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https://github.com/Zrips/Jobs.git
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Added potion support
- Added when the player drinking a potion and work a job get money. - New ActionType - Now if a BossBar boolean enabled then only send a console error. - Now if a restricted area is empty (0) not send the message to console.
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@ -1213,7 +1213,47 @@ public class ItemManager {
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PORKCHOP(319, 0, 30896, "Raw Porkchop", ""),
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POTATO(392, 0, 21088, "Potato", "Potatoitem"),
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POTATOES(142, 0, 10879, "Potatoes", "POTATO"),
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// Potions
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POTION(373, 0, 24020, "Potion", ""),
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AWKWARD_POTION(373, 16, 24020, "Potion", ""),
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THICK_POTION(373, 32, 24020, "Potion", ""),
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MUNDANE_POTION(373, 64, 24020, "Potion", ""),
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REGENERATION_POTION(373, 8193, 24020, "Potion", ""),
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SWIFTNESS_POTION(373, 8194, 24020, "Potion", ""),
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FIRE_RESISTANCE_POTION(373, 8195, 24020, "Potion", ""),
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POISON_POTION(373, 8196, 24020, "Potion", ""),
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HEALING_POTION(373, 8197, 24020, "Potion", ""),
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NIGHT_VISION_POTION(373, 8198, 24020, "Potion", ""),
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WEAKNESS_POTION(373, 8200, 24020, "Potion", ""),
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STRENGTH_POTION(373, 8201, 24020, "Potion", ""),
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SLOWNESS_POTION(373, 8202, 24020, "Potion", ""),
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HARMING_POTION(373, 8204, 24020, "Potion", ""),
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WATER_BREATHING_POTION(373, 8205, 24020, "Potion", ""),
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INVISIBILITY_POTION(373, 8206, 24020, "Potion", ""),
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REGENERATION_POTION2(373, 8225, 24020, "Potion", ""),
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SWIFTNESS_POTION2(373, 8226, 24020, "Potion", ""),
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POISON_POTION2(373, 8228, 24020, "Potion", ""),
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HEALING_POTION2(373, 8229, 24020, "Potion", ""),
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STRENGTH_POTION2(373, 8233, 24020, "Potion", ""),
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LEAPING_POTION2(373, 8235, 24020, "Potion", ""),
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HARMING_POTION2(373, 8236, 24020, "Potion", ""),
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REGENERATION_POTION3(373, 8257, 24020, "Potion", ""),
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SWIFTNESS_POTION3(373, 8258, 24020, "Potion", ""),
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FIRE_RESISTANCE_POTION3(373, 8259, 24020, "Potion", ""),
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POISON_POTION3(373, 8260, 24020, "Potion", ""),
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NIGHT_VISION_POTION2(373, 8262, 24020, "Potion", ""),
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WEAKNESS_POTION2(373, 8264, 24020, "Potion", ""),
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STRENGTH_POTION3(373, 8265, 24020, "Potion", ""),
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SLOWNESS_POTION2(373, 8266, 24020, "Potion", ""),
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LEAPING_POTION3(373, 8267, 24020, "Potion", ""),
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WATER_BREATHING_POTION2(373, 8269, 24020, "Potion", ""),
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INVISIBILITY_POTION2(373, 8270, 24020, "Potion", ""),
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REGENERATION_POTION4(373, 8289, 24020, "Potion", ""),
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SWIFTNESS_POTION4(373, 8290, 24020, "Potion", ""),
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POISON_POTION4(373, 8292, 24020, "Potion", ""),
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STRENGTH_POTION4(373, 8297, 24020, "Potion", ""),
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POTTED_ACACIA_SAPLING(-1, -1, 14096, "Potted Acacia Sapling", ""),
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POTTED_ALLIUM(-1, -1, 13184, "Potted Allium", ""),
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POTTED_AZURE_BLUET(-1, -1, 8754, "Potted Azure Bluet", ""),
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@ -2036,6 +2076,61 @@ public class ItemManager {
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return false;
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}
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// TODO
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public static boolean isPotion(Material mat) {
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CMIMaterial m = CMIMaterial.get(mat);
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if (m == null)
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return false;
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return m.isPotion();
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}
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public boolean isPotion() {
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switch (this) {
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case POTION:
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case AWKWARD_POTION:
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case THICK_POTION:
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case MUNDANE_POTION:
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case REGENERATION_POTION:
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case SWIFTNESS_POTION:
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case FIRE_RESISTANCE_POTION:
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case POISON_POTION:
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case HEALING_POTION:
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case NIGHT_VISION_POTION:
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case WEAKNESS_POTION:
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case STRENGTH_POTION:
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case SLOWNESS_POTION:
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case HARMING_POTION:
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case WATER_BREATHING_POTION:
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case INVISIBILITY_POTION:
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case REGENERATION_POTION2:
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case SWIFTNESS_POTION2:
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case POISON_POTION2:
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case HEALING_POTION2:
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case STRENGTH_POTION2:
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case LEAPING_POTION2:
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case HARMING_POTION2:
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case REGENERATION_POTION3:
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case SWIFTNESS_POTION3:
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case FIRE_RESISTANCE_POTION3:
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case POISON_POTION3:
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case NIGHT_VISION_POTION2:
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case WEAKNESS_POTION2:
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case STRENGTH_POTION3:
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case SLOWNESS_POTION2:
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case LEAPING_POTION3:
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case WATER_BREATHING_POTION2:
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case INVISIBILITY_POTION2:
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case REGENERATION_POTION4:
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case SWIFTNESS_POTION4:
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case POISON_POTION4:
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case STRENGTH_POTION4:
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return true;
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default:
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break;
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}
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return false;
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}
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public static boolean isWool(Material mat) {
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CMIMaterial m = CMIMaterial.get(mat);
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if (m == null)
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@ -40,7 +40,6 @@ import com.gamingmesh.jobs.container.CurrencyLimit;
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import com.gamingmesh.jobs.container.CurrencyType;
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import com.gamingmesh.jobs.container.LocaleReader;
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import com.gamingmesh.jobs.container.Schedule;
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import com.gamingmesh.jobs.stuff.ChatColor;
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import com.gamingmesh.jobs.stuff.VersionChecker.Version;
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public class GeneralConfigManager {
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@ -609,7 +608,7 @@ public class GeneralConfigManager {
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DynamicPaymentEquation.setVariable("jobstotalplayers", 10);
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DynamicPaymentEquation.getValue();
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} catch (Exception e) {
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Bukkit.getConsoleSender().sendMessage(ChatColor.RED + "Dynamic payment equation has an invalid property. Disabling feature!");
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Jobs.consoleMsg("&cDynamic payment equation has an invalid property. Disabling feature!");
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useDynamicPayment = false;
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}
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@ -843,9 +842,9 @@ public class GeneralConfigManager {
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c.getW().addComment("BossBar.Enabled", "Enables BossBar feature", "Works only from 1.9 mc version");
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BossBarEnabled = c.get("BossBar.Enabled", true);
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if (Jobs.getVersionCheckManager().getVersion().isLower(Version.v1_9_R1)) {
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if (BossBarEnabled = true && Jobs.getVersionCheckManager().getVersion().isLower(Version.v1_9_R1)) {
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BossBarEnabled = false;
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Bukkit.getConsoleSender().sendMessage(ChatColor.RED + "[Jobs] Your server version don't support BossBar. This feature will be disabled");
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Jobs.consoleMsg("&c[Jobs] Your server version don't support BossBar. This feature will be disabled");
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}
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c.getW().addComment("BossBar.Messages.EnabledByDefault", "When this set to true player will see Bossbar messages by default");
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@ -211,7 +211,8 @@ public class RestrictedAreaManager {
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}
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}
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Jobs.consoleMsg("&e[Jobs] Loaded " + restrictedAreas.size() + " restricted areas!");
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if (restrictedAreas.size() != 0)
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Jobs.consoleMsg("&e[Jobs] Loaded " + restrictedAreas.size() + " restricted areas!");
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try {
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conf.save(f);
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@ -20,6 +20,7 @@ package com.gamingmesh.jobs.container;
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public enum ActionType {
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BREAK("Break"),
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DRINK("Drink"),
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TNTBREAK("TNTBreak"),
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PLACE("Place"),
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KILL("Kill"),
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@ -659,7 +659,7 @@ public class JobsListener implements Listener {
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List<JobProgression> prog = JPlayer.getJobProgression();
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String name = null;
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List<String> lore = new ArrayList<String>();
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List<String> lore = new ArrayList<>();
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Map<Enchantment, Integer> enchants = new HashMap<>();
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try {
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@ -71,6 +71,7 @@ import org.bukkit.event.inventory.InventoryType.SlotType;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerItemConsumeEvent;
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import org.bukkit.event.player.PlayerShearEntityEvent;
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import org.bukkit.inventory.AnvilInventory;
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import org.bukkit.inventory.EnchantingInventory;
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@ -1490,6 +1491,41 @@ public class JobsPaymentListener implements Listener {
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}
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerItemConsume(PlayerItemConsumeEvent event) {
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//disabling plugin in world
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if (event.getPlayer() != null && !Jobs.getGCManager().canPerformActionInWorld(event.getPlayer().getWorld()))
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return;
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if (!this.plugin.isEnabled())
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return;
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if (event.isCancelled())
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return;
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Player p = event.getPlayer();
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if (!p.isOnline())
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return;
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// check if in creative
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if (p.getGameMode().equals(GameMode.CREATIVE) && !Jobs.getGCManager().payInCreative())
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return;
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if (!Jobs.getPermissionHandler().hasWorldPermission(p, p.getLocation().getWorld().getName()))
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return;
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// Item in hand
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ItemStack item = p.getItemInHand();
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JobsPlayer jPlayer = Jobs.getPlayerManager().getJobsPlayer(p);
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if (jPlayer == null)
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return;
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// Player drinking a potion
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if (item.getType().equals(CMIMaterial.get(Material.POTION).isPotion()))
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Jobs.action(jPlayer, new ItemActionInfo(item, ActionType.DRINK));
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}
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@EventHandler
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public void onExplore(JobsChunkChangeEvent event) {
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//disabling plugin in world
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REDSTONE:
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income: 5.0
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experience: 3.0
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Drink:
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POTION:
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income: 0.5
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experience: 2.0
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REGENERATION_POTION2:
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income: 1.3
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experience: 2.0
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HEALING_POTION:
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income: 1.4
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experience: 2.0
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# Explore options. Each number represents players number in exploring that chunk
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# 1 means that player is first in this chunk, 2 is second and so on, so you can give money not only for first player ho discovers that chunk
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Explore:
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