration).
|
||||||
# joblevel - the level the player has attained in the job.
|
# joblevel - the level the player has attained in the job.
|
||||||
# NOTE: Please take care of the brackets when modifying this equation.
|
# NOTE: Please take care of the brackets when modifying this equation.
|
||||||
@ -73,6 +76,7 @@ Jobs:
|
|||||||
# Equation used for calculating how much experience is given per action for the job level.
|
# Equation used for calculating how much experience is given per action for the job level.
|
||||||
# Available parameters:
|
# Available parameters:
|
||||||
# numjobs - the number of jobs the player has
|
# numjobs - the number of jobs the player has
|
||||||
|
# maxjobs - the number of jobs the player have max
|
||||||
# baseexperience - the experience for the action at level 1 (as set in the configuration).
|
# baseexperience - the experience for the action at level 1 (as set in the configuration).
|
||||||
# joblevel - the level the player has attained in the job.
|
# joblevel - the level the player has attained in the job.
|
||||||
# NOTE: Please take care of the brackets when modifying this equation.
|
# NOTE: Please take care of the brackets when modifying this equation.
|
||||||
@ -350,7 +354,7 @@ Jobs:
|
|||||||
income: 5.0
|
income: 5.0
|
||||||
experience: 10.0
|
experience: 10.0
|
||||||
# Shear sheeps by its color
|
# Shear sheeps by its color
|
||||||
# You can use "color-all" to specify all known colors.
|
# You can use "color-all" identifier to specify all known colors.
|
||||||
Shear:
|
Shear:
|
||||||
Black:
|
Black:
|
||||||
income: 2.0
|
income: 2.0
|
||||||
|
Loading…
Reference in New Issue
Block a user