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Fix for issue with Dye action and lether armor
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parent
8726052187
commit
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@ -3,7 +3,6 @@ package com.gamingmesh.jobs.container;
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import org.bukkit.entity.Player;
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import com.gamingmesh.jobs.Jobs;
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import com.gamingmesh.jobs.stuff.Debug;
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public class ItemBonusCache {
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@ -36,7 +35,6 @@ public class ItemBonusCache {
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}
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public ItemBonusCache recheck() {
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Debug.D("recalculating item bonus");
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bm = Jobs.getPlayerManager().getInventoryBoost(player, job);
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lastCheck = System.currentTimeMillis();
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return this;
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@ -485,19 +485,26 @@ public class JobsPaymentListener implements Listener {
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for (int i = 0; i < sourceItems.length; i++) {
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if (sourceItems[i] == null)
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continue;
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if (sourceItems[i].getTypeId() > 0) {
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if (sourceItems[i].getTypeId() == 351)
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int id = sourceItems[i].getTypeId();
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if (id > 0) {
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if (id == 351)
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DyeStack.add(sourceItems[i]);
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y++;
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if (y == 0)
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first = sourceItems[i].getTypeId();
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first = id;
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if (y == 1)
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second = sourceItems[i].getTypeId();
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second = id;
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if (y == 2)
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third = sourceItems[i].getTypeId();
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third = id;
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}
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if (sourceItems[i].getTypeId() == 299)
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if (id == 299)
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leather = true;
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if (id == 300)
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leather = true;
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if (id == 301)
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leather = true;
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if (id == 298)
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leather = true;
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}
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