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Its bonemeal and not composter
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parent
548e03346f
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@ -26,7 +26,6 @@ import com.gamingmesh.jobs.stuff.Util;
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import net.Zrips.CMILib.ActionBar.CMIActionBar;
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import net.Zrips.CMILib.ActionBar.CMIActionBar;
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import net.Zrips.CMILib.Container.PageInfo;
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import net.Zrips.CMILib.Container.PageInfo;
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import net.Zrips.CMILib.Locale.LC;
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import net.Zrips.CMILib.Locale.LC;
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import net.Zrips.CMILib.Logs.CMIDebug;
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import net.Zrips.CMILib.Messages.CMIMessages;
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import net.Zrips.CMILib.Messages.CMIMessages;
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import net.Zrips.CMILib.RawMessages.RawMessage;
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import net.Zrips.CMILib.RawMessages.RawMessage;
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@ -302,11 +302,11 @@ public class ConfigManager {
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cfg.addComment(pt + ".Break.gravel.income", "you can use minuses to take away money if the player break this block");
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cfg.addComment(pt + ".Break.gravel.income", "you can use minuses to take away money if the player break this block");
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cfg.get(pt + ".Break.gravel.income", -1D);
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cfg.get(pt + ".Break.gravel.income", -1D);
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cfg.addComment(pt + ".Collect", "Payment for collecting things like sweet berry bush, composter or honey");
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cfg.addComment(pt + ".Collect", "Payment for collecting things from sweet berry bush, composter or honey. Keep in mind that you need to define item you get it and not block you click on.");
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generate(cfg, pt + ".Collect.sweet_berries-2");
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generate(cfg, pt + ".Collect.sweet_berries-2");
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generate(cfg, pt + ".Collect.sweet_berries-3");
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generate(cfg, pt + ".Collect.sweet_berries-3");
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generate(cfg, pt + ".Collect.composter");
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generate(cfg, pt + ".Collect.bonemeal");
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generate(cfg, pt + ".Collect.honeycomb");
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generate(cfg, pt + ".Collect.honeycomb");
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generate(cfg, pt + ".Collect.honey_bottle");
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generate(cfg, pt + ".Collect.honey_bottle");
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generate(cfg, pt + ".Collect.glow_berries");
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generate(cfg, pt + ".Collect.glow_berries");
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@ -261,7 +261,7 @@ exampleJob:
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income: 1.0
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income: 1.0
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points: 1.0
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points: 1.0
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experience: 1.0
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experience: 1.0
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# Payment for collecting things like sweet berry bush, composter or honey
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# Payment for collecting things from sweet berry bush, composter or honey. Keep in mind that you need to define item you get it and not block you click on.
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Collect:
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Collect:
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sweet_berries-2:
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sweet_berries-2:
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income: 0.2
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income: 0.2
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